--- name: beatsaber-plugin-builder description: Build, test-compile, or package Beat Saber PC BSIPA plugin source on Linux from local checkouts, GitHub branches, or pull requests. Use when asked to build a Beat Saber plugin, compile a plugin PR, produce a DLL/zip artifact, configure BeatSaberDir/local refs for dotnet builds, or diagnose Linux build failures for net472 BSIPA projects. --- # Build Beat Saber Plugin Use this skill to compile PC BSIPA plugin projects on this Linux host, especially from the `plugin-helper` repo. The workflow is adapted from the Setlist repo's Linux/Cursor build notes. For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-bsipa-build.md) when you need to configure a project, fix missing references, package artifacts, or explain a failure. ## Core Workflow 1. Confirm context. ```bash pwd git status --short ``` In `plugin-helper`, run commands from repo root and keep temporary source checkouts under `.state/build/` unless the user asks for another location. Do not disturb unrelated dirty files. 2. Resolve source. For a GitHub PR, clone or reuse a checkout under `.state/build`, add/fetch the upstream remote if needed, and check out the PR head: ```bash git clone https://github.com//.git .state/build/ git -C .state/build/ fetch origin pull//head:pr- git -C .state/build/ checkout pr- ``` If the PR is from a fork and the repo already has a fork remote, preserve it. Never overwrite local source changes without explicit approval. 3. Inspect build shape. ```bash find -maxdepth 3 -name '*.sln' -o -name '*.csproj' -o -name 'manifest.json' -o -name 'Directory.Build.props' sed -n '1,240p' .csproj ``` Note target framework, `BeatSaberDir`, `LocalRefsDir`, package references, and whether `DisableCopyToPlugins` is already set. 4. Choose Beat Saber references. Prefer a BSManager instance matching the plugin or manifest `gameVersion`. Common local roots: ```text /home/pleb/.local/share/BSManager/BSInstances/ /home/pleb/Windows/Users/pleb/BSManager/BSInstances/ ``` Use a local `.csproj.user` or MSBuild properties rather than committing machine paths. For test builds, pass `-p:DisableCopyToPlugins=True` and, for BSMT projects that expose it, `-p:DisableCopyToGame=True` so compilation does not mutate the game install. 5. Restore and build. Prefer the solution when present; otherwise build the plugin `.csproj`: ```bash dotnet restore dotnet build -c Release -p:DisableCopyToPlugins=True -p:DisableCopyToGame=True ``` If the project lacks .NET Framework reference assemblies on Linux, add or pass `Microsoft.NETFramework.ReferenceAssemblies.net472` as described in the reference file. 6. Collect artifacts. Find produced DLLs and release zips: ```bash find -path '*/bin/*' \( -name '*.dll' -o -name '*.zip' \) -print ``` Verify the DLL name, version, and manifest. If the result is meant for `plugin-helper`, place a copy under `.state/instances//downloads//` and use the helper plan/apply workflow rather than hand-copying into a BSManager instance. 7. Validate. For skill edits inside this repo, run: ```bash python /home/pleb/.codex/skills/.system/skill-creator/scripts/quick_validate.py .agents/skills/beatsaber-plugin-builder PYTHONPATH=src python -m compileall -q src tests PYTHONPATH=src python -m unittest discover -s tests ``` For a plugin build, at minimum report the exact `dotnet build` result and artifact paths. For live game validation, use `docs/SMOKETEST.md` and tear down Beat Saber processes afterward. ## Failure Triage - Missing `Microsoft.NETFramework.ReferenceAssemblies`: add the net472 reference-assemblies package or pass an equivalent MSBuild/package restore fix. - Missing `Main.dll`, `HMUI.dll`, `IPA.Loader.dll`, `BSML.dll`, `SongCore.dll`, or similar: `BeatSaberDir` points at the wrong/unmodded instance, or dependencies are absent from `Plugins/`/`Libs/`. - BSMT copies to `IPA/Pending` or `Plugins` during build: rebuild with `-p:DisableCopyToPlugins=True -p:DisableCopyToGame=True` unless the user explicitly wants deployment. - NuGet package restore fails because a source is missing: inspect `NuGet.config` and installed package sources; use repo-local configuration where possible. - API compile errors from a PR: inspect the target game/dependency versions before changing code. Prefer one target version rather than compatibility branches unless the user asks for multi-version support.