Bootstrap completed, hello world in BSIPA logs confirmed
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@@ -3,12 +3,14 @@
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## Repo
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- Modding workflow and references live in `docs/pc-modding.md` (Linux + Cursor + `dotnet` CLI; no VS/Rider BSMT extension).
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- `docs/pc-modding.md` §References (wiki paths, BSMT templates, BSIPA, SongCore, etc.) match local git checkouts under `~/src/…` on this machine (same layout as the guide’s `../../../src/…` links from here). Read those directories first; only fetch upstream (raw GitHub, bsmg.wiki) if a checkout is missing.
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- BSMG wiki (Modding section): Available on disk at `~/src/bsmg/wiki` (also opened via `bs-modding-tools.code-workspace`). Prefer that tree over web mirrors for static wiki content.
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## Game install (BSManager)
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- **Path:** `/home/pleb/.local/share/BSManager/BSInstances/1.40.8`
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- **Version pin:** `1.40.8` (managed copy; launch modded build from BSManager, not Steam’s live folder).
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- **BSIPA:** Present (`IPA/`, `IPA.exe`, `winhttp.dll`, `Plugins/`).
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- Path: `/home/pleb/.local/share/BSManager/BSInstances/1.40.8`
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- Version pin: `1.40.8` (managed copy; launch modded build from BSManager, not Steam’s live folder).
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- BSIPA: Present (`IPA/`, `IPA.exe`, `winhttp.dll`, `Plugins/`).
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## Plugins currently in `Plugins/`
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@@ -16,11 +18,11 @@ BeatSaverDownloader, BeatSaverUpdater, BSML, BS_Utils, PlaylistManager, SiraUtil
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## Host toolchain
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- **dotnet:** `9.0.312` (SDK 6+ is fine for `net472` plugin builds per guide).
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- **ilspycmd:** `9.1.0.0` (decompile/reference game or plugin assemblies from CLI).
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- **NuGet:** Installed (per user setup).
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- dotnet: `9.0.312` (SDK 6+ is fine for `net472` plugin builds per guide).
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- ilspycmd: `9.1.0.0` (decompile/reference game or plugin assemblies from CLI).
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- NuGet: Installed (per user setup).
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## Conventions agents should respect
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- Plugin projects are **.NET Framework 4.7.2** class libraries loaded by BSIPA; builds are **CIL** — Linux `dotnet build` output is valid for the Proton game instance.
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- Plugin projects are .NET Framework 4.7.2 class libraries loaded by BSIPA; builds are CIL — Linux `dotnet build` output is valid for the Proton game instance.
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- Point `BeatSaberDir` / game references at the BSManager instance path above when editing project user files or HintPaths.
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