Final word on lighting

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Isuldor
2018-10-01 11:19:53 -07:00
parent 593e565ac2
commit b270e42986
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@@ -31,11 +31,11 @@ The window borders can be removed by a third party utility such as this [autohot
```
### Texture Flickering (aka Z-Fighting)
At some point the eqclient got hardware vertex shader support, which radically improves framerate. Unfortunately it also causes a fair amount of graphical defects. For example, a robe wearing Iksar will periodically contort into odd shapes while sitting. Or textures will flicker like the on the back of Iksar robes. Disabling Luclin models helps some, but zone textures will still flicker as well as shadows. The trade-off for disabling hardware shaders is that busy scenes (like a raid or a city zone like Cabilis) will result in very bad framerate drops. So far the best workaround seems to be disabling all dynamic lighting (/dynamic off)
In-game lighting appears to be [broken by default](https://forums.daybreakgames.com/eq/index.php?threads/technical-question-about-dynamic-lighting.251405/) on modern systems, with no in-game UI option that sufficiently resolves it. The workaround is to use the command: /dynamic off
```ini
ShowDynamicLights=0
```
Shadows look great, however they mis-render and double render all over the place. My workaround for that is to reduce the shadow range down to 5% or so, that way it renders my own shadows but almost nothing else.
Shadows will eventually begin mis-rendering all over the place and occasionally just start flickering. Turn off shadows in game!
I like to tweak the default FPS limits.
```ini