Merge colors into eqclient.ini
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@@ -1,6 +1,4 @@
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# Fixing EverQuest
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Most of this is based on personal preference. This document exists to remind of what to do when I will inevitably try to play this game again (and again, and again..)
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### Maximized Fullscreen
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Borderless windowed mode is ideal in most cases I can think of. Window resizing must be disabled first, otherwise the mouse will be offset incorrectly. You can find this setting in game under:
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@@ -11,7 +9,7 @@ Or in eqclient.ini:
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AllowResize=0
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```
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Now the window borders can be properly removed by a third party utility such as this [autohotkey script](//gaming.stackexchange.com/a/17307/7413):
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Now the window borders can be properly removed by a third party utility such as this [autohotkey script](http://gaming.stackexchange.com/a/17307/7413). Just make sure to perform the resize after logging into the character. If the resize occurs on the character selection screen, the renderer won't realize and you'll need to reset the resolution to fix screen stretching.
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```autohotkey
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^!h::
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IfWinExist EverQuest
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@@ -30,7 +28,7 @@ MaxBGFPS=60
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```
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### Gamma
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Window gamma can be toggled off (it might even be off by default now)
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Window gamma appears to be disabled by default! This used to be my worst pet peeve.
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```ini
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WindowedGamma=0
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```
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@@ -40,34 +38,15 @@ Mouselook sensitivity can be adjusted under mouse options.
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Definitely enable "Click Through Self" in General Options. Otherwise you'll have a hard time clicking anything remotely near your character. The target selection isn't quite so advanced.
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Keyboard hotkey binds are saved in eqclient.ini in the *KeyMaps* section. I tend to unbind keys for uncommonly used features that are accessible through the in-game menu.
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TODO: [Backup keyboard configuration](https://forums.station.sony.com/eq/index.php?threads/where-are-keyboard-bind-settings-saved.215557/#post-3151408)
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### Minimal User Interface Changes
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A backup of my lazy minimal UI is available in this repo as a patch set. Maintaining custom UI changes as a patch set makes integrating official updates very simple. I try to set the fade transparency level for most windows to 0%. Note that some windows need to be visible for you to see their contents, such as the spellbar and hotbars. The player window will not indicate you are in combat if it is not visible.
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Assuming you're using bash on Windows 10 with bash installed, you could install the UI with the following commands:
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```bash
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git clone https://github.com/brianbaligad/eqclient-conf
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cd eqclient-conf/ui
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./install
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```
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Use the UI options to load a window layout for your resolution as a good starting point. Copy UI_Player_server.ini into the game directory and you can try loading the window layout from it under General settings. My ini files are copied in this repo as a backup/reference. Make sure to go through the chat window filters and set them as desired.
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### User Interface
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Minimal UI available in this repo. I like to set the fade transparency level for most windows to 0%. The exceptions are the hotbars, spellbars and chat windows. I tweak the xml files to get those to behave minimally. The goal of a minimal interface is improved immersion.
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Use the UI options to load a window layout for your resolution as a good starting point. Copy UI_Player_server.ini into the game directory and you can try loading the window layout from it under General settings.
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### Text colors
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Chat colors are stored as separate RGB values in eqclient.ini *TextColors* section. The default color scheme is a relatively dark palette. I've created an ir_black theme and included it seperately so you can just copy and replace it in eqclient.ini. This is an ideal light text on dark background scheme, so it'll only make sense if you have dark chat windows like I do.
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I have experimented with [gradient backgrounds for chat windows](//i.imgur.com/LwK7kyO.jpg), but the result wasn't great because I could only get 10 levels of transparency from a tga texture ingame.
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Chat colors are stored as separate RGB values in eqclient.ini [TextColors] section. The default color scheme is a relatively dark palette. I've implemented the ir_black theme and included it seperately so you can just copy and replace it in eqclient.ini. This is an ideal light text on dark background scheme, so it'll only make sense if you have dark chat windows like I do.
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I have experimented with [gradient backgrounds for chat windows](http://i.imgur.com/LwK7kyO.jpg), but the result wasn't great because I could only get 10 levels of transparency from a tga texture ingame.
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### Reorganize config files (optional)
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There's over 4.3 thousand files sitting in the root game directory. If that triggers your OCD (or you hate having to look for the same file over and over again), you can reorganize a bit with [symlinks](//www.eqinterface.com/forums/showthread.php?t=21379). This made a little more sense back when I wasn't using bash or raid 0 ssd.
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### Extras
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Useful information can be found at various third party websites:
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* [Gambosoft](http://gambosoft.eqresource.com/gamparsegettingstarted.php) has a log parser
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* [Brewall](http://www.eqmaps.info/) has detailed maps
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* [Lucy](http://lucy.allakhazam.com/) is a spell database
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* [Allakhazam](http://eq.allakhazam.com/) records items and quests info
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* [Magelo](//eq.magelo.com/) has player profiles
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* [Beimeith](http://www.elitegamerslounge.com/home/progress/) is a guild leaderboard
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### Reorganize config files
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There's over 4.3 thousand files sitting in the root game directory. If that irritates your OCD (or you hate having to look for the same file over and over again), you can reorganize a bit with [symlinks](http://www.eqinterface.com/forums/showthread.php?t=21379). If you're not running the game from an SSD for some reason, I recommend doing this.
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