# Shared EverQuest install root detection. Source from other ui/*.sh scripts. find_game_path() { if [[ -n "${EQ_GAME_PATH:-}" && -f "${EQ_GAME_PATH}/eqgame.exe" ]]; then echo "${EQ_GAME_PATH}" return 0 fi local steam_linux="${HOME}/.local/share/Steam/steamapps/common/Everquest F2P" if [[ -f "${steam_linux}/eqgame.exe" ]]; then echo "${steam_linux}" return 0 fi if [[ -f "/mnt/d/EverQuest/eqgame.exe" ]]; then echo "/mnt/d/EverQuest" return 0 fi local game_location game_location=$(find /mnt -type f -name eqgame.exe ! -path '*RECYCLE.BIN*' 2>/dev/null | head -n1) if [[ -n "${game_location}" ]]; then dirname "${game_location}" return 0 fi return 1 } resolve_game_path() { local game_path="${EQ_GAME_PATH:-}" if [[ -z "${game_path}" ]] || [[ ! -f "${game_path}/eqgame.exe" ]]; then if ! game_path=$(find_game_path); then echo "Error: EverQuest was not found! Set EQ_GAME_PATH to your install root." >&2 return 1 fi echo "Using GAME_PATH=${game_path}" >&2 fi echo "${game_path}" }