82 lines
2.1 KiB
XML
Executable File
82 lines
2.1 KiB
XML
Executable File
<?xml version = "1.0"?>
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<XML ID = "EQInterfaceDefinitionLanguage">
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<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
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<!-- The following settings can be set as an attribute to of each window to turn it on
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during initialization of the window.
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item="none"
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item="position"
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item-"size"
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item-"font"
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item="alpha"
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item="color"
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item="visibility"
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item="firsttimevis"
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item="minmaxstate"
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item="allbutvis"
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item="allbutfirstvis"
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item="allbutvis_and_firstvis"
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item="all"
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-->
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<TopLevelWindowList item="GameScreens">
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<Screens>
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<ScreenName>MMTW_MerchantWnd</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>MMGW_ManageWnd</ScreenName>
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<InitialSettings>allbutfirstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>MIW_InfoWnd</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VoiceActionBar</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_VoiceChannelWindow</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_ActiveSpeakerWindow</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_IncomingCall</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_OutgoingCall</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_VoiceVolumeWindow</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_ParticipantVoiceVolumeWindow</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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<Screens>
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<ScreenName>VAB_ActiveSpeakersWindow</ScreenName>
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<InitialSettings>allbutvis_and_firstvis</InitialSettings>
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</Screens>
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</TopLevelWindowList>
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</XML> |