# Mudmouth

Mudmouth — The log awakens; the dungeon speaks

Mudmouth is a cross-platform, classic-MUD-inspired TUI for EverQuest Legends. It follows an EverQuest log, gives NPC dialogue a Kokoro-FastAPI voice, and remembers the chosen voice for each NPC. It is entirely local: your log, speaker mappings, generated audio, and TTS endpoint stay on your computer. ## What it does - Watches an EverQuest log without replaying historical lines on startup. - Speaks `Name says, '…'` NPC dialogue by default. - Calls `GET /health`, shows live Kokoro connectivity in the status bar, and refreshes its selectable voice catalog from `GET /v1/audio/voices`. NPC selection is limited to Mudmouth's curated 27-voice English pool. - Sends non-streaming WAV requests to `POST /v1/audio/speech` and plays clips sequentially with native audio support. - Repeats an NPC's identical line at 1.5x speed, then 2x speed when each repeat arrives within 15 seconds; a later line returns to normal speed. - Picks a curated voice available on your Kokoro server for a newly seen NPC and saves it. - Lets you pin an NPC to a particular voice, reroll a persistent random voice, or set the NPC to get a new random voice for every line. - Can optionally narrate zone entries (`You have entered Lake Rathetear.`). This is disabled by default, as are future optional message categories. ## Requirements - A reachable [Kokoro-FastAPI](https://github.com/remsky/Kokoro-FastAPI) instance. Install and run it using the upstream instructions; Mudmouth uses `http://127.0.0.1:8880` by default. - An EverQuest log with `/log on`. ## Build and run See [development and build notes](docs/development.md) for local setup, running Mudmouth, validation, and multi-platform release packaging. ## TUI controls | Key | Action | | --- | --- | | `d` | Dashboard / live tavern scroll | | `s` | Settings | | `p` | Choose EverQuest game folder during first-time setup | | `r` | Rescan for character logs during first-time setup | | `v` | NPC voice manager | | `?` | Help | | `q` | Quit | | `↑` / `↓`, `j` / `k` | Move selection | | `Enter`, `Space` | Edit or toggle a setting | | `←` / `→`, `h` / `l` | Choose a voice | | `p` | Pin selected NPC to selected voice | | `r` | Random voice every NPC line | | `x` | Choose a fresh persistent random voice | | `Esc` | Close a menu or edit box | ## Data and privacy Mudmouth writes only three human-readable files in the operating system's standard application-data directory: - `config.toml` — endpoint, log path, event toggles, and playback settings - `speakers.json` — NPC names, voice modes, and last-seen context - `filters.toml` — dialogue prefixes to ignore; created with the default ambient-NPC and combat-chatter filters On Linux this is normally `~/.local/share/mudmouth`; the equivalent platform directory is used on macOS and Windows. The repeat behavior can be adjusted in `config.toml`: ```toml repeat_window_seconds = 15 repeat_second_speed = 1.5 repeat_third_plus_speed = 2.0 ``` To ignore additional repetitive dialogue, edit `filters.toml` and add literal prefixes. For example: ```toml speaker_prefixes = ["A ", "An "] text_prefixes = ["Time to die, ", "Guards! "] ```