use std::{ collections::BTreeSet, env, fs, path::{Path, PathBuf}, }; const STEAM_GAME_FOLDERS: &[&str] = &["Everquest F2P", "EverQuest"]; const DAYBREAK_GAME_FOLDERS: &[&str] = &["EverQuest", "Everquest", "EverQuest Legends"]; #[derive(Debug, Clone, PartialEq, Eq)] pub struct CharacterLog { pub character: String, pub server: Option, pub path: PathBuf, pub game_directory: PathBuf, } impl CharacterLog { pub fn display_name(&self) -> String { self.server.as_ref().map_or_else( || self.character.clone(), |server| format!("{} — {server}", self.character), ) } } pub fn discover_character_logs(configured_game_directory: Option<&Path>) -> Vec { let mut game_directories = BTreeSet::new(); if let Some(directory) = configured_game_directory { game_directories.insert(directory.to_path_buf()); } game_directories.extend(default_game_directories()); let mut logs = game_directories .into_iter() .flat_map(|directory| logs_in_game_directory(&directory)) .collect::>(); logs.sort_by_key(|log| log.display_name()); logs.dedup_by(|left, right| left.path == right.path); logs } pub fn logs_in_game_directory(game_directory: &Path) -> Vec { [game_directory.to_path_buf(), game_directory.join("Logs")] .into_iter() .flat_map(|directory| logs_in_directory(&directory, game_directory)) .collect() } fn logs_in_directory(directory: &Path, game_directory: &Path) -> Vec { let Ok(entries) = fs::read_dir(directory) else { return Vec::new(); }; entries .filter_map(Result::ok) .filter_map(|entry| { let path = entry.path(); path.is_file() .then(|| character_log_from_path(path, game_directory.to_path_buf())) .flatten() }) .collect() } fn character_log_from_path(path: PathBuf, game_directory: PathBuf) -> Option { let file_name = path.file_name()?.to_string_lossy().into_owned(); let stem = file_name.strip_suffix(".txt")?; let stem = stem .strip_prefix("eqlog_") .or_else(|| stem.strip_prefix("EQLOG_"))?; if stem.is_empty() { return None; } let (character, server) = stem .split_once('_') .map_or((stem, None), |(character, server)| { (character, Some(server)) }); (!character.is_empty()).then(|| CharacterLog { character: character.to_owned(), server: server .filter(|server| !server.is_empty()) .map(str::to_owned), path, game_directory, }) } fn default_game_directories() -> BTreeSet { let mut directories = BTreeSet::new(); for steam_library in steam_libraries() { for game_folder in STEAM_GAME_FOLDERS { directories.insert(steam_library.join("steamapps/common").join(game_folder)); } } if cfg!(target_os = "windows") { for public_directory in windows_public_directories() { for game_folder in DAYBREAK_GAME_FOLDERS { directories.insert( public_directory .join("Daybreak Game Company/Installed Games") .join(game_folder), ); } } directories.insert(PathBuf::from(r"C:\EverQuest")); directories.insert(PathBuf::from(r"C:\Program Files\EverQuest")); directories.insert(PathBuf::from(r"C:\Program Files (x86)\EverQuest")); for game_folder in DAYBREAK_GAME_FOLDERS { directories.insert( PathBuf::from(r"C:\Users\Public\Daybreak Game Company\Installed Games") .join(game_folder), ); } } directories } fn windows_public_directories() -> Vec { let mut directories = vec![PathBuf::from(r"C:\Users\Public")]; if let Some(directory) = env::var_os("PUBLIC") { directories.push(PathBuf::from(directory)); } directories } fn steam_libraries() -> BTreeSet { let mut libraries = BTreeSet::new(); let mut steam_roots = BTreeSet::new(); for variable in ["PROGRAMFILES(X86)", "PROGRAMFILES", "USERPROFILE"] { if let Some(value) = env::var_os(variable) { steam_roots.insert(PathBuf::from(value).join("Steam")); } } if let Some(home) = dirs::home_dir() { steam_roots.extend([ home.join(".steam/steam"), home.join(".local/share/Steam"), home.join(".var/app/com.valvesoftware.Steam/.local/share/Steam"), ]); } if cfg!(target_os = "windows") { steam_roots.extend([ PathBuf::from(r"C:\Program Files (x86)\Steam"), PathBuf::from(r"C:\Program Files\Steam"), ]); } for steam_root in steam_roots { libraries.insert(steam_root.clone()); if let Ok(contents) = fs::read_to_string(steam_root.join("steamapps/libraryfolders.vdf")) { libraries.extend(steam_library_paths_from_vdf(&contents)); } } libraries } fn steam_library_paths_from_vdf(contents: &str) -> Vec { contents .lines() .filter_map(|line| { let quoted = line.split('"').skip(1).step_by(2).collect::>(); (quoted.first() == Some(&"path") && quoted.get(1).is_some()) .then(|| PathBuf::from(quoted[1].replace(r"\\", r"\"))) }) .collect() } #[cfg(test)] mod tests { use super::*; use tempfile::tempdir; #[test] fn finds_character_logs_in_the_game_logs_directory() { let temporary = tempdir().unwrap(); let game_directory = temporary.path().join("EverQuest"); let logs_directory = game_directory.join("Logs"); fs::create_dir_all(&logs_directory).unwrap(); fs::write(logs_directory.join("eqlog_Pleb_oggok.txt"), "").unwrap(); fs::write(game_directory.join("eqlog_Lucy_tunare.txt"), "").unwrap(); fs::write(game_directory.join("notes.txt"), "").unwrap(); let logs = logs_in_game_directory(&game_directory); assert_eq!(logs.len(), 2); assert!(logs.iter().any(|log| log.display_name() == "Pleb — oggok")); assert!(logs.iter().any(|log| log.display_name() == "Lucy — tunare")); } #[test] fn reads_steam_library_paths() { let contents = r#" "libraryfolders" { "0" { "path" "D:\\SteamLibrary" } } "#; assert_eq!( steam_library_paths_from_vdf(contents), vec![PathBuf::from(r"D:\SteamLibrary")] ); } }