diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index ad7e2a9..675d986 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -19,3 +19,8 @@ jobs:
- run: cargo clippy --all-targets -- -D warnings
- run: cargo test
- run: cargo build --release
+ - uses: actions/upload-artifact@v4
+ with:
+ name: mudmouth-${{ matrix.os }}
+ path: target/release/mudmouth*
+ if-no-files-found: error
diff --git a/.gitignore b/.gitignore
index d9a7254..0be42cf 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,6 @@
/target
+/dist
+/result-*
*.log
.DS_Store
+.env
diff --git a/Cargo.lock b/Cargo.lock
index b2d0d2b..3767e12 100644
--- a/Cargo.lock
+++ b/Cargo.lock
@@ -1051,7 +1051,7 @@ dependencies = [
[[package]]
name = "mudmouth"
-version = "0.1.0"
+version = "0.0.2"
dependencies = [
"anyhow",
"chrono",
diff --git a/Cargo.toml b/Cargo.toml
index 8c7fdb8..5e3eb06 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,6 +1,6 @@
[package]
name = "mudmouth"
-version = "0.1.0"
+version = "0.0.2"
edition = "2024"
description = "A classic MUD-inspired EverQuest log reader with Kokoro voices"
license = "MIT"
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..9b468c6
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2026 Mudmouth contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
index 2c8ea40..4125e54 100644
--- a/README.md
+++ b/README.md
@@ -13,6 +13,10 @@ It follows an EverQuest log, gives NPC dialogue a Kokoro-FastAPI voice, and
remembers the chosen voice for each NPC. It is entirely local: your log,
speaker mappings, generated audio, and TTS endpoint stay on your computer.
+
+
## What it does
- Watches an EverQuest log without replaying historical lines on startup.
@@ -34,8 +38,9 @@ speaker mappings, generated audio, and TTS endpoint stay on your computer.
- Rust stable (edition 2024)
- A terminal with ANSI support: Windows Terminal, iTerm2, Terminal.app, GNOME
Terminal, and similar terminals work well.
-- A reachable [Kokoro-FastAPI](docs/kokoro-fastapi.json) instance. The default
- is `http://127.0.0.1:8880`.
+- A reachable [Kokoro-FastAPI](docs/kokoro-fastapi.json) instance. Install and
+ run it using the upstream [Kokoro-FastAPI instructions](https://github.com/remsky/Kokoro-FastAPI);
+ Mudmouth uses `http://127.0.0.1:8880` by default.
- An EverQuest log with `/log on`.
No `ffplay`, `mpv`, PipeWire command, or other external audio player is
@@ -43,36 +48,8 @@ required; Mudmouth plays returned WAV audio itself.
## Build and run
-On NixOS, enter the included development shell. It provides the ALSA
-development metadata required by the native Linux audio backend:
-
-```bash
-doas systemctl start podman-kokoro-fastapi.service
-nix-shell --run 'cargo run --release -- --log "$HOME/Games/EverQuestLegends/Logs/eqlog_Pleb_oggok.txt"'
-```
-
-On other platforms, or when Rust and the native audio development packages are
-already installed:
-
-```bash
-cargo run --release -- --log "$HOME/Games/EverQuestLegends/Logs/eqlog_Pleb_oggok.txt"
-```
-
-Or persist the paths through the app:
-
-```bash
-cargo run --release
-```
-
-Press `s`, select **EverQuest log**, and enter the file path. Change the
-Kokoro endpoint from the same screen. Mudmouth validates the endpoint in the
-background and the header reads `CONNECTED`, `CHECKING`, or `UNREACHABLE`.
-Changing a log path starts watching the new file immediately. A command-line
-endpoint override is also available:
-
-```bash
-cargo run --release -- --kokoro-url http://127.0.0.1:8880
-```
+See [development and build notes](docs/development.md) for local setup,
+running Mudmouth, validation, and multi-platform release packaging.
## TUI controls
@@ -80,6 +57,8 @@ cargo run --release -- --kokoro-url http://127.0.0.1:8880
| --- | --- |
| `d` | Dashboard / live tavern scroll |
| `s` | Settings |
+| `p` | Choose EverQuest game folder during first-time setup |
+| `r` | Rescan for character logs during first-time setup |
| `v` | NPC voice manager |
| `?` | Help |
| `q` | Quit |
@@ -109,16 +88,3 @@ repeat_window_seconds = 15
repeat_second_speed = 1.5
repeat_third_plus_speed = 2.0
```
-
-## Development
-
-```bash
-cargo fmt --check
-cargo clippy --all-targets -- -D warnings
-cargo test
-cargo build --release
-```
-
-The parser tests cover the observed log formats, including NPC dialogue,
-channel-chat exclusion, zone events, normalization, persistent/random speaker
-voice policies, and log truncation.
diff --git a/config.toml b/config.toml
index 0c6870c..d119004 100644
--- a/config.toml
+++ b/config.toml
@@ -6,6 +6,10 @@ kokoro_url = "http://127.0.0.1:8880"
# Set this to your EverQuest log, or configure it through the TUI.
# log_path = "/home/you/Games/EverQuestLegends/Logs/eqlog_Character_server.txt"
+# Saved after first-time setup; Mudmouth scans this folder and its Logs folder
+# for eqlog_*.txt files.
+# game_directory = "/home/you/Games/EverQuestLegends"
+
volume = 0.85
max_queue_length = 10
diff --git a/docs/development.md b/docs/development.md
new file mode 100644
index 0000000..13e3a98
--- /dev/null
+++ b/docs/development.md
@@ -0,0 +1,66 @@
+# Development and build notes
+
+## Local development
+
+Mudmouth requires Rust stable. On NixOS, the included shell also provides the
+ALSA development metadata used by the Linux audio backend:
+
+```bash
+nix-shell
+```
+
+Run the normal validation suite before submitting a change:
+
+```bash
+cargo fmt --check
+cargo clippy --all-targets -- -D warnings
+cargo test
+cargo build --release
+```
+
+The parser tests cover the observed log formats, including NPC dialogue,
+channel-chat exclusion, zone events, normalization, persistent/random speaker
+voice policies, log truncation, and first-run log discovery.
+
+## Running locally
+
+Start the local Kokoro FastAPI service when necessary, then pass an EverQuest
+log directly:
+
+```bash
+doas systemctl start podman-kokoro-fastapi.service
+cargo run --release -- --log "$HOME/Games/EverQuestLegends/Logs/eqlog_Pleb_oggok.txt"
+```
+
+Starting without a log path opens first-time setup. Mudmouth scans common Steam
+and Daybreak install folders for `eqlog_*.txt` files and lets you choose a
+character; if it finds none, enter the EverQuest game directory. Use `[r]` to
+rescan after enabling `/log on` in EverQuest. You can also change the log path
+and Kokoro endpoint from **Settings**:
+
+```bash
+cargo run --release
+cargo run --release -- --kokoro-url http://127.0.0.1:8880
+```
+
+## Release builds
+
+Build Linux and Windows from an x86_64 Linux builder with `release.nix`. Build
+macOS on a native x86_64 macOS runner, where Apple's SDK is available. The CI
+workflow performs these native builds on every push and retains their binaries
+as build artifacts. Package the three binaries with:
+
+```bash
+nix-build release.nix -A linux -o result-linux
+nix-build release.nix -A windows -o result-windows
+# On x86_64 macOS:
+nix-build release.nix -A macos -o result-macos
+./scripts/package-release.sh \
+ --linux result-linux/bin/mudmouth \
+ --macos result-macos/bin/mudmouth \
+ --windows result-windows/bin/mudmouth.exe
+```
+
+The packager writes platform-qualified archives and `SHA256SUMS.txt` to
+`dist/`. `scripts/publish-release.sh` uploads those exact assets as a Gitea
+pre-release after the worktree is committed and clean.
diff --git a/docs/mudmouth-demo-01.mp4 b/docs/mudmouth-demo-01.mp4
new file mode 100644
index 0000000..81372fc
Binary files /dev/null and b/docs/mudmouth-demo-01.mp4 differ
diff --git a/release.nix b/release.nix
new file mode 100644
index 0000000..54d68eb
--- /dev/null
+++ b/release.nix
@@ -0,0 +1,20 @@
+{ pkgs ? import {} }:
+
+let
+ buildMudmouth = packageSet:
+ packageSet.rustPlatform.buildRustPackage {
+ pname = "mudmouth";
+ version = "0.0.2";
+ src = ./.;
+ cargoLock.lockFile = ./Cargo.lock;
+ nativeBuildInputs = [ packageSet.pkg-config ];
+ buildInputs = packageSet.lib.optionals packageSet.stdenv.hostPlatform.isLinux [
+ packageSet.alsa-lib
+ ];
+ doCheck = false;
+ };
+in {
+ linux = buildMudmouth pkgs;
+ macos = buildMudmouth pkgs.pkgsCross.x86_64-darwin;
+ windows = buildMudmouth pkgs.pkgsCross.mingwW64;
+}
diff --git a/scripts/package-release.sh b/scripts/package-release.sh
new file mode 100755
index 0000000..9f46ae9
--- /dev/null
+++ b/scripts/package-release.sh
@@ -0,0 +1,63 @@
+#!/usr/bin/env bash
+set -euo pipefail
+
+usage() {
+ echo "Usage: $0 --linux PATH --macos PATH --windows PATH" >&2
+ exit 2
+}
+
+linux_binary=
+macos_binary=
+windows_binary=
+while (($#)); do
+ case "$1" in
+ --linux) linux_binary=${2:-}; shift 2 ;;
+ --macos) macos_binary=${2:-}; shift 2 ;;
+ --windows) windows_binary=${2:-}; shift 2 ;;
+ *) usage ;;
+ esac
+done
+
+[[ -n "$linux_binary" && -f "$linux_binary" ]] || usage
+[[ -n "$macos_binary" && -f "$macos_binary" ]] || usage
+[[ -n "$windows_binary" && -f "$windows_binary" ]] || usage
+
+version=$(sed -n 's/^version = "\\([^"]*\\)"/\\1/p' Cargo.toml | head -n 1)
+[[ -n "$version" ]] || { echo "Could not read the package version." >&2; exit 1; }
+
+dist=dist
+stage=$(mktemp -d)
+repository_root=$PWD
+trap 'rm -rf "$stage"' EXIT
+rm -rf "$dist"
+mkdir -p "$dist"
+
+package_tarball() {
+ local platform=$1 binary=$2
+ local root="mudmouth-v${version}-${platform}"
+ mkdir -p "$stage/$root"
+ cp "$binary" "$stage/$root/mudmouth"
+ cp README.md LICENSE config.toml "$stage/$root/"
+ tar -C "$stage" -czf "$dist/$root.tar.gz" "$root"
+ rm -rf "$stage/$root"
+}
+
+package_tarball x86_64-unknown-linux-gnu "$linux_binary"
+package_tarball x86_64-apple-darwin "$macos_binary"
+
+windows_root="mudmouth-v${version}-x86_64-pc-windows-gnu"
+mkdir -p "$stage/$windows_root"
+cp "$windows_binary" "$stage/$windows_root/mudmouth.exe"
+cp README.md LICENSE config.toml "$stage/$windows_root/"
+(
+ cd "$stage"
+ zip -q -r "$repository_root/$dist/${windows_root}.zip" "$windows_root"
+)
+
+(
+ cd "$dist"
+ sha256sum -- *.tar.gz *.zip > SHA256SUMS.txt
+)
+
+printf 'Created release assets in %s:\n' "$dist"
+cat "$dist/SHA256SUMS.txt"
diff --git a/scripts/publish-release.sh b/scripts/publish-release.sh
new file mode 100755
index 0000000..c0e3bbd
--- /dev/null
+++ b/scripts/publish-release.sh
@@ -0,0 +1,32 @@
+#!/usr/bin/env bash
+set -euo pipefail
+
+version=$(sed -n 's/^version = "\\([^"]*\\)"/\\1/p' Cargo.toml | head -n 1)
+tag="v${version}"
+dist=dist
+checksums="$dist/SHA256SUMS.txt"
+notes=$(mktemp)
+trap 'rm -f "$notes"' EXIT
+
+[[ -f "$checksums" ]] || { echo "Missing $checksums; run scripts/package-release.sh first." >&2; exit 1; }
+
+cat > "$notes" <,
+ pub game_directory: Option,
pub volume: f32,
pub max_queue_length: usize,
pub repeat_window_seconds: u64,
@@ -32,6 +33,7 @@ impl Default for Config {
Self {
kokoro_url: "http://127.0.0.1:8880".into(),
log_path: None,
+ game_directory: None,
volume: 0.85,
max_queue_length: 10,
repeat_window_seconds: 15,
diff --git a/src/eq_discovery.rs b/src/eq_discovery.rs
new file mode 100644
index 0000000..fbe6214
--- /dev/null
+++ b/src/eq_discovery.rs
@@ -0,0 +1,208 @@
+use std::{
+ collections::BTreeSet,
+ env, fs,
+ path::{Path, PathBuf},
+};
+
+const STEAM_GAME_FOLDERS: &[&str] = &["Everquest F2P", "EverQuest"];
+const DAYBREAK_GAME_FOLDERS: &[&str] = &["EverQuest", "Everquest", "EverQuest Legends"];
+
+#[derive(Debug, Clone, PartialEq, Eq)]
+pub struct CharacterLog {
+ pub character: String,
+ pub server: Option,
+ pub path: PathBuf,
+ pub game_directory: PathBuf,
+}
+
+impl CharacterLog {
+ pub fn display_name(&self) -> String {
+ self.server.as_ref().map_or_else(
+ || self.character.clone(),
+ |server| format!("{} — {server}", self.character),
+ )
+ }
+}
+
+pub fn discover_character_logs(configured_game_directory: Option<&Path>) -> Vec {
+ let mut game_directories = BTreeSet::new();
+ if let Some(directory) = configured_game_directory {
+ game_directories.insert(directory.to_path_buf());
+ }
+ game_directories.extend(default_game_directories());
+
+ let mut logs = game_directories
+ .into_iter()
+ .flat_map(|directory| logs_in_game_directory(&directory))
+ .collect::>();
+ logs.sort_by_key(|log| log.display_name());
+ logs.dedup_by(|left, right| left.path == right.path);
+ logs
+}
+
+pub fn logs_in_game_directory(game_directory: &Path) -> Vec {
+ [game_directory.to_path_buf(), game_directory.join("Logs")]
+ .into_iter()
+ .flat_map(|directory| logs_in_directory(&directory, game_directory))
+ .collect()
+}
+
+fn logs_in_directory(directory: &Path, game_directory: &Path) -> Vec {
+ let Ok(entries) = fs::read_dir(directory) else {
+ return Vec::new();
+ };
+ entries
+ .filter_map(Result::ok)
+ .filter_map(|entry| {
+ let path = entry.path();
+ path.is_file()
+ .then(|| character_log_from_path(path, game_directory.to_path_buf()))
+ .flatten()
+ })
+ .collect()
+}
+
+fn character_log_from_path(path: PathBuf, game_directory: PathBuf) -> Option {
+ let file_name = path.file_name()?.to_string_lossy().into_owned();
+ let stem = file_name.strip_suffix(".txt")?;
+ let stem = stem
+ .strip_prefix("eqlog_")
+ .or_else(|| stem.strip_prefix("EQLOG_"))?;
+ if stem.is_empty() {
+ return None;
+ }
+ let (character, server) = stem
+ .split_once('_')
+ .map_or((stem, None), |(character, server)| {
+ (character, Some(server))
+ });
+ (!character.is_empty()).then(|| CharacterLog {
+ character: character.to_owned(),
+ server: server
+ .filter(|server| !server.is_empty())
+ .map(str::to_owned),
+ path,
+ game_directory,
+ })
+}
+
+fn default_game_directories() -> BTreeSet {
+ let mut directories = BTreeSet::new();
+ for steam_library in steam_libraries() {
+ for game_folder in STEAM_GAME_FOLDERS {
+ directories.insert(steam_library.join("steamapps/common").join(game_folder));
+ }
+ }
+
+ if cfg!(target_os = "windows") {
+ for public_directory in windows_public_directories() {
+ for game_folder in DAYBREAK_GAME_FOLDERS {
+ directories.insert(
+ public_directory
+ .join("Daybreak Game Company/Installed Games")
+ .join(game_folder),
+ );
+ }
+ }
+ directories.insert(PathBuf::from(r"C:\EverQuest"));
+ directories.insert(PathBuf::from(r"C:\Program Files\EverQuest"));
+ directories.insert(PathBuf::from(r"C:\Program Files (x86)\EverQuest"));
+ for game_folder in DAYBREAK_GAME_FOLDERS {
+ directories.insert(
+ PathBuf::from(r"C:\Users\Public\Daybreak Game Company\Installed Games")
+ .join(game_folder),
+ );
+ }
+ }
+ directories
+}
+
+fn windows_public_directories() -> Vec {
+ let mut directories = vec![PathBuf::from(r"C:\Users\Public")];
+ if let Some(directory) = env::var_os("PUBLIC") {
+ directories.push(PathBuf::from(directory));
+ }
+ directories
+}
+
+fn steam_libraries() -> BTreeSet {
+ let mut libraries = BTreeSet::new();
+ let mut steam_roots = BTreeSet::new();
+
+ for variable in ["PROGRAMFILES(X86)", "PROGRAMFILES", "USERPROFILE"] {
+ if let Some(value) = env::var_os(variable) {
+ steam_roots.insert(PathBuf::from(value).join("Steam"));
+ }
+ }
+ if let Some(home) = dirs::home_dir() {
+ steam_roots.extend([
+ home.join(".steam/steam"),
+ home.join(".local/share/Steam"),
+ home.join(".var/app/com.valvesoftware.Steam/.local/share/Steam"),
+ ]);
+ }
+ if cfg!(target_os = "windows") {
+ steam_roots.extend([
+ PathBuf::from(r"C:\Program Files (x86)\Steam"),
+ PathBuf::from(r"C:\Program Files\Steam"),
+ ]);
+ }
+
+ for steam_root in steam_roots {
+ libraries.insert(steam_root.clone());
+ if let Ok(contents) = fs::read_to_string(steam_root.join("steamapps/libraryfolders.vdf")) {
+ libraries.extend(steam_library_paths_from_vdf(&contents));
+ }
+ }
+ libraries
+}
+
+fn steam_library_paths_from_vdf(contents: &str) -> Vec {
+ contents
+ .lines()
+ .filter_map(|line| {
+ let quoted = line.split('"').skip(1).step_by(2).collect::>();
+ (quoted.first() == Some(&"path") && quoted.get(1).is_some())
+ .then(|| PathBuf::from(quoted[1].replace(r"\\", r"\")))
+ })
+ .collect()
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use tempfile::tempdir;
+
+ #[test]
+ fn finds_character_logs_in_the_game_logs_directory() {
+ let temporary = tempdir().unwrap();
+ let game_directory = temporary.path().join("EverQuest");
+ let logs_directory = game_directory.join("Logs");
+ fs::create_dir_all(&logs_directory).unwrap();
+ fs::write(logs_directory.join("eqlog_Pleb_oggok.txt"), "").unwrap();
+ fs::write(game_directory.join("eqlog_Lucy_tunare.txt"), "").unwrap();
+ fs::write(game_directory.join("notes.txt"), "").unwrap();
+
+ let logs = logs_in_game_directory(&game_directory);
+ assert_eq!(logs.len(), 2);
+ assert!(logs.iter().any(|log| log.display_name() == "Pleb — oggok"));
+ assert!(logs.iter().any(|log| log.display_name() == "Lucy — tunare"));
+ }
+
+ #[test]
+ fn reads_steam_library_paths() {
+ let contents = r#"
+"libraryfolders"
+{
+ "0"
+ {
+ "path" "D:\\SteamLibrary"
+ }
+}
+"#;
+ assert_eq!(
+ steam_library_paths_from_vdf(contents),
+ vec![PathBuf::from(r"D:\SteamLibrary")]
+ );
+ }
+}
diff --git a/src/main.rs b/src/main.rs
index 8b29ea9..8bb37df 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,4 +1,5 @@
mod config;
+mod eq_discovery;
mod events;
mod kokoro;
mod speakers;
@@ -76,15 +77,12 @@ async fn main() -> Result<()> {
);
let tailer_generation = Arc::new(AtomicUsize::new(0));
- if let Some(path) = config.log_path.clone() {
+ if config.log_path.as_ref().is_some_and(|path| path.is_file()) {
+ let path = config.log_path.clone().expect("log path was checked");
spawn_log_tailer(path, worker_sender.clone(), tailer_generation.clone(), 0);
}
let mut app = App::new(config, speakers);
- if app.config.log_path.is_none() {
- app.activity
- .push_front("First run: press [s] and configure your EverQuest log path.".into());
- }
let channels = RuntimeChannels {
worker_receiver,
worker_sender,
@@ -128,7 +126,7 @@ async fn run_loop(
.audio_control
.send(AudioCommand::SetVolume(app.config.volume));
let generation = channels.tailer_generation.fetch_add(1, Ordering::Relaxed) + 1;
- if let Some(path) = app.config.log_path.clone() {
+ if let Some(path) = app.config.log_path.clone().filter(|path| path.is_file()) {
spawn_log_tailer(
path,
channels.worker_sender.clone(),
diff --git a/src/tui.rs b/src/tui.rs
index a9d2019..dcbbe52 100644
--- a/src/tui.rs
+++ b/src/tui.rs
@@ -1,5 +1,6 @@
use crate::{
config::Config,
+ eq_discovery::{CharacterLog, discover_character_logs},
speakers::SpeakerStore,
workers::{KokoroStatus, WorkerEvent},
};
@@ -22,6 +23,7 @@ const LOGO: &str = r#"
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Screen {
Dashboard,
+ Setup,
Settings,
Speakers,
Help,
@@ -44,8 +46,10 @@ pub struct App {
pub activity: VecDeque,
pub selected_speaker: usize,
pub selected_voice: usize,
+ pub selected_character_log: usize,
pub settings_cursor: usize,
pub speaker_filter: String,
+ pub character_logs: Vec,
pub splash_until: std::time::Instant,
pub input: Option,
}
@@ -53,27 +57,52 @@ pub struct App {
#[derive(Debug)]
pub enum Input {
Endpoint(String),
+ GameDirectory(String),
LogPath(String),
SpeakerSearch(String),
}
impl App {
pub fn new(config: Config, speakers: SpeakerStore) -> Self {
+ let character_logs = discover_character_logs(config.game_directory.as_deref());
+ let log_is_configured = config.log_path.as_ref().is_some_and(|path| path.is_file());
+ let setup_input = (!log_is_configured && character_logs.is_empty()).then(|| {
+ Input::GameDirectory(
+ config
+ .game_directory
+ .as_ref()
+ .map_or_else(String::new, |path| path.display().to_string()),
+ )
+ });
+ let mut activity = VecDeque::from(["The tavern is quiet. Waiting for log lines…".into()]);
+ if !log_is_configured {
+ activity.push_front(if character_logs.is_empty() {
+ "No EverQuest logs found. Enter your EverQuest game folder.".into()
+ } else {
+ format!("Found {} EverQuest character log(s).", character_logs.len())
+ });
+ }
Self {
config,
speakers,
- screen: Screen::Dashboard,
+ screen: if log_is_configured {
+ Screen::Dashboard
+ } else {
+ Screen::Setup
+ },
kokoro_status: KokoroStatus::Checking,
voices: Vec::new(),
current_zone: None,
queue_depth: 0,
- activity: VecDeque::from(["The tavern is quiet. Waiting for log lines…".into()]),
+ activity,
selected_speaker: 0,
selected_voice: 0,
+ selected_character_log: 0,
settings_cursor: 0,
speaker_filter: String::new(),
+ character_logs,
splash_until: std::time::Instant::now() + std::time::Duration::from_millis(1700),
- input: None,
+ input: setup_input,
}
}
@@ -124,6 +153,7 @@ impl App {
None
}
_ => match self.screen {
+ Screen::Setup => self.handle_setup_key(key),
Screen::Settings => self.handle_settings_key(key),
Screen::Speakers => self.handle_speakers_key(key),
_ => None,
@@ -142,6 +172,12 @@ impl App {
self.config.kokoro_url = value.trim().trim_end_matches('/').to_string();
true
}
+ Input::GameDirectory(value) => {
+ self.config.game_directory = (!value.trim().is_empty())
+ .then(|| std::path::PathBuf::from(value.trim()));
+ self.refresh_character_logs();
+ true
+ }
Input::LogPath(value) => {
self.config.log_path = (!value.trim().is_empty())
.then(|| std::path::PathBuf::from(value.trim()));
@@ -162,12 +198,18 @@ impl App {
}
}
KeyCode::Backspace => match &mut input {
- Input::Endpoint(value) | Input::LogPath(value) | Input::SpeakerSearch(value) => {
+ Input::Endpoint(value)
+ | Input::GameDirectory(value)
+ | Input::LogPath(value)
+ | Input::SpeakerSearch(value) => {
value.pop();
}
},
KeyCode::Char(character) => match &mut input {
- Input::Endpoint(value) | Input::LogPath(value) | Input::SpeakerSearch(value) => {
+ Input::Endpoint(value)
+ | Input::GameDirectory(value)
+ | Input::LogPath(value)
+ | Input::SpeakerSearch(value) => {
value.push(character);
}
},
@@ -218,6 +260,53 @@ impl App {
None
}
+ fn handle_setup_key(&mut self, key: KeyEvent) -> Option {
+ match key.code {
+ KeyCode::Up | KeyCode::Char('k') => {
+ self.selected_character_log = self.selected_character_log.saturating_sub(1)
+ }
+ KeyCode::Down | KeyCode::Char('j') => {
+ self.selected_character_log = (self.selected_character_log + 1)
+ .min(self.character_logs.len().saturating_sub(1))
+ }
+ KeyCode::Enter => {
+ if let Some(log) = self.character_logs.get(self.selected_character_log) {
+ self.config.log_path = Some(log.path.clone());
+ self.config.game_directory = Some(log.game_directory.clone());
+ self.screen = Screen::Dashboard;
+ self.activity
+ .push_front(format!("Following {}", log.display_name()));
+ return Some(UiAction::ConfigChanged);
+ }
+ }
+ KeyCode::Char('p') => {
+ self.input = Some(Input::GameDirectory(
+ self.config
+ .game_directory
+ .as_ref()
+ .map_or_else(String::new, |path| path.display().to_string()),
+ ));
+ }
+ KeyCode::Char('r') => self.refresh_character_logs(),
+ _ => {}
+ }
+ None
+ }
+
+ fn refresh_character_logs(&mut self) {
+ self.character_logs = discover_character_logs(self.config.game_directory.as_deref());
+ self.selected_character_log = 0;
+ self.activity.push_front(if self.character_logs.is_empty() {
+ "No character logs found. In EverQuest, enable logging with /log on, then press [r]."
+ .into()
+ } else {
+ format!(
+ "Found {} EverQuest character log(s).",
+ self.character_logs.len()
+ )
+ });
+ }
+
fn handle_speakers_key(&mut self, key: KeyEvent) -> Option {
let keys = self.speaker_keys();
match key.code {
@@ -291,6 +380,7 @@ pub fn draw(frame: &mut Frame, app: &App) {
draw_header(frame, app, sections[0]);
match app.screen {
Screen::Dashboard => draw_dashboard(frame, app, sections[1]),
+ Screen::Setup => draw_setup(frame, app, sections[1]),
Screen::Settings => draw_settings(frame, app, sections[1]),
Screen::Speakers => draw_speakers(frame, app, sections[1]),
Screen::Help => draw_help(frame, sections[1]),
@@ -305,6 +395,45 @@ pub fn draw(frame: &mut Frame, app: &App) {
}
}
+fn draw_setup(frame: &mut Frame, app: &App, area: Rect) {
+ let logs = app
+ .character_logs
+ .iter()
+ .enumerate()
+ .map(|(index, log)| {
+ ListItem::new(format!("{} {}", log.display_name(), log.path.display())).style(
+ if index == app.selected_character_log {
+ Style::default().fg(Color::Yellow).bold()
+ } else {
+ Style::default()
+ },
+ )
+ })
+ .collect::>();
+ let title = if logs.is_empty() {
+ " FIRST-TIME SETUP — [p] folder [r] rescan "
+ } else {
+ " FIRST-TIME SETUP — ↑↓ select character, Enter continue; [p] folder [r] rescan "
+ };
+ let empty = "No character logs found yet. Enter your EverQuest game folder.\n\n\
+ After logging into a character, use /log on and press [r] here.";
+ frame.render_widget(
+ List::new(logs).block(Block::default().title(title).borders(Borders::ALL)),
+ area,
+ );
+ if app.character_logs.is_empty() {
+ frame.render_widget(
+ Paragraph::new(empty)
+ .style(Style::default().fg(Color::Gray))
+ .wrap(Wrap { trim: true }),
+ area.inner(Margin {
+ vertical: 1,
+ horizontal: 2,
+ }),
+ );
+ }
+}
+
fn draw_splash(frame: &mut Frame) {
let layout = Layout::vertical([
Constraint::Percentage(25),
@@ -518,6 +647,7 @@ fn draw_input(frame: &mut Frame, input: &Input) {
let area = centered_rect(80, 20, frame.area());
let (label, value) = match input {
Input::Endpoint(value) => ("Kokoro endpoint", value),
+ Input::GameDirectory(value) => ("EverQuest game folder", value),
Input::LogPath(value) => ("EverQuest log path", value),
Input::SpeakerSearch(value) => ("Search NPC", value),
};