Use plugin-helper profiles in builder skill
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
---
|
||||
name: beatsaber-plugin-builder
|
||||
description: Build, test-compile, or package Beat Saber PC BSIPA plugin source on Linux from local checkouts, GitHub branches, or pull requests. Use when asked to build a Beat Saber plugin, compile a plugin PR, produce a DLL/zip artifact, configure BeatSaberDir/local refs for dotnet builds, or diagnose Linux build failures for net472 BSIPA projects.
|
||||
description: Build, test-compile, or package Beat Saber PC BSIPA plugin source on Linux from local checkouts, GitHub branches, or pull requests. Use when asked to build a Beat Saber plugin, compile a plugin PR, produce a DLL/zip artifact, configure BeatSaberDir/local refs for dotnet builds, or diagnose Linux build failures for .NET Framework BSIPA projects.
|
||||
---
|
||||
|
||||
# Build Beat Saber Plugin
|
||||
# Beat Saber Plugin Builder
|
||||
|
||||
Use this skill to compile PC BSIPA plugin projects on this Linux host, especially from the `plugin-helper` repo. The workflow is adapted from the Setlist repo's Linux/Cursor build notes.
|
||||
|
||||
@@ -16,18 +16,25 @@ For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-b
|
||||
```bash
|
||||
pwd
|
||||
git status --short
|
||||
sed -n '1,220p' plugin-helper.local.toml
|
||||
```
|
||||
|
||||
In `plugin-helper`, run commands from repo root and keep temporary source checkouts under `.state/build/<name>` unless the user asks for another location. Do not disturb unrelated dirty files.
|
||||
In `plugin-helper`, run commands from repo root. Treat
|
||||
`plugin-helper.local.toml` as the source of truth for profile
|
||||
`instances_root` and `state_dir` values, and keep temporary source checkouts
|
||||
under the chosen profile's `state_dir` such as
|
||||
`<state_dir>/build/<name>`. Do not disturb unrelated dirty files.
|
||||
|
||||
2. Resolve source.
|
||||
|
||||
For a GitHub PR, clone or reuse a checkout under `.state/build`, add/fetch the upstream remote if needed, and check out the PR head:
|
||||
For a GitHub PR, clone or reuse a checkout under the selected profile's
|
||||
`<state_dir>/build`, add/fetch the upstream remote if needed, and check out
|
||||
the PR head:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/<owner>/<repo>.git .state/build/<name>
|
||||
git -C .state/build/<name> fetch origin pull/<pr>/head:pr-<pr>
|
||||
git -C .state/build/<name> checkout pr-<pr>
|
||||
git clone https://github.com/<owner>/<repo>.git <state_dir>/build/<name>
|
||||
git -C <state_dir>/build/<name> fetch origin pull/<pr>/head:pr-<pr>
|
||||
git -C <state_dir>/build/<name> checkout pr-<pr>
|
||||
```
|
||||
|
||||
If the PR is from a fork and the repo already has a fork remote, preserve it. Never overwrite local source changes without explicit approval.
|
||||
@@ -43,14 +50,19 @@ For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-b
|
||||
|
||||
4. Choose Beat Saber references.
|
||||
|
||||
Prefer a BSManager instance matching the plugin or manifest `gameVersion`. Common local roots:
|
||||
Prefer a BSManager instance matching the plugin or manifest `gameVersion`.
|
||||
Read `plugin-helper.local.toml` and select the intended profile, then use
|
||||
that profile's `instances_root` and matching `state_dir` instead of
|
||||
searching default BSManager paths manually:
|
||||
|
||||
```text
|
||||
/home/pleb/.local/share/BSManager/BSInstances/<version>
|
||||
/home/pleb/Windows/Users/pleb/BSManager/BSInstances/<version>
|
||||
```bash
|
||||
PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> instances
|
||||
```
|
||||
|
||||
Use a local `.csproj.user` or MSBuild properties rather than committing machine paths. For test builds, pass `-p:DisableCopyToPlugins=True` and, for BSMT projects that expose it, `-p:DisableCopyToGame=True` so compilation does not mutate the game install.
|
||||
Use a local `.csproj.user` or MSBuild properties rather than committing
|
||||
machine paths. For test builds, pass `-p:DisableCopyToPlugins=True` and, for
|
||||
BSMT projects that expose it, `-p:DisableCopyToGame=True` so compilation
|
||||
does not mutate the game install.
|
||||
|
||||
5. Restore and build.
|
||||
|
||||
@@ -61,9 +73,25 @@ For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-b
|
||||
dotnet build <solution-or-project> -c Release -p:DisableCopyToPlugins=True -p:DisableCopyToGame=True
|
||||
```
|
||||
|
||||
If the project lacks .NET Framework reference assemblies on Linux, add or pass `Microsoft.NETFramework.ReferenceAssemblies.net472` as described in the reference file.
|
||||
If the project lacks .NET Framework reference assemblies on Linux, add or
|
||||
pass the package matching the project's target framework, usually
|
||||
`Microsoft.NETFramework.ReferenceAssemblies.net48` for current BSIPA
|
||||
projects, as described in the reference file.
|
||||
|
||||
6. Collect artifacts.
|
||||
6. Verify Beat Saber API changes before patching gameplay code.
|
||||
|
||||
When a Beat Saber upgrade breaks a type/member reference, first determine
|
||||
whether the API moved assemblies before substituting another type. Inspect
|
||||
the target game DLLs and nearby mod sources:
|
||||
|
||||
```bash
|
||||
strings "<BeatSaberDir>/Beat Saber_Data/Managed/Main.dll" | rg 'TypeOrMemberName'
|
||||
strings "<BeatSaberDir>/Beat Saber_Data/Managed/HMLib.dll" | rg 'TypeOrMemberName'
|
||||
ilspycmd -t TypeName "<BeatSaberDir>/Beat Saber_Data/Managed/Main.dll" | sed -n '1,220p'
|
||||
rg -n 'TypeOrMemberName|NearbyConcept' ~/src/<owner>/<repo> ~/src/Auros/SiraUtil ~/src/nike4613/BeatSaber-IPA-Reloaded
|
||||
```
|
||||
|
||||
7. Collect artifacts.
|
||||
|
||||
Find produced DLLs and release zips:
|
||||
|
||||
@@ -71,23 +99,27 @@ For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-b
|
||||
find <checkout> -path '*/bin/*' \( -name '*.dll' -o -name '*.zip' \) -print
|
||||
```
|
||||
|
||||
Verify the DLL name, version, and manifest. If the result is meant for `plugin-helper`, place a copy under `.state/instances/<instance>/downloads/<plugin-id>/` and use the helper plan/apply workflow rather than hand-copying into a BSManager instance.
|
||||
Verify the DLL name, version, and manifest. If the result is meant for
|
||||
`plugin-helper`, place a copy under
|
||||
`<state_dir>/instances/<instance>/downloads/<plugin-id>/` for the selected
|
||||
profile and use the helper plan/apply workflow rather than hand-copying into
|
||||
a BSManager instance.
|
||||
|
||||
7. Validate.
|
||||
8. Validate.
|
||||
|
||||
For skill edits inside this repo, run:
|
||||
|
||||
```bash
|
||||
python /home/pleb/.codex/skills/.system/skill-creator/scripts/quick_validate.py .agents/skills/beatsaber-plugin-builder
|
||||
PYTHONPATH=src python -m compileall -q src tests
|
||||
PYTHONPATH=src python -m unittest discover -s tests
|
||||
PYTHONPATH=src .venv/bin/python -m compileall -q src tests
|
||||
PYTHONPATH=src .venv/bin/python -m unittest discover -s tests
|
||||
```
|
||||
|
||||
For a plugin build, at minimum report the exact `dotnet build` result and artifact paths. For live game validation, use `docs/SMOKETEST.md` and tear down Beat Saber processes afterward.
|
||||
|
||||
## Failure Triage
|
||||
|
||||
- Missing `Microsoft.NETFramework.ReferenceAssemblies`: add the net472 reference-assemblies package or pass an equivalent MSBuild/package restore fix.
|
||||
- Missing `Microsoft.NETFramework.ReferenceAssemblies`: add the package matching the target framework, usually `Microsoft.NETFramework.ReferenceAssemblies.net48` for current projects, or pass an equivalent MSBuild/package restore fix.
|
||||
- Missing `Main.dll`, `HMUI.dll`, `IPA.Loader.dll`, `BSML.dll`, `SongCore.dll`, or similar: `BeatSaberDir` points at the wrong/unmodded instance, or dependencies are absent from `Plugins/`/`Libs/`.
|
||||
- BSMT copies to `IPA/Pending` or `Plugins` during build: rebuild with `-p:DisableCopyToPlugins=True -p:DisableCopyToGame=True` unless the user explicitly wants deployment.
|
||||
- NuGet package restore fails because a source is missing: inspect `NuGet.config` and installed package sources; use repo-local configuration where possible.
|
||||
|
||||
@@ -6,7 +6,8 @@ This workflow comes from `/home/pleb/ops/beatsaber/setlist/docs/pc-modding.md` a
|
||||
|
||||
## Toolchain
|
||||
|
||||
- PC BSIPA plugins are usually .NET Framework `net472` class libraries.
|
||||
- PC BSIPA plugins are .NET Framework class libraries; current projects
|
||||
commonly target `net48`, while older projects may still target `net472`.
|
||||
- Linux `dotnet` SDK 6+ can build them because output DLLs are platform-agnostic CIL loaded by Beat Saber under Proton.
|
||||
- `BeatSaberModdingTools.Tasks` supplies the MSBuild targets normally driven by Visual Studio/Rider BSMT extensions.
|
||||
- On this host, `dotnet --list-sdks` should show a usable SDK. NuGet is available for package inspection.
|
||||
@@ -24,16 +25,13 @@ Plugins/
|
||||
winhttp.dll
|
||||
```
|
||||
|
||||
Preferred local managed instance root:
|
||||
In `plugin-helper`, prefer the profile selected from
|
||||
`plugin-helper.local.toml` as the source of truth for the managed instance root
|
||||
and state directory:
|
||||
|
||||
```text
|
||||
/home/pleb/.local/share/BSManager/BSInstances/<version>
|
||||
```
|
||||
|
||||
Windows mirror root:
|
||||
|
||||
```text
|
||||
/home/pleb/Windows/Users/pleb/BSManager/BSInstances/<version>
|
||||
```bash
|
||||
sed -n '1,220p' plugin-helper.local.toml
|
||||
PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> instances
|
||||
```
|
||||
|
||||
Use `BeatSaberVersion.txt` for the exact game version. The manifest `gameVersion` normally uses the `major.minor.patch` prefix, not the build suffix.
|
||||
@@ -45,7 +43,7 @@ Prefer machine-local configuration in `<Project>.csproj.user`:
|
||||
```xml
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<BeatSaberDir>/home/pleb/.local/share/BSManager/BSInstances/1.40.8</BeatSaberDir>
|
||||
<BeatSaberDir>/path/from/selected/profile/instances_root/1.44.1</BeatSaberDir>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
```
|
||||
@@ -60,7 +58,10 @@ For those, pass `-p:LocalRefsDir=/path/to/instance` or add a local `.csproj.user
|
||||
|
||||
When changing a project file for Linux portability, prefer the smallest explicit fix:
|
||||
|
||||
- Add `Microsoft.NETFramework.ReferenceAssemblies.net472` when MSBuild reports missing .NET Framework reference assemblies.
|
||||
- Add the `Microsoft.NETFramework.ReferenceAssemblies.*` package matching the
|
||||
project target framework, usually `Microsoft.NETFramework.ReferenceAssemblies.net48`
|
||||
for current projects, when MSBuild reports missing .NET Framework reference
|
||||
assemblies.
|
||||
- Set or pass `DisableCopyToPlugins=True` for artifact-only builds.
|
||||
- Keep hint paths rooted at `$(BeatSaberDir)` where possible.
|
||||
- Do not add broad multi-version compatibility logic unless requested.
|
||||
@@ -105,7 +106,9 @@ If the purpose is to install the built artifact, copy it into plugin-helper's st
|
||||
|
||||
## Common Reference Failures
|
||||
|
||||
- `MSB3644` or missing `.NETFramework,Version=v4.7.2` reference assemblies: add `Microsoft.NETFramework.ReferenceAssemblies.net472`.
|
||||
- `MSB3644` or missing `.NETFramework,Version=v4.x` reference assemblies: add
|
||||
the matching `Microsoft.NETFramework.ReferenceAssemblies.*` package, usually
|
||||
`Microsoft.NETFramework.ReferenceAssemblies.net48` for current projects.
|
||||
- Missing game assemblies such as `Main.dll`, `HMUI.dll`, `UnityEngine.CoreModule.dll`: `BeatSaberDir` is wrong or incomplete.
|
||||
- Missing mod dependencies such as `BSML.dll`, `SongCore.dll`, `SiraUtil.dll`, `BeatSaberPlaylistsLib.dll`: install or point at an instance containing those plugins, or fetch the dependency DLL from its verified release only when appropriate.
|
||||
- `IPA.Loader.dll` missing: BSIPA is not bootstrapped in that instance.
|
||||
@@ -115,17 +118,17 @@ If the purpose is to install the built artifact, copy it into plugin-helper's st
|
||||
For a built plugin DLL intended for a managed instance:
|
||||
|
||||
```bash
|
||||
mkdir -p .state/instances/<instance>/downloads/<plugin-id>
|
||||
cp <checkout>/<path>/bin/Release/<Plugin>.dll .state/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
|
||||
sha256sum .state/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
|
||||
mkdir -p <state_dir>/instances/<instance>/downloads/<plugin-id>
|
||||
cp <checkout>/<path>/bin/Release/<Plugin>.dll <state_dir>/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
|
||||
sha256sum <state_dir>/instances/<instance>/downloads/<plugin-id>/<Plugin>.dll
|
||||
```
|
||||
|
||||
Then update registry/lock data only if the user asked to manage/install the artifact, and use:
|
||||
|
||||
```bash
|
||||
PYTHONPATH=src python -m plugin_helper --state-dir .state check --instance <instance>
|
||||
PYTHONPATH=src python -m plugin_helper --state-dir .state plan --instance <instance> --plugin <plugin-id>
|
||||
PYTHONPATH=src python -m plugin_helper --state-dir .state apply <plan-path>
|
||||
PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> check --instance <instance>
|
||||
PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> plan --instance <instance> --plugin <plugin-id>
|
||||
PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> apply <plan-path>
|
||||
```
|
||||
|
||||
Inspect the generated plan before applying.
|
||||
|
||||
@@ -3,7 +3,7 @@ name: beatsaber-plugin-manager
|
||||
description: Install or update a Beat Saber plugin in the plugin-helper repo by using the local helper workflow. Use when the user asks to add, install, update, bump, lock, bootstrap BSIPA, or manage a Beat Saber plugin release for a BSManager instance. Prefer upstream GitHub release artifacts for normal plugins; use BeatMods primarily as compatibility/dependency metadata, with CDN artifacts only for inaccessible upstream assets, BeatMods-only packages, or framework/library dependencies.
|
||||
---
|
||||
|
||||
# Install Beat Saber Plugin
|
||||
# Beat Saber Plugin Installer
|
||||
|
||||
Use the repository's own `plugin-helper` commands to manage plugins for BSManager instances whenever the helper supports the operation.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user