5.4 KiB
Beat Saber Smoketest Workflow
Use this workflow after installing or removing a plugin batch. It is adapted from the Setlist repo's working Proton/BSManager smoketest notes.
The routine smoketest should be short: about 20 seconds wall time for launch, menu/UI initialization, and log check, followed by immediate teardown. If expected plugin log lines do not appear inside that window, treat that as a failure to investigate instead of repeatedly stretching the timeout.
Preconditions
- Run from the target BSManager instance directory, for example:
cd "$HOME/.local/share/BSManager/BSInstances/1.44.1"
- The instance should contain BSIPA (
IPA/,IPA.exe,winhttp.dll, andPlugins/). - If those files are absent, the run can still produce Unity
Player.logoutput, but it will not produceLogs/_latest.logor any IPA plugin-loading evidence. Runplugin-helper bootstrap --instance <version>before using this workflow to validate plugins. - On Plasma + Wayland, the shell needs working desktop session variables:
DISPLAY,WAYLAND_DISPLAY, andXDG_RUNTIME_DIR. If the IDE terminal is missing them, copy values from the logged-in desktop session.
Launch
Run the Proton launch in the foreground with a short watchdog. Backgrounding
the Proton launch itself from an IDE terminal has been observed to exit early
before Beat Saber writes useful _latest.log lines.
Important: timeout may stop the launcher wrapper without killing the full
Beat Saber/Proton process tree. Prefer a watchdog that sleeps for the smoke
window and then kills the game process by name.
export SteamAppId=620980 SteamOverlayGameId=620980 SteamGameId=620980
export WINEDLLOVERRIDES='winhttp=n,b'
export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/BSManager/SharedContent/compatdata"
export STEAM_COMPAT_INSTALL_PATH="$PWD"
export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam"
export STEAM_COMPAT_APP_ID=620980
export SteamEnv=1
export OXR_PARALLEL_VIEWS=1
(
sleep 20
pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
sleep 2
pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
) &
smoke_watchdog_pid=$!
trap 'kill "$smoke_watchdog_pid" 2>/dev/null || true' EXIT
steam-run "$HOME/.local/share/Steam/steamapps/common/Proton - Experimental/proton" \
run "$PWD/Beat Saber.exe" --no-yeet fpfc 2>&1 | tee /tmp/bs-smoke.log
wait "$smoke_watchdog_pid" 2>/dev/null || true
trap - EXIT
Useful launch arguments:
| Argument | Use |
|---|---|
--verbose |
Opens the BSIPA console window. |
--debug |
Promotes debug logs to console output. |
--trace |
Enables very noisy BSIPA/internal traces. |
fpfc |
First-Person Flying Controller, useful for non-VR menu testing. |
--auto_play |
Built-in autoplayer for gameplay checks. |
Log Checks
In another terminal, or immediately after the launch returns:
tail -F Logs/_latest.log
For a batch install, check for:
- BSIPA startup reaches plugin loading.
- the expected plugin names and versions appear in
Logs/_latest.log. - there are no missing assembly or dependency-resolution failures.
- there are no repeated unhandled exceptions from newly installed plugins.
- the game reaches the main menu.
After the first successful launch, plugin-helper bootstrap-check --instance <version> should pass. Ordinary plugin plans for lockfiles that include BSIPA
depend on that recorded bootstrap state and the latest IPA log.
For Setlist specifically:
grep Setlist Logs/_latest.log
Expected Setlist signals include platformUserId=..., playlist lines with
hasSyncUrl=..., and beatLeaderOwnerConfirmed=.... When testing real playlist
sync, adding a map to an owned BeatLeader-synced playlist should log an HTTP
success line.
Teardown
When the expected log lines are present before the watchdog fires, stop Beat Saber immediately from a second terminal instead of waiting for the smoke window to expire.
pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
sleep 2
pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
The bracketed pattern avoids matching the shell command that is running the cleanup. If Beat Saber still remains open, close the game window manually and then check for leftovers:
ps -eo pid,ppid,stat,comm,args | rg -i '[B]eat Saber|[P]roton.*Beat Saber|[w]ineserver|[s]team-run'
If the smoketest fails, kill leftover Beat Saber, Wine, or Proton processes
before retrying, then inspect /tmp/bs-smoke.log, Unity Player.log in the
Proton compatdata, and the timestamped files under Logs/.
Plugin Development Notes From Setlist
These are relevant when plugin-helper installs locally built personal plugins.
- PC BSIPA plugins are .NET Framework class libraries loaded by BSIPA. Linux
dotnet buildoutput is CIL and can be loaded by the Proton game instance. - BSMT-style builds may copy the DLL directly into
<BeatSaberDir>/Plugins/; use-p:DisableCopyToPlugins=Truewhen a build should not mutate the game tree. BeatSaberDirin project user files or hint paths should point at the exact BSManager instance being targeted.- If a plugin build produces a shipped artifact, bump the plugin version before the successful build so the IPA log line identifies the artifact under test.
- Setlist depends on BeatLeader being installed and signed in, PlaylistManager,
and BeatSaberPlaylistsLib. Its normal install target is
Plugins/Setlist.dll.