Start with the default

This commit is contained in:
Isuldor
2015-06-20 02:59:24 -07:00
commit 661e59be51
202 changed files with 165488 additions and 0 deletions
+644
View File
@@ -0,0 +1,644 @@
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Button item = "SELW_ActionsToggleButton">
<ScreenID>SELW_ActionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Actions</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_ActionsBtnNormal</Normal>
<Pressed>A_ActionsBtnPressed</Pressed>
<Flyby>A_ActionsBtnFlyby</Flyby>
<Disabled>A_ActionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_ActionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_InventoryToggleButton">
<ScreenID>SELW_InventoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>30</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Inventory</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_InventoryBtnNormal</Normal>
<Pressed>A_InventoryBtnPressed</Pressed>
<Flyby>A_InventoryBtnFlyby</Flyby>
<Disabled>A_InventoryBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_InventoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_OptionsToggleButton">
<ScreenID>SELW_OptionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Options</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_OptionsBtnNormal</Normal>
<Pressed>A_OptionsBtnPressed</Pressed>
<Flyby>A_OptionsBtnFlyby</Flyby>
<Disabled>A_OptionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_OptionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_FriendsToggleButton">
<ScreenID>SELW_FriendsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Friends</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_FriendsBtnNormal</Normal>
<Pressed>A_FriendsBtnPressed</Pressed>
<Flyby>A_FriendsBtnFlyby</Flyby>
<Disabled>A_FriendsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_FriendsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_HotboxToggleButton">
<ScreenID>SELW_HotboxToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Hotbuttons</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HotboxBtnNormal</Normal>
<Pressed>A_HotboxBtnPressed</Pressed>
<Flyby>A_HotboxBtnFlyby</Flyby>
<Disabled>A_HotboxBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HotboxBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_CastSpellToggleButton">
<ScreenID>SELW_CastSpellToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Spells</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CastSpellBtnNormal</Normal>
<Pressed>A_CastSpellBtnPressed</Pressed>
<Flyby>A_CastSpellBtnFlyby</Flyby>
<Disabled>A_CastSpellBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_CastSpellBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_CombatSkillsToggleButton">
<ScreenID>SELW_CombatSkillsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Combat Abilities</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CombatSkillBtnNormal</Normal>
<Pressed>A_CombatSkillBtnPressed</Pressed>
<Flyby>A_CombatSkillBtnFlyby</Flyby>
<Disabled>A_CombatSkillBtnDisabled</Disabled>
<PressedFlyby>A_CombatSkillBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Pet Info</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_PetInfoBtnNormal</Normal>
<Pressed>A_PetInfoBtnPressed</Pressed>
<Flyby>A_PetInfoBtnFlyby</Flyby>
<Disabled>A_PetInfoBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_PetInfoBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>390</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Quest Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_MercenariesToggleButton">
<ScreenID>SELW_MercenariesToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>472</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Mercenary</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MercenaryBtnNormal</Normal>
<Pressed>A_MercenaryBtnPressed</Pressed>
<Flyby>A_MercenaryBtnFlyby</Flyby>
<Disabled>A_MercenaryBtnNormal</Disabled>
<PressedFlyby>A_MercenaryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<!-- Mail Icons DO NOT CHANGE THE SCREENID NAMES -->
<Ui2DAnimation item = "A_MailBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MailBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MailBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MailBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MailBtnDisabled">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GotMailBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GotMailBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GotMailBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GotMailBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RedMailBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RedMailBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RedMailBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RedMailBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Mail Button -->
<Button item = "SELW_MailToggleButton">
<ScreenID>SELW_MailToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>420</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Mail</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GotMailBtnNormal</Normal>
<Pressed>A_GotMailBtnPressed</Pressed>
<Flyby>A_GotMailBtnFlyby</Flyby>
<PressedFlyby>A_GotMailBtnPressedFlyby</PressedFlyby>
<Disabled>A_MailBtnDisabled</Disabled>
</ButtonDrawTemplate>
</Button>
<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>446</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Help</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HelpBtnNormal</Normal>
<Pressed>A_HelpBtnPressed</Pressed>
<Flyby>A_HelpBtnFlyby</Flyby>
<Disabled>A_HelpBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HelpBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>508</CX>
<CY>50</CY>
</Size>
<Text>Window Selector</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>SELW_ActionsToggleButton</Pieces>
<Pieces>SELW_InventoryToggleButton</Pieces>
<Pieces>SELW_OptionsToggleButton</Pieces>
<Pieces>SELW_FriendsToggleButton</Pieces>
<Pieces>SELW_HotboxToggleButton</Pieces>
<Pieces>SELW_CastSpellToggleButton</Pieces>
<Pieces>SELW_CombatSkillsToggleButton</Pieces>
<Pieces>SELW_PetInfoToggleButton</Pieces>
<Pieces>SELW_BuffToggleButton</Pieces>
<Pieces>SELW_SDBuffToggleButton</Pieces>
<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>
<Pieces>SELW_MercenariesToggleButton</Pieces>
<Pieces>SELW_MailToggleButton</Pieces>
<Pieces>SELW_HelpToggleButton</Pieces>
</Screen>
</XML>