3.6 KiB
plugin-helper Roadmap
This roadmap tracks ideas that are useful but not part of the first safe CLI slice.
Current Direction
The initial tool should stay conservative:
- Python owns instance discovery, dry-run plans, activation, install state, uninstall, and
UserDatabackups. - Release assets are selected through registry and lockfile data.
- Mutating operations apply an explicit plan and record exact file hashes.
- Nix packages
plugin-helper, but does not directly manage the mutable Beat Saber tree.
This works well while Beat Saber is still launched from a Windows install or a mounted Windows filesystem.
Future: Nix-Orchestrated Plugin Sets
Once Beat Saber is running on Linux through Steam Proton, it may make sense to let Nix orchestrate the plugin payload itself.
The core idea:
Nix flake / plugin set
fetch exact GitHub release assets
verify hashes
unpack and normalize Plugins/, Libs/, IPA/Pending/
produce /nix/store/...-beatsaber-plugins-<game-version>/
plugin-helper
run nix build .#pluginSets.<game-version>
compare the resulting tree to the target Beat Saber instance
create a normal dry-run plan
copy or link files into the instance
record activation state
In that model, the plugin folder effectively gets a reproducible lock:
flake.lockpins Nix inputs.- A plugin-set definition pins plugin repositories, tags, release assets, and hashes.
- The generated Nix output is a canonical, immutable plugin tree for one Beat Saber version.
plugin-helperremains the safety layer around activation and rollback.
Why Wait For Proton
For the current dual-boot Windows path, a pure Nix-store plugin tree is awkward:
- Windows cannot use
/nix/storepaths directly. - Linux symlinks inside a mounted Windows filesystem may not behave the way native Windows Beat Saber expects.
- Some plugins may create or expect colocated mutable files.
When running through Proton on Linux, Nix-store outputs and symlink activation become much more practical. Even then, copy mode should remain available for plugins that expect writable colocated files.
Activation Modes
A future Nix-backed planner should support at least these activation modes:
copy: materialize files into the Beat Saber instance. Best compatibility, including mounted Windows trees.symlink: link plugin files from the Nix output. Best reproducibility and cleanup on Linux/Proton.materialize: link immutable files where safe and copy known-mutable files.
All modes should still produce the same kind of explicit plan before applying.
Proposed Milestones
- Keep the Python safety harness stable: scan, plan, apply, uninstall, and backups.
- Model one real plugin end to end with the current TOML lockfile and local asset planning.
- Add a Nix function that fetches and unpacks one locked plugin asset into a normalized tree.
- Generate a full plugin-set derivation for one Beat Saber version.
- Teach
plugin-helper planto compare a Nix output tree against an instance. - Add
--activation-mode copy|symlink|materialize. - Move compatibility and dependency metadata toward shared data that both Python and Nix can consume.
Open Questions
- Should the human-edited source of truth be TOML, Nix, or TOML that generates Nix?
- How should plugin-specific unpack rules be represented without making Nix expressions too noisy?
- Which plugin files are known to need mutability after install?
- Should the Nix output include BSIPA itself, or continue assuming BSIPA is provided by the game instance manager?
- How should updates be proposed: Python querying GitHub, Nix update scripts, or both?