# plugin-helper Roadmap This roadmap tracks ideas that are useful but not part of the first safe CLI slice. ## Current Direction The initial tool should stay conservative: - Python owns instance discovery, dry-run plans, activation, install state, uninstall, and `UserData` backups. - Release assets are selected through registry and lockfile data. - Prefer upstream GitHub release artifacts for normal plugins. Use BeatMods as compatibility/dependency metadata, and as an artifact source only for inaccessible upstream artifacts, BeatMods-only packages, or framework/library dependencies. - Mutating operations apply an explicit plan and record exact file hashes. - Nix packages `plugin-helper`, but does not directly manage the mutable Beat Saber tree. This works well while Beat Saber is still launched from a Windows install or a mounted Windows filesystem. ## Future: Nix-Orchestrated Plugin Sets Once Beat Saber is running on Linux through Steam Proton, it may make sense to let Nix orchestrate the plugin payload itself. The core idea: ```text Nix flake / plugin set fetch exact GitHub release assets verify hashes unpack and normalize Plugins/, Libs/, IPA/Pending/ produce /nix/store/...-beatsaber-plugins-/ plugin-helper run nix build .#pluginSets. compare the resulting tree to the target Beat Saber instance create a normal dry-run plan copy or link files into the instance record activation state ``` In that model, the plugin folder effectively gets a reproducible lock: - `flake.lock` pins Nix inputs. - A plugin-set definition pins plugin repositories, tags, release assets, and hashes. - The generated Nix output is a canonical, immutable plugin tree for one Beat Saber version. - `plugin-helper` remains the safety layer around activation and rollback. ## Why Wait For Proton For the current dual-boot Windows path, a pure Nix-store plugin tree is awkward: - Windows cannot use `/nix/store` paths directly. - Linux symlinks inside a mounted Windows filesystem may not behave the way native Windows Beat Saber expects. - Some plugins may create or expect colocated mutable files. When running through Proton on Linux, Nix-store outputs and symlink activation become much more practical. Even then, `copy` mode should remain available for plugins that expect writable colocated files. ## Activation Modes A future Nix-backed planner should support at least these activation modes: - `copy`: materialize files into the Beat Saber instance. Best compatibility, including mounted Windows trees. - `symlink`: link plugin files from the Nix output. Best reproducibility and cleanup on Linux/Proton. - `materialize`: link immutable files where safe and copy known-mutable files. All modes should still produce the same kind of explicit plan before applying. ## Proposed Milestones 1. Keep the Python safety harness stable: scan, plan, apply, uninstall, and backups. 2. Model BSIPA bootstrap as a first-class install phase, preferring upstream GitHub release artifacts while preserving BeatMods `zipHash`/version metadata when used for verification or fallback. 3. Resolve BeatMods dependency closures by mod-version id for verified mods before ordinary batch planning, but keep artifact sourcing GitHub-preferred. 4. Model one real plugin end to end with the current TOML lockfile and local asset planning. 5. Add a Nix function that fetches and unpacks one locked plugin asset into a normalized tree. 6. Generate a full plugin-set derivation for one Beat Saber version. 7. Teach `plugin-helper plan` to compare a Nix output tree against an instance. 8. Add `--activation-mode copy|symlink|materialize`. 9. Move compatibility and dependency metadata toward shared data that both Python and Nix can consume. ## Warning Follow-Ups From 1.44.1 Bootstrap The first 1.44.1 BSIPA/SongCore smoketest worked, but it produced warnings worth tracking separately from install success: - BSML, SiraUtil, and SongCore have older target game-version metadata even though BeatMods verifies the selected releases for 1.44.1. Decide whether plugin-helper should treat BeatMods verification as a compatibility override. - The first bootstrap used BeatMods CDN artifacts for speed. BSIPA, BSML, and SiraUtil have now been matched to byte-identical upstream GitHub release assets. SongCore remains a BeatMods CDN fallback because the BeatMods preferred repo `Kylemc1413/SongCore` currently exposes no matching 3.16.0 GitHub release asset. - BSML reports missing Windows fonts under Proton. This is likely cosmetic, but may affect Unicode text rendering in mod UI. - SongCore warns that `Beat Saber_Data/CustomWIPLevels/Cache` has no `Info.dat`. Either create the expected cache directory shape or classify this warning as harmless. - SongCore could not read the audio rate for the built-in `Magic.wav` custom level and approximated duration from map length. Check whether this is a bundled-song oddity or a broader audio metadata issue. - The smoketest launcher can leave Beat Saber running after timeout. Prefer explicit teardown and consider a helper command that starts, watches logs, and kills the process tree deterministically. ## Open Questions - Should the human-edited source of truth be TOML, Nix, or TOML that generates Nix? - How should plugin-specific unpack rules be represented without making Nix expressions too noisy? - Which plugin files are known to need mutability after install? - Should the Nix output include BSIPA itself, or continue assuming BSIPA is provided by the game instance manager? - How should updates be proposed: Python querying GitHub, Nix update scripts, or both?