# AGENTS.md OBS/browser overlay that reads Beat Saber Plus Song Overlay events over WebSocket (`ws://localhost:2947/socket`). Serve the folder with **`deno task serve`** (see [`serve.ts`](serve.ts)) so the request-queue JSON loads from the same origin; configure the BS+ database path via `CHAT_REQUEST_DATABASE` or `chat-request-database.path`. ## Preference: HTTP only, no `file://` Do **not** add or maintain code paths for opening the overlay as **`file://`**. The client assumes **`http:` / `https:`** for fetching JSON (cache-busted `fetch`). Do not reintroduce XHR/`file:` fallbacks or docs that suggest local file URLs—one supported way: serve with Deno (or another HTTP server) per [`README.md`](README.md). ## Files of interest - [`index.html`](index.html) — Page shell: markup for map info, time bar, score, settings dialog; pulls `index.css` and `index.js`. - [`index.js`](index.js) — Connects to BS+ WebSocket, parses JSON events (`gameState`, `mapInfo`, `pause`, `resume`, `score`), updates DOM; optional BeatSaver API fetch for custom maps; reads/writes settings from URL hash. - [`index.css`](index.css) — Layout, theming, visibility toggles driven by body classes and CSS variables from settings. - [`serve.ts`](serve.ts) — Deno static server + optional mapping of `ChatRequest.json` / `database.json` to the real BS+ `Database.json` path. - [`types.d.ts`](types.d.ts) — JSDoc typedefs for BS+ payloads and events (editor/IDE hints only). - [`jsconfig.json`](jsconfig.json) — JS project roots/path so editors resolve modules and `types.d.ts`. - [`images/`](images/) — Cover fallback (`unknown.svg`), characteristic icons under `images/characteristic/` (filenames match BS+ characteristic strings). - [`README.md`](README.md) — User-facing usage (Deno, OBS URL, BS+ module). - [`dprint.json`](dprint.json) — Formatter config for the repo. - [`.editorconfig`](.editorconfig) — Basic indent/charset rules for editors. ## Out of scope here Beat Saber Plus itself (game mod) exposes the socket; this repo is only the HTML/CSS/JS client.