Split Beat Saber plugin agent skills
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# Linux BSIPA Build Reference
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## Source Notes
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This workflow comes from `/home/pleb/ops/beatsaber/setlist/docs/pc-modding.md` and `/home/pleb/ops/beatsaber/setlist/docs/bootstrap.md`. Prefer those local files and local clones under `~/src` over web copies when deeper reference material is needed.
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## Toolchain
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- PC BSIPA plugins are usually .NET Framework `net472` class libraries.
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- Linux `dotnet` SDK 6+ can build them because output DLLs are platform-agnostic CIL loaded by Beat Saber under Proton.
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- `BeatSaberModdingTools.Tasks` supplies the MSBuild targets normally driven by Visual Studio/Rider BSMT extensions.
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- On this host, `dotnet --list-sdks` should show a usable SDK. NuGet is available for package inspection.
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## Game References
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Point `BeatSaberDir` at a modded BSManager instance containing:
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```text
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Beat Saber.exe
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Beat Saber_Data/Managed/
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IPA/
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Libs/
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Plugins/
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winhttp.dll
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```
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Preferred local managed instance root:
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```text
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/home/pleb/.local/share/BSManager/BSInstances/<version>
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```
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Windows mirror root:
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```text
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/home/pleb/Windows/Users/pleb/BSManager/BSInstances/<version>
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```
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Use `BeatSaberVersion.txt` for the exact game version. The manifest `gameVersion` normally uses the `major.minor.patch` prefix, not the build suffix.
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## Project Configuration
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Prefer machine-local configuration in `<Project>.csproj.user`:
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```xml
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<Project>
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<PropertyGroup>
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<BeatSaberDir>/home/pleb/.local/share/BSManager/BSInstances/1.40.8</BeatSaberDir>
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</PropertyGroup>
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</Project>
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```
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Some projects use `LocalRefsDir` and set:
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```xml
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<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
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```
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For those, pass `-p:LocalRefsDir=/path/to/instance` or add a local `.csproj.user` property if the project imports it.
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When changing a project file for Linux portability, prefer the smallest explicit fix:
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- Add `Microsoft.NETFramework.ReferenceAssemblies.net472` when MSBuild reports missing .NET Framework reference assemblies.
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- Set or pass `DisableCopyToPlugins=True` for artifact-only builds.
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- Keep hint paths rooted at `$(BeatSaberDir)` where possible.
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- Do not add broad multi-version compatibility logic unless requested.
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## Build Commands
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From the plugin checkout:
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```bash
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dotnet restore <solution-or-project>
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dotnet build <solution-or-project> -c Release -p:DisableCopyToPlugins=True
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```
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For a Debug smoke build:
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```bash
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dotnet build <solution-or-project> -c Debug -p:DisableCopyToPlugins=True
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```
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Expected outputs:
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```text
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bin/Debug/<Plugin>.dll
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bin/Release/<Plugin>.dll
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bin/Release/zip/<Plugin>-<version>.zip
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bin/<Configuration>/Artifact/Plugins/<Plugin>.dll
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```
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The exact layout depends on BSMT version and project customization.
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## BSMT Copy Behavior
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`BeatSaberModdingTools.Tasks` may copy built DLLs into the game directory. On Unix hosts, its process check can behave differently and some projects add a custom target to copy into `<BeatSaberDir>/Plugins/`.
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For builds that should not alter a live instance, pass both property names; different BSMT projects/targets surface different copy switches:
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```bash
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-p:DisableCopyToPlugins=True -p:DisableCopyToGame=True
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```
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If the purpose is to install the built artifact, copy it into plugin-helper's state downloads and use `plugin-helper plan/apply`, or follow `docs/SMOKETEST.md` for intentional live validation.
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## Common Reference Failures
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- `MSB3644` or missing `.NETFramework,Version=v4.7.2` reference assemblies: add `Microsoft.NETFramework.ReferenceAssemblies.net472`.
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- Missing game assemblies such as `Main.dll`, `HMUI.dll`, `UnityEngine.CoreModule.dll`: `BeatSaberDir` is wrong or incomplete.
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- Missing mod dependencies such as `BSML.dll`, `SongCore.dll`, `SiraUtil.dll`, `BeatSaberPlaylistsLib.dll`: install or point at an instance containing those plugins, or fetch the dependency DLL from its verified release only when appropriate.
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- `IPA.Loader.dll` missing: BSIPA is not bootstrapped in that instance.
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## Artifact Handoff To plugin-helper
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For a built plugin DLL intended for a managed instance:
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```bash
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mkdir -p .state/instances/<instance>/downloads/<plugin-id>
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cp <checkout>/<path>/bin/Release/<Plugin>.dll .state/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
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sha256sum .state/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
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```
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Then update registry/lock data only if the user asked to manage/install the artifact, and use:
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```bash
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PYTHONPATH=src python -m plugin_helper --state-dir .state check --instance <instance>
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PYTHONPATH=src python -m plugin_helper --state-dir .state plan --instance <instance> --plugin <plugin-id>
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PYTHONPATH=src python -m plugin_helper --state-dir .state apply <plan-path>
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```
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Inspect the generated plan before applying.
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