Build re-usable playerCard component with the skill triangle

This commit is contained in:
pleb 2025-10-29 21:21:50 -07:00
parent 5daf221cd7
commit f575844479
10 changed files with 506 additions and 142 deletions

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@ -3,9 +3,11 @@
formatToolRequirementSummary, formatToolRequirementSummary,
meetsToolRequirement, meetsToolRequirement,
DEFAULT_ADMIN_RANK_FALLBACK, DEFAULT_ADMIN_RANK_FALLBACK,
PLEB_BEATLEADER_ID,
type BeatLeaderPlayerProfile, type BeatLeaderPlayerProfile,
type ToolRequirement type ToolRequirement
} from '$lib/utils/plebsaber-utils'; } from '$lib/utils/plebsaber-utils';
import PlayerCard from '$lib/components/PlayerCard.svelte';
const BL_PATREON_URL = 'https://www.patreon.com/BeatLeader'; const BL_PATREON_URL = 'https://www.patreon.com/BeatLeader';
@ -14,17 +16,19 @@
export let customLockedMessage: string | null = null; export let customLockedMessage: string | null = null;
export let showCurrentRank = true; export let showCurrentRank = true;
export let adminRank: number | null = null; export let adminRank: number | null = null;
export let adminPlayer: BeatLeaderPlayerProfile | null = null;
$: requirementContext = { adminRank }; $: requirementContext = { adminRank };
$: hasAccess = meetsToolRequirement(player, requirement, requirementContext); $: hasAccess = meetsToolRequirement(player, requirement, requirementContext);
$: summary = formatToolRequirementSummary(requirement, requirementContext); $: summary = formatToolRequirementSummary(requirement, requirementContext);
$: fallbackBaseline = DEFAULT_ADMIN_RANK_FALLBACK; $: fallbackBaseline = DEFAULT_ADMIN_RANK_FALLBACK;
$: resolvedBaseline = typeof adminRank === 'number' && Number.isFinite(adminRank) && adminRank > 0 $: resolvedBaseline =
? adminRank typeof adminRank === 'number' && Number.isFinite(adminRank) && adminRank > 0 ? adminRank : fallbackBaseline;
: fallbackBaseline; $: plebProfile = adminPlayer;
$: plebName = plebProfile?.name;
$: baselineCopy = resolvedBaseline $: baselineCopy = resolvedBaseline
? `players ranked better than pleb (#${resolvedBaseline.toLocaleString()})` ? `players ranked better than ${plebName} (#${resolvedBaseline.toLocaleString()})`
: 'players ranked better than pleb'; : `players ranked better than ${plebName}`;
$: defaultLockedMessage = requirement?.requiresBetterRankThanAdmin $: defaultLockedMessage = requirement?.requiresBetterRankThanAdmin
? `You must be a BL Patreon supporter or ${baselineCopy} to use this tool.` ? `You must be a BL Patreon supporter or ${baselineCopy} to use this tool.`
: requirement?.lockedMessage ?? null; : requirement?.lockedMessage ?? null;
@ -47,15 +51,43 @@
{#if showLockedMessage} {#if showLockedMessage}
<p class="mt-1">{showLockedMessage}</p> <p class="mt-1">{showLockedMessage}</p>
{/if} {/if}
{#if plebProfile}
<div class="pleb-card">
<PlayerCard
name={plebProfile.name ?? plebName}
country={plebProfile.country ?? null}
rank={plebProfile.rank ?? resolvedBaseline}
showRank={Boolean(plebProfile.rank ?? resolvedBaseline)}
avatar={plebProfile.avatar ?? null}
avatarSize={48}
techPp={plebProfile?.techPp}
accPp={plebProfile?.accPp}
passPp={plebProfile?.passPp}
gradientId="pleb-baseline"
/>
</div>
{/if}
{#if showCurrentRank} {#if showCurrentRank}
<p class="mt-2 text-xs text-amber-200/80"> <p class="mt-2 text-xs text-amber-200/80">
{#if playerRankDisplay} {#if playerRankDisplay}
Current global rank: {playerRankDisplay} Current global rank: {playerRankDisplay}
{:else} {:else}
We couldn't determine your current BeatLeader rank. Refresh after your profile updates. We couldn't determine your current BeatLeader rank. Try logging in.
{/if} {/if}
</p> </p>
{/if} {/if}
</div> </div>
{/if} {/if}
<style>
.pleb-card {
margin-top: 1rem;
display: flex;
}
.pleb-card :global(.summary-header) {
width: 100% !important;
max-width: 100% !important;
}
</style>

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@ -0,0 +1,131 @@
<script lang="ts">
import { calculateSkillTriangle } from '$lib/utils/plebsaber-utils';
export let name: string = 'Unknown';
export let country: string | null = null;
export let avatar: string | null = null;
export let rank: number | null = null;
export let showRank: boolean = true;
export let width: string = '12em';
export let avatarSize: number = 48;
export let techPp: number | null | undefined = null;
export let accPp: number | null | undefined = null;
export let passPp: number | null | undefined = null;
// gradientId must be unique per instance to avoid SVG gradient conflicts when multiple cards render on the same page
export let gradientId: string = 'summary-triangle';
$: triangle = calculateSkillTriangle(techPp, accPp, passPp);
$: triangleCorners = triangle?.corners;
$: normalized = triangle?.normalized;
$: hasTriangle = triangle !== null;
const gradientTechId = `${gradientId}-tech`;
const gradientAccId = `${gradientId}-acc`;
const gradientPassId = `${gradientId}-pass`;
</script>
<div class="summary-header" style={`--header-width:${width}; --avatar-size:${avatarSize}px`}>
<img src={avatar ?? ''} alt="Avatar" class:placeholder={!avatar} />
<div class="summary-body">
<div class="summary-name">{name}</div>
<div class="summary-meta">
{#if country}
<span>{country}</span>
{/if}
{#if showRank && typeof rank === 'number'}
<span>Rank: {rank}</span>
{/if}
</div>
</div>
{#if hasTriangle}
<div class="summary-triangle">
<svg xmlns="http://www.w3.org/2000/svg" version="1.2" width="100%" height="100%" viewBox="0 0 100 86.6">
<g transform="matrix(1 0 0 -1 0 86.6)">
<defs>
<linearGradient id={gradientTechId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.tech.x} y1={triangleCorners!.tech.y} x2={(triangleCorners!.acc.x + triangleCorners!.pass.x) / 2} y2={(triangleCorners!.acc.y + triangleCorners!.pass.y) / 2}>
<stop offset="0%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 25}%)`} />
</linearGradient>
<linearGradient id={gradientAccId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.acc.x} y1={triangleCorners!.acc.y} x2={(triangleCorners!.pass.x + triangleCorners!.tech.x) / 2} y2={(triangleCorners!.pass.y + triangleCorners!.tech.y) / 2}>
<stop offset="0%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 25}%)`} />
</linearGradient>
<linearGradient id={gradientPassId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.pass.x} y1={triangleCorners!.pass.y} x2={(triangleCorners!.tech.x + triangleCorners!.acc.x) / 2} y2={(triangleCorners!.tech.y + triangleCorners!.acc.y) / 2}>
<stop offset="0%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 25}%)`} />
</linearGradient>
</defs>
<g stroke="#fff" stroke-width="0.5">
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientTechId})`} />
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientPassId})`} />
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientAccId})`} />
</g>
<g stroke="#fff" fill="none" stroke-width="2" stroke-dasharray="6 6">
<path d="M 50,0 L 0,86.6 100,86.6 Z" />
</g>
</g>
</svg>
</div>
{/if}
</div>
<style>
.summary-header {
display: flex;
align-items: center;
gap: 0.75rem;
width: var(--header-width, 50%);
max-width: var(--header-width, 50%);
min-width: 200px;
flex: 0 0 var(--header-width, 50%);
}
img {
width: var(--avatar-size);
height: var(--avatar-size);
border-radius: 50%;
object-fit: cover;
border: 1px solid rgba(34, 211, 238, 0.35);
box-shadow: 0 0 12px rgba(34, 211, 238, 0.25);
}
img.placeholder {
opacity: 0.3;
border-style: dashed;
}
.summary-body {
display: flex;
flex-direction: column;
gap: 0.2rem;
}
.summary-name {
font-size: 1rem;
font-weight: 600;
color: rgba(255, 255, 255, 0.95);
line-height: 1.1;
}
.summary-meta {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
font-size: 0.75rem;
color: rgba(148, 163, 184, 0.75);
}
.summary-triangle {
width: var(--avatar-size);
height: var(--avatar-size);
margin-left: auto;
flex-shrink: 0;
}
.summary-triangle svg {
width: 100%;
height: 100%;
filter: drop-shadow(0 4px 12px rgba(34, 211, 238, 0.25));
}
</style>

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@ -0,0 +1,135 @@
<script lang="ts">
export let name: string = 'Unknown';
export let country: string | null = null;
export let avatar: string | null = null;
export let rank: number | null = null;
export let showRank: boolean = true;
export let width: string = '12em';
export let avatarSize: number = 48;
export let triangleCorners:
| {
tech: { x: number; y: number };
acc: { x: number; y: number };
pass: { x: number; y: number };
}
| null = null;
export let normalized:
| {
tech: number;
acc: number;
pass: number;
}
| null = null;
export let gradientId: string = 'summary-triangle';
const hasTriangle = triangleCorners && normalized;
const gradientTechId = `${gradientId}-tech`;
const gradientAccId = `${gradientId}-acc`;
const gradientPassId = `${gradientId}-pass`;
</script>
<div class="summary-header" style={`--header-width:${width}; --avatar-size:${avatarSize}px`}>
<img src={avatar ?? ''} alt="Avatar" class:placeholder={!avatar} />
<div class="summary-body">
<div class="summary-name">{name}</div>
<div class="summary-meta">
{#if country}
<span>{country}</span>
{/if}
{#if showRank && typeof rank === 'number'}
<span>Rank: {rank}</span>
{/if}
</div>
</div>
{#if hasTriangle}
<div class="summary-triangle">
<svg xmlns="http://www.w3.org/2000/svg" version="1.2" width="100%" height="100%" viewBox="0 0 100 86.6">
<g transform="matrix(1 0 0 -1 0 86.6)">
<defs>
<linearGradient id={gradientTechId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.tech.x} y1={triangleCorners!.tech.y} x2={(triangleCorners!.acc.x + triangleCorners!.pass.x) / 2} y2={(triangleCorners!.acc.y + triangleCorners!.pass.y) / 2}>
<stop offset="0%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(255 0 120 / ${(normalized!.tech ?? 0) * 25}%)`} />
</linearGradient>
<linearGradient id={gradientAccId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.acc.x} y1={triangleCorners!.acc.y} x2={(triangleCorners!.pass.x + triangleCorners!.tech.x) / 2} y2={(triangleCorners!.pass.y + triangleCorners!.tech.y) / 2}>
<stop offset="0%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(0 180 255 / ${(normalized!.acc ?? 0) * 25}%)`} />
</linearGradient>
<linearGradient id={gradientPassId} gradientUnits="userSpaceOnUse" x1={triangleCorners!.pass.x} y1={triangleCorners!.pass.y} x2={(triangleCorners!.tech.x + triangleCorners!.acc.x) / 2} y2={(triangleCorners!.tech.y + triangleCorners!.acc.y) / 2}>
<stop offset="0%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 100}%)`} />
<stop offset="100%" stop-color={`rgb(0 255 180 / ${(normalized!.pass ?? 0) * 25}%)`} />
</linearGradient>
</defs>
<g stroke="#fff" stroke-width="0.5">
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientTechId})`} />
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientPassId})`} />
<path d={`M ${triangleCorners!.pass.x},${triangleCorners!.pass.y} L ${triangleCorners!.tech.x},${triangleCorners!.tech.y} ${triangleCorners!.acc.x},${triangleCorners!.acc.y} Z`} fill={`url(#${gradientAccId})`} />
</g>
<g stroke="#fff" fill="none" stroke-width="2" stroke-dasharray="6 6">
<path d="M 50,0 L 0,86.6 100,86.6 Z" />
</g>
</g>
</svg>
</div>
{/if}
</div>
<style>
.summary-header {
display: flex;
align-items: center;
gap: 0.75rem;
width: var(--header-width, 50%);
max-width: var(--header-width, 50%);
min-width: 200px;
}
img {
width: var(--avatar-size);
height: var(--avatar-size);
border-radius: 50%;
object-fit: cover;
border: 1px solid rgba(34, 211, 238, 0.35);
box-shadow: 0 0 12px rgba(34, 211, 238, 0.25);
}
img.placeholder {
opacity: 0.3;
border-style: dashed;
}
.summary-body {
display: flex;
flex-direction: column;
gap: 0.2rem;
}
.summary-name {
font-size: 1rem;
font-weight: 600;
color: rgba(255, 255, 255, 0.95);
line-height: 1.1;
}
.summary-meta {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
font-size: 0.75rem;
color: rgba(148, 163, 184, 0.75);
}
.summary-triangle {
width: var(--avatar-size);
height: var(--avatar-size);
margin-left: auto;
flex-shrink: 0;
}
.summary-triangle svg {
width: 100%;
height: 100%;
filter: drop-shadow(0 4px 12px rgba(34, 211, 238, 0.25));
}
</style>

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@ -46,6 +46,9 @@ export type BeatLeaderPlayerProfile = {
country?: string | null; country?: string | null;
rank?: number | null; rank?: number | null;
countryRank?: number | null; countryRank?: number | null;
techPp?: number | null;
accPp?: number | null;
passPp?: number | null;
}; };
export type RequirementContext = { export type RequirementContext = {
@ -64,6 +67,23 @@ export type Difficulty = {
characteristic: string; characteristic: string;
}; };
export type TriangleCorners = {
tech: { x: number; y: number };
acc: { x: number; y: number };
pass: { x: number; y: number };
};
export type TriangleNormalized = {
tech: number;
acc: number;
pass: number;
};
export type TriangleData = {
corners: TriangleCorners;
normalized: TriangleNormalized;
} | null;
// ============================================================================ // ============================================================================
// 2. Constants // 2. Constants
// ============================================================================ // ============================================================================
@ -413,7 +433,81 @@ export function percentile(values: number[], p: number): number {
} }
// ============================================================================ // ============================================================================
// 6. Playlist Generation // 6. Skill Triangle Calculations
// ============================================================================
const DEFAULT_MAX_TECH_PP = 1300;
const DEFAULT_MAX_ACC_PP = 15000;
const DEFAULT_MAX_PASS_PP = 6000;
const GYRON_LENGTH = 57.74;
const clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max);
/**
* Calculate skill triangle data from player's PP values
* Returns corner coordinates and normalized values for rendering the skill triangle
*/
export function calculateSkillTriangle(
techPp: number | null | undefined,
accPp: number | null | undefined,
passPp: number | null | undefined
): TriangleData {
const tech = typeof techPp === 'number' ? techPp : 0;
const acc = typeof accPp === 'number' ? accPp : 0;
const pass = typeof passPp === 'number' ? passPp : 0;
// If all values are zero, return null
if (tech === 0 && acc === 0 && pass === 0) {
return null;
}
// Calculate triangle scale
const triangleScale = Math.max(
1,
tech > 0 ? tech / DEFAULT_MAX_TECH_PP : 0,
acc > 0 ? acc / DEFAULT_MAX_ACC_PP : 0,
pass > 0 ? pass / DEFAULT_MAX_PASS_PP : 0
);
const maxTechPp = DEFAULT_MAX_TECH_PP * triangleScale;
const maxAccPp = DEFAULT_MAX_ACC_PP * triangleScale;
const maxPassPp = DEFAULT_MAX_PASS_PP * triangleScale;
// Normalize PP values
const normalizedTechPp = maxTechPp ? clamp(tech / maxTechPp, 0, 1) : 0;
const normalizedAccPp = maxAccPp ? clamp(acc / maxAccPp, 0, 1) : 0;
const normalizedPassPp = maxPassPp ? clamp(pass / maxPassPp, 0, 1) : 0;
// Calculate corner positions
const cornerTech = {
x: (GYRON_LENGTH - normalizedTechPp * GYRON_LENGTH) * 0.866,
y: 86.6 - (GYRON_LENGTH - normalizedTechPp * GYRON_LENGTH) / 2
};
const cornerAcc = {
x: 100 - (GYRON_LENGTH - normalizedAccPp * GYRON_LENGTH) * 0.866,
y: 86.6 - (GYRON_LENGTH - normalizedAccPp * GYRON_LENGTH) / 2
};
const cornerPass = {
x: 50,
y: (86.6 - GYRON_LENGTH / 2) * (1 - normalizedPassPp)
};
return {
corners: {
tech: cornerTech,
acc: cornerAcc,
pass: cornerPass
},
normalized: {
tech: normalizedTechPp,
acc: normalizedAccPp,
pass: normalizedPassPp
}
};
}
// ============================================================================
// 7. Playlist Generation
// ============================================================================ // ============================================================================
/** /**
@ -472,7 +566,7 @@ export function downloadPlaylist(playlistData: unknown): void {
} }
// ============================================================================ // ============================================================================
// 7. Pagination Utilities // 8. Pagination Utilities
// ============================================================================ // ============================================================================
export type PaginationResult<T> = { export type PaginationResult<T> = {
@ -503,7 +597,7 @@ export function calculatePagination<T>(
} }
// ============================================================================ // ============================================================================
// 8. URL Parameter Utilities // 9. URL Parameter Utilities
// ============================================================================ // ============================================================================
/** /**

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@ -27,8 +27,12 @@
Educational use only: The information and resources on this page are for learning purposes. Do not use them for real authentication or accessing accounts. Educational use only: The information and resources on this page are for learning purposes. Do not use them for real authentication or accessing accounts.
</div> </div>
<p> <p>
This app supports three ways to access your BeatLeader data: Steam, OAuth, and a websitestyle session. For this app, I explored three ways to access your BeatLeader data: Steam, OAuth, or a websitestyle session.
</p> </p>
<p>
I wanted tools like <a href="/tools/beatleader-compare">Compare Players</a> to show unranked star ratings when your BeatLeader account is a supporter and <code>ShowAllRatings</code> is enabled. That turns out to not be possible without implementing Steam ticket handling using the Steamworks SDK. <strong>The rest of the notes here were written before I realized that.</strong>
</p>
<!-- Top navigation --> <!-- Top navigation -->
<nav class="not-prose mt-4 flex flex-wrap gap-2"> <nav class="not-prose mt-4 flex flex-wrap gap-2">
@ -82,11 +86,6 @@
Default API auth is <strong>Steam</strong>. You can override per request using <code>?auth=steam|oauth|session|auto|none</code>. Default API auth is <strong>Steam</strong>. You can override per request using <code>?auth=steam|oauth|session|auto|none</code>.
</p> </p>
<p>
Tools like <a href="/tools/beatleader-compare">Compare Players</a>
can show unranked star ratings when your BeatLeader account is a supporter and <code>ShowAllRatings</code> is enabled.
</p>
<h2 id="steam">Steam Login</h2> <h2 id="steam">Steam Login</h2>
<p> <p>
Authenticate via Steam OpenID to link your Steam account. Then use the <a href="/tools/beatleader-auth">BeatLeader Auth Tool</a> with your Steam session ticket to capture a website session. Authenticate via Steam OpenID to link your Steam account. Then use the <a href="/tools/beatleader-auth">BeatLeader Auth Tool</a> with your Steam session ticket to capture a website session.

View File

@ -1,5 +1,6 @@
<script lang="ts"> <script lang="ts">
import { onMount } from 'svelte'; import { onMount } from 'svelte';
import PlayerCard from '$lib/components/PlayerCard.svelte';
type Identity = { type Identity = {
id?: string; id?: string;
@ -62,69 +63,35 @@
{error} {error}
</div> </div>
{:else} {:else}
{#if player}
<div class="mt-6 grid gap-6 lg:grid-cols-2"> <div class="mt-6 grid gap-6 lg:grid-cols-2">
<div class="card"> <div class="card">
<h2 class="card-title">Identity</h2> <h2 class="card-title">Player</h2>
{#if identity} <PlayerCard
<dl class="info-grid"> name={player.name ?? identity?.name ?? 'Unknown'}
<div> country={player.country ?? null}
<dt>ID</dt> rank={player.rank ?? null}
<dd>{identity.id ?? '—'}</dd> showRank={typeof player.rank === 'number'}
</div> avatar={player.avatar ?? null}
<div> width="50%"
<dt>Name</dt> avatarSize={48}
<dd>{identity.name ?? '—'}</dd> techPp={player.techPp}
</div> accPp={player.accPp}
</dl> passPp={player.passPp}
{:else} gradientId="player-header"
<p class="empty">No identity data returned.</p> />
{/if}
</div> </div>
<div class="card"> <div class="card">
<h2 class="card-title">Player</h2> <h2 class="card-title">Player Details</h2>
{#if player}
<div class="player-header">
<img src={player.avatar ?? ''} alt="Avatar" class:placeholder={!player.avatar} />
<div>
<div class="player-name">{player.name ?? 'Unknown'}</div>
<div class="player-meta">
{#if player.country}
<span>{player.country}</span>
{#if player.countryRank !== null}
<span>Rank: {player.countryRank}</span>
{/if}
{/if}
{#if player.rank !== null}
<span>• Global Rank: {player.rank}</span>
{/if}
</div>
</div>
</div>
<dl class="info-grid"> <dl class="info-grid">
<div> <div>
<dt>ID</dt> <dt>Country Rank</dt>
<dd>{player.id ?? '—'}</dd> <dd>{typeof player.countryRank === 'number' ? player.countryRank : '—'}</dd>
</div> </div>
<div> <div>
<dt>Role</dt> <dt>Global Rank</dt>
<dd>{player.role ?? '—'}</dd> <dd>{typeof player.rank === 'number' ? player.rank : '—'}</dd>
</div>
<div>
<dt>Mapper</dt>
<dd>
{#if player.mapperId}
<a class="link" href={`https://beatsaver.com/profile/${player.mapperId}`} target="_blank" rel="noreferrer">
{player.mapperId}
</a>
{:else}
{/if}
</dd>
</div>
<div>
<dt>Level</dt>
<dd>{player.level ?? '—'}</dd>
</div> </div>
<div> <div>
<dt>PP (Global)</dt> <dt>PP (Global)</dt>
@ -142,6 +109,26 @@
<dt>Pass PP</dt> <dt>Pass PP</dt>
<dd>{player.passPp ?? '—'}</dd> <dd>{player.passPp ?? '—'}</dd>
</div> </div>
<div>
<dt>Level</dt>
<dd>{player.level ?? '—'}</dd>
</div>
<div>
<dt>Role</dt>
<dd>{player.role ?? '—'}</dd>
</div>
<div>
<dt>Mapper</dt>
<dd>
{#if player.mapperId}
<a class="link" href={`https://beatsaver.com/profile/${player.mapperId}`} target="_blank" rel="noreferrer">
{player.mapperId}
</a>
{:else}
{/if}
</dd>
</div>
<div> <div>
<dt>Banned</dt> <dt>Banned</dt>
<dd>{player.banned ? 'Yes' : 'No'}</dd> <dd>{player.banned ? 'Yes' : 'No'}</dd>
@ -151,11 +138,14 @@
<dd>{player.profileSettings?.showAllRatings ? 'Enabled' : 'Disabled'}</dd> <dd>{player.profileSettings?.showAllRatings ? 'Enabled' : 'Disabled'}</dd>
</div> </div>
</dl> </dl>
</div>
</div>
{:else} {:else}
<div class="mt-6 card">
<h2 class="card-title">Player</h2>
<p class="empty">No player profile found for this identity.</p> <p class="empty">No player profile found for this identity.</p>
</div>
{/if} {/if}
</div>
</div>
{/if} {/if}
</section> </section>
@ -199,41 +189,6 @@
text-decoration: underline; text-decoration: underline;
} }
.player-header {
display: flex;
align-items: center;
gap: 1rem;
margin-bottom: 1rem;
}
.player-header img {
width: 64px;
height: 64px;
border-radius: 50%;
object-fit: cover;
border: 2px solid rgba(34, 211, 238, 0.35);
box-shadow: 0 0 18px rgba(34, 211, 238, 0.25);
}
.player-header img.placeholder {
opacity: 0.3;
border-style: dashed;
}
.player-name {
font-size: 1.15rem;
font-weight: 600;
color: rgba(255, 255, 255, 0.95);
}
.player-meta {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
font-size: 0.8rem;
color: rgba(148, 163, 184, 0.75);
}
.empty { .empty {
font-size: 0.85rem; font-size: 0.85rem;
color: rgba(148, 163, 184, 0.7); color: rgba(148, 163, 184, 0.7);

View File

@ -1,4 +1,3 @@
import { redirect } from '@sveltejs/kit';
import { getSession } from '../../lib/server/sessionStore'; import { getSession } from '../../lib/server/sessionStore';
import { PLEB_BEATLEADER_ID } from '../../lib/utils/plebsaber-utils'; import { PLEB_BEATLEADER_ID } from '../../lib/utils/plebsaber-utils';
import type { BeatLeaderPlayerProfile } from '../../lib/utils/plebsaber-utils'; import type { BeatLeaderPlayerProfile } from '../../lib/utils/plebsaber-utils';
@ -8,36 +7,41 @@ const PLAYER_ENDPOINT = 'https://api.beatleader.com/player/';
export const prerender = false; export const prerender = false;
export const load: LayoutServerLoad = async ({ cookies, fetch, url }) => { export const load: LayoutServerLoad = async ({ cookies, fetch }) => {
const session = getSession(cookies); const session = getSession(cookies);
if (!session) {
const pathWithQuery = `${url.pathname}${url.search}` || '/tools';
throw redirect(302, `/auth/beatleader/login?redirect_uri=${encodeURIComponent(pathWithQuery)}`);
}
let player: BeatLeaderPlayerProfile | null = null; let player: BeatLeaderPlayerProfile | null = null;
let adminRank: number | null = null; let adminRank: number | null = null;
let adminPlayer: BeatLeaderPlayerProfile | null = null;
if (session) {
try { try {
const res = await fetch(`${PLAYER_ENDPOINT}${encodeURIComponent(session.beatleaderId)}?stats=true`); const res = await fetch(`${PLAYER_ENDPOINT}${encodeURIComponent(session.beatleaderId)}?stats=true`);
if (res.ok) { if (res.ok) {
const data = (await res.json()) as Record<string, unknown>; const data = (await res.json()) as Record<string, unknown>;
player = { const profile: BeatLeaderPlayerProfile = {
id: typeof data.id === 'string' ? (data.id as string) : session.beatleaderId, id: typeof data.id === 'string' ? (data.id as string) : session.beatleaderId,
name: typeof data.name === 'string' ? (data.name as string) : session.name ?? undefined, name: typeof data.name === 'string' ? (data.name as string) : session.name ?? undefined,
avatar: typeof data.avatar === 'string' ? (data.avatar as string) : session.avatar ?? null, avatar: typeof data.avatar === 'string' ? (data.avatar as string) : session.avatar ?? null,
country: typeof data.country === 'string' ? (data.country as string) : null, country: typeof data.country === 'string' ? (data.country as string) : null,
rank: typeof data.rank === 'number' ? (data.rank as number) : null, rank: typeof data.rank === 'number' ? (data.rank as number) : null,
countryRank: typeof data.countryRank === 'number' ? (data.countryRank as number) : null countryRank: typeof data.countryRank === 'number' ? (data.countryRank as number) : null,
techPp: typeof data.techPp === 'number' ? (data.techPp as number) : null,
accPp: typeof data.accPp === 'number' ? (data.accPp as number) : null,
passPp: typeof data.passPp === 'number' ? (data.passPp as number) : null
}; };
player = profile;
if (session.beatleaderId === PLEB_BEATLEADER_ID) { if (session.beatleaderId === PLEB_BEATLEADER_ID) {
adminRank = typeof data.rank === 'number' ? (data.rank as number) : null; adminRank = typeof data.rank === 'number' ? (data.rank as number) : null;
adminPlayer = profile;
} }
} }
} catch (err) { } catch (err) {
console.error('Failed to fetch BeatLeader profile for tools layout', err); console.error('Failed to fetch BeatLeader profile for tools layout', err);
} }
}
if (adminRank === null) { if (!adminPlayer || adminRank === null) {
try { try {
const adminRes = await fetch(`${PLAYER_ENDPOINT}${encodeURIComponent(PLEB_BEATLEADER_ID)}?stats=true`); const adminRes = await fetch(`${PLAYER_ENDPOINT}${encodeURIComponent(PLEB_BEATLEADER_ID)}?stats=true`);
if (adminRes.ok) { if (adminRes.ok) {
@ -46,12 +50,23 @@ export const load: LayoutServerLoad = async ({ cookies, fetch, url }) => {
if (typeof rankValue === 'number') { if (typeof rankValue === 'number') {
adminRank = rankValue; adminRank = rankValue;
} }
adminPlayer = {
id: typeof adminData.id === 'string' ? (adminData.id as string) : PLEB_BEATLEADER_ID,
name: typeof adminData.name === 'string' ? (adminData.name as string) : undefined,
avatar: typeof adminData.avatar === 'string' ? (adminData.avatar as string) : null,
country: typeof adminData.country === 'string' ? (adminData.country as string) : null,
rank: typeof adminData.rank === 'number' ? (adminData.rank as number) : null,
countryRank: typeof adminData.countryRank === 'number' ? (adminData.countryRank as number) : null,
techPp: typeof adminData.techPp === 'number' ? (adminData.techPp as number) : null,
accPp: typeof adminData.accPp === 'number' ? (adminData.accPp as number) : null,
passPp: typeof adminData.passPp === 'number' ? (adminData.passPp as number) : null
};
} }
} catch (err) { } catch (err) {
console.error('Failed to fetch BeatLeader admin baseline', err); console.error('Failed to fetch BeatLeader admin baseline', err);
} }
} }
return { hasBeatLeaderOAuth: true, player, adminRank }; return { hasBeatLeaderOAuth: Boolean(session), player, adminRank, adminPlayer };
}; };

View File

@ -27,12 +27,13 @@
leaderboardId?: string; leaderboardId?: string;
}; };
export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null }; export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null; adminPlayer: BeatLeaderPlayerProfile | null };
const requirement = TOOL_REQUIREMENTS['beatleader-compare']; const requirement = TOOL_REQUIREMENTS['beatleader-compare'];
$: playerProfile = data?.player ?? null; $: playerProfile = data?.player ?? null;
$: adminRank = data?.adminRank ?? null; $: adminRank = data?.adminRank ?? null;
$: adminPlayer = data?.adminPlayer ?? null;
let playerA = ''; let playerA = '';
let playerB = ''; let playerB = '';
@ -199,7 +200,7 @@
<h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Compare Players</h1> <h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Compare Players</h1>
<p class="mt-2 text-muted">Maps Player A has played that Player B hasn't — configurable lookback.</p> <p class="mt-2 text-muted">Maps Player A has played that Player B hasn't — configurable lookback.</p>
<HasToolAccess player={playerProfile} requirement={requirement} {adminRank}> <HasToolAccess player={playerProfile} requirement={requirement} {adminRank} adminPlayer={adminPlayer}>
<PlayerCompareForm bind:playerA bind:playerB {loading} hasResults={results.length > 0} oncompare={onCompare}> <PlayerCompareForm bind:playerA bind:playerB {loading} hasResults={results.length > 0} oncompare={onCompare}>
<svelte:fragment slot="extra-buttons"> <svelte:fragment slot="extra-buttons">
{#if results.length > 0} {#if results.length > 0}

View File

@ -39,12 +39,13 @@
leaderboardId?: string; leaderboardId?: string;
}; };
export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null }; export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null; adminPlayer: BeatLeaderPlayerProfile | null };
const requirement = TOOL_REQUIREMENTS['beatleader-headtohead']; const requirement = TOOL_REQUIREMENTS['beatleader-headtohead'];
$: playerProfile = data?.player ?? null; $: playerProfile = data?.player ?? null;
$: adminRank = data?.adminRank ?? null; $: adminRank = data?.adminRank ?? null;
$: adminPlayer = data?.adminPlayer ?? null;
let playerA = ''; let playerA = '';
let playerB = ''; let playerB = '';
@ -294,7 +295,7 @@
<h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Head-to-Head</h1> <h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Head-to-Head</h1>
<p class="mt-2 text-muted">Paginated head-to-head results on the same map and difficulty.</p> <p class="mt-2 text-muted">Paginated head-to-head results on the same map and difficulty.</p>
<HasToolAccess player={playerProfile} requirement={requirement} {adminRank}> <HasToolAccess player={playerProfile} requirement={requirement} {adminRank} adminPlayer={adminPlayer}>
<PlayerCompareForm bind:playerA bind:playerB {loading} hasResults={items.length > 0} oncompare={onCompare} /> <PlayerCompareForm bind:playerA bind:playerB {loading} hasResults={items.length > 0} oncompare={onCompare} />
{#if errorMsg} {#if errorMsg}

View File

@ -50,12 +50,13 @@
mapper?: string; mapper?: string;
}; };
export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null }; export let data: { player: BeatLeaderPlayerProfile | null; adminRank: number | null; adminPlayer: BeatLeaderPlayerProfile | null };
const requirement = TOOL_REQUIREMENTS['beatleader-playlist-gap']; const requirement = TOOL_REQUIREMENTS['beatleader-playlist-gap'];
$: playerProfile = data?.player ?? null; $: playerProfile = data?.player ?? null;
$: adminRank = data?.adminRank ?? null; $: adminRank = data?.adminRank ?? null;
$: adminPlayer = data?.adminPlayer ?? null;
let playerId = ''; let playerId = '';
let selectedFileName: string | null = null; let selectedFileName: string | null = null;
@ -356,7 +357,7 @@
<h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Playlist Gap</h1> <h1 class="font-display text-3xl sm:text-4xl">BeatLeader: Playlist Gap</h1>
<p class="mt-2 text-muted">Upload a .bplist and enter a player ID to find songs they have not played.</p> <p class="mt-2 text-muted">Upload a .bplist and enter a player ID to find songs they have not played.</p>
<HasToolAccess player={playerProfile} requirement={requirement} {adminRank}> <HasToolAccess player={playerProfile} requirement={requirement} {adminRank} adminPlayer={adminPlayer}>
<form class="mt-6 grid gap-4 sm:grid-cols-2 lg:grid-cols-3 items-end" on:submit|preventDefault={onAnalyze}> <form class="mt-6 grid gap-4 sm:grid-cols-2 lg:grid-cols-3 items-end" on:submit|preventDefault={onAnalyze}>
<div class="sm:col-span-2 lg:col-span-2"> <div class="sm:col-span-2 lg:col-span-2">
<label class="block text-sm text-muted">Playlist file (.bplist) <label class="block text-sm text-muted">Playlist file (.bplist)