From e0857ae6cb4b768fde055d0b0f4ef18c3bba9d6e Mon Sep 17 00:00:00 2001 From: Isuldor Date: Wed, 8 Aug 2018 12:14:39 -0700 Subject: [PATCH] Fix last commit --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 7bb5ca4..04584b7 100644 --- a/README.md +++ b/README.md @@ -40,13 +40,11 @@ Mouselook sensitivity can be adjusted under mouse options. The camera mode can b Definitely enable "Click Through Self" in General Options. Otherwise you'll have a hard time clicking anything remotely near your character. The target selection isn't quite so advanced. ### Hotkeys -Custom keyboard configuration is in eqclient.ini [KeyMaps] section. Note that on a fresh install, [KeyMaps] won't be there. +Custom keyboard configuration is in eqclient.ini [KeyMaps] section. Note that on a fresh install, [KeyMaps] won't be there. I tend to unbind keys for infrequently used features that are accessible through the in-game menu. ### User Interface Minimal UI available in this repo. I like to set the fade transparency level for most windows to 0%. The exceptions are the hotbars, spellbars and chat windows. I tweak the xml files to get those to behave minimally. The goal of a minimal interface is improved immersion. Use the UI options to load a window layout for your resolution as a good starting point. Copy UI_Player_server.ini into the game directory and you can try loading the window layout from it under General settings. -======= -Keyboard hotkey binds are saved in eqclient.ini in the *KeyMaps* section. I tend to unbind keys for uncommonly used features that are accessible through the in-game menu. ### Minimal User Interface Changes My minimal UI is available in this repo as a patch set. Maintaining my custom UI changes as a patch set makes integrating official updates very simple. I like to set the fade transparency level for most windows to 0%. The exceptions are the hotbars, spellbars and chat windows. I tweak the xml files to get those to behave minimally. The goal of my minimal interface is improved immersion.