Overhaul scripts for 2026 refresh
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@@ -59,27 +59,31 @@ Custom keyboard configuration is in eqclient.ini [KeyMaps] section. Note that on
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### Minimal User Interface
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A good UI gets out of your way. [My minimal UI](https://i.imgur.com/mcO4oAA.jpg) is available in this repo in diffs. Maintaining my custom UI changes as a patch set makes integrating official updates easier. I like to set the fade transparency level for most windows to 0%. The exceptions are the hotbars, spellbars and chat windows. I've avoided changing UI panels that are not persistently on screen in order to minimize the long-term maintenance.
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**Out of scope:** `AtlasSkin` / `uiresources/` (guild, achievements, overseer, and other HTML panels) — only the classic `UISkin` XML layer is themed; modern panels stay stock Default.
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Verify patches: `bash ui/verify.sh` (see [AGENTS.md](AGENTS.md)).
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If you've installed [bash on Windows](https://docs.microsoft.com/en-us/windows/wsl/install-win10), you could install the UI with the following commands:
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```bash
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git clone https://github.com/isuldor/eqclient-conf
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cd eqclient-conf/ui
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./install
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./install.sh
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```
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Copy UI_Player_server.ini into the game directory and try loading the window layout from it under General settings.
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### Text colors
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Chat colors are stored as separate RGB values in eqclient.ini [TextColors] section. The default color scheme is a relatively dark palette. I've implemented the ir_black theme and it can be found in the relevant section in the included eqclient.ini in this repo. This is an ideal light text on dark background scheme, so it'll only make sense if you have dark chat windows like I do.
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I have experimented with [gradient backgrounds for chat windows](http://i.imgur.com/LwK7kyO.jpg), but the result wasn't great because I could only get 10 levels of transparency from a tga texture ingame.
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I have experimented with [gradient backgrounds for chat windows](/docs/gradient-10.jpg), but the result wasn't great because I could only get 10 levels of transparency from a tga texture ingame.
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### (Optionally) Reorganize game data
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There's over 4.3 thousand files sitting in the root game directory. If that triggers your OCD (or you hate having to look for the same file over and over again), you can [reorganize everquest](//www.eqinterface.com/forums/showthread.php?t=21379) using symlinks. This made a little more sense back when I used a slow spinning disk rather than striped ssd storage.
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There's over 4.3 thousand files sitting in the root game directory. If that triggers your OCD (or you hate having to look for the same file over and over again), you can [reorganize everquest](https://www.eqinterface.com/forums/showthread.php?t=21379) using symlinks. This made a little more sense back when I used a slow spinning disk rather than striped ssd storage.
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### Extras
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Useful information can be found at various third party websites:
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* [Gambosoft](http://gambosoft.eqresource.com/gamparsegettingstarted.php) has a log parser (tip: for new characters, reduce the "discard if less than" damage option)
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* [EQLogParser](https://github.com/kauffman12/EQLogParser) open source alternative to [Gamparse](http://gambosoft.eqresource.com/gamparsegettingstarted.php)
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* [Brewall](http://www.eqmaps.info/) has detailed maps
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* [EQStats](http://www.eqstats.net/) has a spell and item database
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* [Raidloot](http://www.raidloot.com/) item and spell info
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