From 0c456050399194e334c4fc7bda1aa24ccba8f71a Mon Sep 17 00:00:00 2001 From: Isuldor Date: Tue, 28 Aug 2018 10:32:59 -0700 Subject: [PATCH] Mitigations for texture flickering --- README.md | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 0a33927..7e44136 100644 --- a/README.md +++ b/README.md @@ -31,11 +31,11 @@ The window borders can be removed by a third party utility such as this [autohot ``` ### Graphics -At some point the eqclient got hardware vertex shader support, which radically improves framerate. Unfortunately it also causes a fair amount of graphical defects. For example, a robe wearing Iksar will periodically contort into odd shapes while sitting. Or textures will flicker like the on the back of Iksar robes. My workaround for this is to disable Luclin models, which helps quash any interesting geometry that causes flickering. The trade-off for disabling hardware shaders is that busy scenes (like a raid or a city zone like Cabilis) will result in very bad framerate drops. This can be mitigated by reducing the clip plane and reduce how far you can see. Neither choice is very good, so it seems reasonable to suffer the graphic artifacts with the shaders on. Your mileage may vary. +At some point the eqclient got hardware vertex shader support, which radically improves framerate. Unfortunately it also causes a fair amount of graphical defects. For example, a robe wearing Iksar will periodically contort into odd shapes while sitting. Or textures will flicker like the on the back of Iksar robes. Disabling Luclin models helps some, but zone textures will still flicker as well as shadows. The trade-off for disabling hardware shaders is that busy scenes (like a raid or a city zone like Cabilis) will result in very bad framerate drops. So far the best workaround seems to be disabling all dynamic lighting (/dynamic off) ```ini -VertexShaders=1 +ShowDynamicLights=0 ``` -Shadows look great, however they mis-render and double render all over the place. My workaround for that is to reduce the shadow range down to 5% or so, that way it renders my own shadows but almost nothing else. Ironically, while EverQuest is a classic Windows game, the original zones it runs like a poorly emulated Playstation game or even a bad console port. And I love it all the same. +Shadows look great, however they mis-render and double render all over the place. My workaround for that is to reduce the shadow range down to 5% or so, that way it renders my own shadows but almost nothing else. I like to tweak the default FPS limits. ```ini @@ -85,6 +85,19 @@ Useful information can be found at various third party websites: * [Allakhazam](http://eq.allakhazam.com/) records items and quests info * [Magelo](//eq.magelo.com/) has player profiles * [Beimeith](http://www.elitegamerslounge.com/home/progress/) is a guild leaderboard +* [Traders Corner](http://www.eqtraders.com/) has tradeskill info + + +Some of the oldest websites about EverQuest are still around. These are rich archives of EQ lore, quests and discussion: +* [Safehouse](https://thesafehouse.org/forums/forum/everquest-wing) +* [Shaman's Crucible](http://www.shamanscrucible.com/forum/) +* [Druid's Grove](http://thedruidsgrove.org/archive/eq/) +* [Paladins of Norrath](https://www.tapatalk.com/groups/paladinsofnorrath/index.php) +* [GU Comics](http://www.gucomics.com/comic/?cdate=20000710) + +There is plenty of lore in Norrath created by the developers. But the real story is about the [players](https://www.tapatalk.com/groups/sacredomen/we-are-all-old-now-t6985.html) [within](https://www.tapatalk.com/groups/sacredomen/hi-t6995.html) the [game](https://www.tapatalk.com/groups/sacredomen/tholuxe-paells-original-guild-manifestos-t6991.html), and the communities they created. +* There is a brief [lore](https://www.everquest.com/lore) page on the official website +* [Wikia](http://everquest.wikia.com/wiki/Lore) has a nascent lore article ### Fixing Allakhazam Ala is an ad-supported website with useful free content. I think they have a subscription membership that goes with Wowhead, which seems like a great idea if you use it frequently. Their advertisements even seem to get through uBlock Origin. Here are some UBO filters that you should totally never use. I'll aim to [contribute to their wiki](http://everquest.allakhazam.com/wiki.html?p=Special%3AUser_contributions&user=Isuldor) rather than be tormented by their advertisements. @@ -100,8 +113,3 @@ everquest.allakhazam.com###horizontal-bg everquest.allakhazam.com##footer everquest.allakhazam.com###wrapperDiv ``` - -### Lore -There is plenty of lore in Norrath created by the developers. But the real story is about the [players](https://www.tapatalk.com/groups/sacredomen/we-are-all-old-now-t6985.html) [within](https://www.tapatalk.com/groups/sacredomen/hi-t6995.html) the [game](https://www.tapatalk.com/groups/sacredomen/tholuxe-paells-original-guild-manifestos-t6991.html), and the communities they created. -* There is a brief [lore](https://www.everquest.com/lore) page on the official website -* [Wikia](http://everquest.wikia.com/wiki/Lore) has a nascent lore article