Shadows and shader flickering
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@@ -31,7 +31,13 @@ The window borders can be removed by a third party utility such as this [autohot
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### Graphics
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I like to tweak the default FPS settings to 60/60 (same FPS whether or not the game has focus). Other higher quality graphics settings can be enabled in game, most of which cause noisy visual artifacts.
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At some point the eqclient got hardware vertex shader support, which radically improves framerate. Unfortunately it also causes a fair amount of graphical defects. For example, a robe wearing Iksar will periodically contort into odd shapes while sitting. Or textures will flicker like the on the back of Iksar robes. My workaround for this is to disable Luclin models, which helps quash any interesting geometry that causes flickering. The trade-off for disabling hardware shaders is that busy scenes (like a raid or a city zone like Cabilis) will result in very bad framerate drops. This can be mitigated by reducing the clip plane and reduce how far you can see. Neither choice is very good, so it seems reasonable to suffer the graphic artifacts with the shaders on. Your mileage may vary.
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```ini
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VertexShaders=1
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```
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Shadows look great, however they mis-render and double render all over the place. My workaround for that is to reduce the shadow range down to 5% or so, that way it renders my own shadows but almost nothing else. Ironically, while EverQuest is a classic Windows game, the original zones it runs like a poorly emulated Playstation game or even a bad console port. And I love it all the same.
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I like to tweak the default FPS limits.
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```ini
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MaxFPS=60
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MaxBGFPS=60
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@@ -42,12 +48,6 @@ The windowed gamma feature should be off by default now, but just in case:
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WindowedGamma=0
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```
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At some point the eqclient got hardware vertex shader support, which radically improves framerate. Unfortunately it also causes a fair amount of graphical defects. For example, a robe wearing Iksar will periodically contort into odd shapes while sitting. The trade-off for disabling hardware shaders is that busy scenes (like a raid or a city zone like Cabilis) will result in very bad framerate drops. This can be mitigated by reducing the clip plane and reduce how far you can see. Neither choice is very good, so it seems reasonable to suffer the graphic artifacts with the shaders on. Your mileage may vary.
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```ini
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VertexShaders=1
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```
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The irony is that EverQuest is a classic Windows game, but in the original zones it runs like a poorly emulated Playstation game or even a bad console port. And I love it all the same; maybe someday the engine will be faithfully reimplmented in Vulkan. One can only dream.
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### Controls
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Mouselook sensitivity can be adjusted under mouse options. The camera mode can be toggled with F9. Roll the mousewheel while in the default first person camera mode to freely adjust it into a reasonably comfortable third-person mode.
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