Symlink ini files in game directory for backup
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@@ -40,7 +40,7 @@ Mouselook sensitivity can be adjusted under mouse options.
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Definitely enable "Click Through Self" in General Options. Otherwise you'll have a hard time clicking anything remotely near your character. The target selection isn't quite so advanced.
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TODO: Backup keyboard configuration
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Keyboard hotkey binds are saved in eqclient.ini in the *KeyMaps* section. I tend to unbind keys for uncommonly used features that are accessible through the in-game menu.
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### Minimal User Interface Changes
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My minimal UI is available in this repo as a patch set. Maintaining my custom UI changes as a patch set makes integrating official updates very simple. I like to set the fade transparency level for most windows to 0%. The exceptions are the hotbars, spellbars and chat windows. I tweak the xml files to get those to behave minimally. The goal of my minimal interface is improved immersion.
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@@ -57,7 +57,7 @@ TODO: window layout
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Use the UI options to load a window layout for your resolution as a good starting point. Copy UI_Player_server.ini into the game directory and you can try loading the window layout from it under General settings.
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### Text colors
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Chat colors are stored as separate RGB values in eqclient.ini TextColors section. The default color scheme is a relatively dark palette. I've created an ir_black theme and included it seperately so you can just copy and replace it in eqclient.ini. This is an ideal light text on dark background scheme, so it'll only make sense if you have dark chat windows like I do.
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Chat colors are stored as separate RGB values in eqclient.ini *TextColors* section. The default color scheme is a relatively dark palette. I've created an ir_black theme and included it seperately so you can just copy and replace it in eqclient.ini. This is an ideal light text on dark background scheme, so it'll only make sense if you have dark chat windows like I do.
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I have experimented with [gradient backgrounds for chat windows](//i.imgur.com/LwK7kyO.jpg), but the result wasn't great because I could only get 10 levels of transparency from a tga texture ingame.
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### Reorganize config files (optional)
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