Build re-usable playerCard component with the skill triangle
This commit is contained in:
@@ -3,9 +3,11 @@
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formatToolRequirementSummary,
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meetsToolRequirement,
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DEFAULT_ADMIN_RANK_FALLBACK,
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PLEB_BEATLEADER_ID,
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type BeatLeaderPlayerProfile,
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type ToolRequirement
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} from '$lib/utils/plebsaber-utils';
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import PlayerCard from '$lib/components/PlayerCard.svelte';
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const BL_PATREON_URL = 'https://www.patreon.com/BeatLeader';
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@@ -14,17 +16,19 @@
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export let customLockedMessage: string | null = null;
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export let showCurrentRank = true;
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export let adminRank: number | null = null;
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export let adminPlayer: BeatLeaderPlayerProfile | null = null;
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$: requirementContext = { adminRank };
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$: hasAccess = meetsToolRequirement(player, requirement, requirementContext);
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$: summary = formatToolRequirementSummary(requirement, requirementContext);
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$: fallbackBaseline = DEFAULT_ADMIN_RANK_FALLBACK;
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$: resolvedBaseline = typeof adminRank === 'number' && Number.isFinite(adminRank) && adminRank > 0
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? adminRank
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: fallbackBaseline;
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$: resolvedBaseline =
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typeof adminRank === 'number' && Number.isFinite(adminRank) && adminRank > 0 ? adminRank : fallbackBaseline;
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$: plebProfile = adminPlayer;
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$: plebName = plebProfile?.name;
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$: baselineCopy = resolvedBaseline
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? `players ranked better than pleb (#${resolvedBaseline.toLocaleString()})`
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: 'players ranked better than pleb';
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? `players ranked better than ${plebName} (#${resolvedBaseline.toLocaleString()})`
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: `players ranked better than ${plebName}`;
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$: defaultLockedMessage = requirement?.requiresBetterRankThanAdmin
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? `You must be a BL Patreon supporter or ${baselineCopy} to use this tool.`
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: requirement?.lockedMessage ?? null;
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@@ -47,15 +51,43 @@
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{#if showLockedMessage}
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<p class="mt-1">{showLockedMessage}</p>
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{/if}
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{#if plebProfile}
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<div class="pleb-card">
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<PlayerCard
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name={plebProfile.name ?? plebName}
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country={plebProfile.country ?? null}
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rank={plebProfile.rank ?? resolvedBaseline}
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showRank={Boolean(plebProfile.rank ?? resolvedBaseline)}
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avatar={plebProfile.avatar ?? null}
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avatarSize={48}
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techPp={plebProfile?.techPp}
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accPp={plebProfile?.accPp}
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passPp={plebProfile?.passPp}
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gradientId="pleb-baseline"
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/>
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</div>
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{/if}
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{#if showCurrentRank}
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<p class="mt-2 text-xs text-amber-200/80">
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{#if playerRankDisplay}
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Current global rank: {playerRankDisplay}
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{:else}
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We couldn't determine your current BeatLeader rank. Refresh after your profile updates.
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We couldn't determine your current BeatLeader rank. Try logging in.
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{/if}
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</p>
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{/if}
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</div>
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{/if}
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<style>
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.pleb-card {
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margin-top: 1rem;
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display: flex;
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}
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.pleb-card :global(.summary-header) {
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width: 100% !important;
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max-width: 100% !important;
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}
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</style>
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@@ -0,0 +1,131 @@
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<script lang="ts">
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import { calculateSkillTriangle } from '$lib/utils/plebsaber-utils';
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export let name: string = 'Unknown';
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export let country: string | null = null;
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export let avatar: string | null = null;
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export let rank: number | null = null;
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export let showRank: boolean = true;
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export let width: string = '12em';
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export let avatarSize: number = 48;
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export let techPp: number | null | undefined = null;
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export let accPp: number | null | undefined = null;
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export let passPp: number | null | undefined = null;
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// gradientId must be unique per instance to avoid SVG gradient conflicts when multiple cards render on the same page
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export let gradientId: string = 'summary-triangle';
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$: triangle = calculateSkillTriangle(techPp, accPp, passPp);
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$: triangleCorners = triangle?.corners;
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$: normalized = triangle?.normalized;
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$: hasTriangle = triangle !== null;
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const gradientTechId = `${gradientId}-tech`;
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const gradientAccId = `${gradientId}-acc`;
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const gradientPassId = `${gradientId}-pass`;
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</script>
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<div class="summary-header" style={`--header-width:${width}; --avatar-size:${avatarSize}px`}>
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<img src={avatar ?? ''} alt="Avatar" class:placeholder={!avatar} />
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<div class="summary-body">
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<div class="summary-name">{name}</div>
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<div class="summary-meta">
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{#if country}
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<span>{country}</span>
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{/if}
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{#if showRank && typeof rank === 'number'}
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<span>Rank: {rank}</span>
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{/if}
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</div>
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</div>
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{#if hasTriangle}
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<div class="summary-triangle">
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<svg xmlns="http://www.w3.org/2000/svg" version="1.2" width="100%" height="100%" viewBox="0 0 100 86.6">
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<g transform="matrix(1 0 0 -1 0 86.6)">
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<defs>
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<linearGradient id={gradientTechId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.tech.x} y1={triangleCorners!.tech.y} x2={(triangleCorners!.acc.x + triangleCorners!.pass.x) / 2} y2={(triangleCorners!.acc.y + triangleCorners!.pass.y) / 2}>
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<stop offset="0%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 25}%)`} />
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</linearGradient>
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<linearGradient id={gradientAccId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.acc.x} y1={triangleCorners!.acc.y} x2={(triangleCorners!.pass.x + triangleCorners!.tech.x) / 2} y2={(triangleCorners!.pass.y + triangleCorners!.tech.y) / 2}>
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<stop offset="0%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 25}%)`} />
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</linearGradient>
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<linearGradient id={gradientPassId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.pass.x} y1={triangleCorners!.pass.y} x2={(triangleCorners!.tech.x + triangleCorners!.acc.x) / 2} y2={(triangleCorners!.tech.y + triangleCorners!.acc.y) / 2}>
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<stop offset="0%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 25}%)`} />
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</linearGradient>
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</defs>
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<g stroke="#fff" stroke-width="0.5">
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientTechId})`} />
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientPassId})`} />
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientAccId})`} />
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</g>
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<g stroke="#fff" fill="none" stroke-width="2" stroke-dasharray="6 6">
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<path d="M 50,0 L 0,86.6 100,86.6 Z" />
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</g>
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</g>
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</svg>
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</div>
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{/if}
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</div>
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<style>
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.summary-header {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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width: var(--header-width, 50%);
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max-width: var(--header-width, 50%);
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min-width: 200px;
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flex: 0 0 var(--header-width, 50%);
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}
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img {
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width: var(--avatar-size);
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height: var(--avatar-size);
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border-radius: 50%;
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object-fit: cover;
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border: 1px solid rgba(34, 211, 238, 0.35);
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box-shadow: 0 0 12px rgba(34, 211, 238, 0.25);
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}
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img.placeholder {
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opacity: 0.3;
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border-style: dashed;
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}
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.summary-body {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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}
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.summary-name {
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font-size: 1rem;
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font-weight: 600;
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color: rgba(255, 255, 255, 0.95);
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line-height: 1.1;
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}
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.summary-meta {
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display: flex;
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flex-wrap: wrap;
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gap: 0.5rem;
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font-size: 0.75rem;
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color: rgba(148, 163, 184, 0.75);
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}
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.summary-triangle {
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width: var(--avatar-size);
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height: var(--avatar-size);
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margin-left: auto;
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flex-shrink: 0;
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}
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.summary-triangle svg {
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width: 100%;
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height: 100%;
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filter: drop-shadow(0 4px 12px rgba(34, 211, 238, 0.25));
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}
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</style>
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@@ -0,0 +1,135 @@
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<script lang="ts">
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export let name: string = 'Unknown';
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export let country: string | null = null;
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export let avatar: string | null = null;
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export let rank: number | null = null;
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export let showRank: boolean = true;
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export let width: string = '12em';
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export let avatarSize: number = 48;
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export let triangleCorners:
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| {
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tech: { x: number; y: number };
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acc: { x: number; y: number };
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pass: { x: number; y: number };
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}
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| null = null;
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export let normalized:
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| {
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tech: number;
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acc: number;
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pass: number;
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}
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| null = null;
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export let gradientId: string = 'summary-triangle';
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const hasTriangle = triangleCorners && normalized;
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const gradientTechId = `${gradientId}-tech`;
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const gradientAccId = `${gradientId}-acc`;
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const gradientPassId = `${gradientId}-pass`;
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</script>
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<div class="summary-header" style={`--header-width:${width}; --avatar-size:${avatarSize}px`}>
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<img src={avatar ?? ''} alt="Avatar" class:placeholder={!avatar} />
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<div class="summary-body">
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<div class="summary-name">{name}</div>
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<div class="summary-meta">
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{#if country}
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<span>{country}</span>
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{/if}
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{#if showRank && typeof rank === 'number'}
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<span>Rank: {rank}</span>
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{/if}
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</div>
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</div>
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{#if hasTriangle}
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<div class="summary-triangle">
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<svg xmlns="http://www.w3.org/2000/svg" version="1.2" width="100%" height="100%" viewBox="0 0 100 86.6">
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<g transform="matrix(1 0 0 -1 0 86.6)">
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<defs>
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<linearGradient id={gradientTechId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.tech.x} y1={triangleCorners!.tech.y} x2={(triangleCorners!.acc.x + triangleCorners!.pass.x) / 2} y2={(triangleCorners!.acc.y + triangleCorners!.pass.y) / 2}>
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<stop offset="0%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 25}%)`} />
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</linearGradient>
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<linearGradient id={gradientAccId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.acc.x} y1={triangleCorners!.acc.y} x2={(triangleCorners!.pass.x + triangleCorners!.tech.x) / 2} y2={(triangleCorners!.pass.y + triangleCorners!.tech.y) / 2}>
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<stop offset="0%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 25}%)`} />
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</linearGradient>
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<linearGradient id={gradientPassId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.pass.x} y1={triangleCorners!.pass.y} x2={(triangleCorners!.tech.x + triangleCorners!.acc.x) / 2} y2={(triangleCorners!.tech.y + triangleCorners!.acc.y) / 2}>
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<stop offset="0%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 100}%)`} />
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<stop offset="100%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 25}%)`} />
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</linearGradient>
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</defs>
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<g stroke="#fff" stroke-width="0.5">
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientTechId})`} />
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientPassId})`} />
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<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientAccId})`} />
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</g>
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<g stroke="#fff" fill="none" stroke-width="2" stroke-dasharray="6 6">
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<path d="M 50,0 L 0,86.6 100,86.6 Z" />
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</g>
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</g>
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</svg>
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</div>
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{/if}
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</div>
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<style>
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.summary-header {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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width: var(--header-width, 50%);
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max-width: var(--header-width, 50%);
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min-width: 200px;
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}
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img {
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width: var(--avatar-size);
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height: var(--avatar-size);
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border-radius: 50%;
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object-fit: cover;
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border: 1px solid rgba(34, 211, 238, 0.35);
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box-shadow: 0 0 12px rgba(34, 211, 238, 0.25);
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}
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img.placeholder {
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opacity: 0.3;
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border-style: dashed;
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}
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.summary-body {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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}
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.summary-name {
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font-size: 1rem;
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font-weight: 600;
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color: rgba(255, 255, 255, 0.95);
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line-height: 1.1;
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}
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.summary-meta {
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display: flex;
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flex-wrap: wrap;
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gap: 0.5rem;
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font-size: 0.75rem;
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color: rgba(148, 163, 184, 0.75);
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}
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.summary-triangle {
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width: var(--avatar-size);
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height: var(--avatar-size);
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margin-left: auto;
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flex-shrink: 0;
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}
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.summary-triangle svg {
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width: 100%;
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height: 100%;
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filter: drop-shadow(0 4px 12px rgba(34, 211, 238, 0.25));
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}
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</style>
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@@ -46,6 +46,9 @@ export type BeatLeaderPlayerProfile = {
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country?: string | null;
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rank?: number | null;
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countryRank?: number | null;
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techPp?: number | null;
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accPp?: number | null;
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passPp?: number | null;
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};
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export type RequirementContext = {
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@@ -64,6 +67,23 @@ export type Difficulty = {
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characteristic: string;
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};
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export type TriangleCorners = {
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tech: { x: number; y: number };
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acc: { x: number; y: number };
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pass: { x: number; y: number };
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};
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export type TriangleNormalized = {
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tech: number;
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acc: number;
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pass: number;
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};
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export type TriangleData = {
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corners: TriangleCorners;
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normalized: TriangleNormalized;
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} | null;
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// ============================================================================
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// 2. Constants
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// ============================================================================
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@@ -413,7 +433,81 @@ export function percentile(values: number[], p: number): number {
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}
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// ============================================================================
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// 6. Playlist Generation
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// 6. Skill Triangle Calculations
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// ============================================================================
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const DEFAULT_MAX_TECH_PP = 1300;
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const DEFAULT_MAX_ACC_PP = 15000;
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const DEFAULT_MAX_PASS_PP = 6000;
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const GYRON_LENGTH = 57.74;
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const clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max);
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/**
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* Calculate skill triangle data from player's PP values
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* Returns corner coordinates and normalized values for rendering the skill triangle
|
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*/
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export function calculateSkillTriangle(
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techPp: number | null | undefined,
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accPp: number | null | undefined,
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passPp: number | null | undefined
|
||||
): TriangleData {
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const tech = typeof techPp === 'number' ? techPp : 0;
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const acc = typeof accPp === 'number' ? accPp : 0;
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const pass = typeof passPp === 'number' ? passPp : 0;
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// If all values are zero, return null
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if (tech === 0 && acc === 0 && pass === 0) {
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return null;
|
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}
|
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// Calculate triangle scale
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const triangleScale = Math.max(
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1,
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||||
tech > 0 ? tech / DEFAULT_MAX_TECH_PP : 0,
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acc > 0 ? acc / DEFAULT_MAX_ACC_PP : 0,
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pass > 0 ? pass / DEFAULT_MAX_PASS_PP : 0
|
||||
);
|
||||
|
||||
const maxTechPp = DEFAULT_MAX_TECH_PP * triangleScale;
|
||||
const maxAccPp = DEFAULT_MAX_ACC_PP * triangleScale;
|
||||
const maxPassPp = DEFAULT_MAX_PASS_PP * triangleScale;
|
||||
|
||||
// Normalize PP values
|
||||
const normalizedTechPp = maxTechPp ? clamp(tech / maxTechPp, 0, 1) : 0;
|
||||
const normalizedAccPp = maxAccPp ? clamp(acc / maxAccPp, 0, 1) : 0;
|
||||
const normalizedPassPp = maxPassPp ? clamp(pass / maxPassPp, 0, 1) : 0;
|
||||
|
||||
// Calculate corner positions
|
||||
const cornerTech = {
|
||||
x: (GYRON_LENGTH - normalizedTechPp * GYRON_LENGTH) * 0.866,
|
||||
y: 86.6 - (GYRON_LENGTH - normalizedTechPp * GYRON_LENGTH) / 2
|
||||
};
|
||||
const cornerAcc = {
|
||||
x: 100 - (GYRON_LENGTH - normalizedAccPp * GYRON_LENGTH) * 0.866,
|
||||
y: 86.6 - (GYRON_LENGTH - normalizedAccPp * GYRON_LENGTH) / 2
|
||||
};
|
||||
const cornerPass = {
|
||||
x: 50,
|
||||
y: (86.6 - GYRON_LENGTH / 2) * (1 - normalizedPassPp)
|
||||
};
|
||||
|
||||
return {
|
||||
corners: {
|
||||
tech: cornerTech,
|
||||
acc: cornerAcc,
|
||||
pass: cornerPass
|
||||
},
|
||||
normalized: {
|
||||
tech: normalizedTechPp,
|
||||
acc: normalizedAccPp,
|
||||
pass: normalizedPassPp
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 7. Playlist Generation
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
@@ -472,7 +566,7 @@ export function downloadPlaylist(playlistData: unknown): void {
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 7. Pagination Utilities
|
||||
// 8. Pagination Utilities
|
||||
// ============================================================================
|
||||
|
||||
export type PaginationResult<T> = {
|
||||
@@ -503,7 +597,7 @@ export function calculatePagination<T>(
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 8. URL Parameter Utilities
|
||||
// 9. URL Parameter Utilities
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user