Cross reference local playlists with beatleader playlists
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@@ -0,0 +1,262 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using BeatLeader.Utils;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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using IPALogger = IPA.Logging.Logger;
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namespace Setlist
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{
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/// <summary>
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/// Parses BeatLeader sync URLs and checks ownership via GET /user/playlists.
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/// Reuses BeatLeader's sign-in by piggy-backing on Unity's process-wide
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/// <see cref="UnityWebRequest"/> cookie cache (the shipped 0.9.x BeatLeader
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/// signs in with <see cref="UnityWebRequest"/>; cookies are global per host).
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/// We block on BeatLeader's <c>Authentication._signedIn</c> via reflection so
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/// we don't fire the request before the cookie is in the cache.
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/// </summary>
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internal static class BeatLeaderPlaylistOwnership
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{
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private const string AuthenticationTypeName = "BeatLeader.API.Authentication";
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private const string SignedInFieldName = "_signedIn";
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private const float LoginWaitTimeoutSeconds = 90f;
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private const int RequestTimeoutSeconds = 30;
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private sealed class UserPlaylistSummary
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{
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[JsonProperty("guid")]
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public string Guid { get; set; }
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}
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internal static bool TryExtractBeatLeaderPlaylistGuid(string syncUrl, out string guid)
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{
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guid = string.Empty;
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if (string.IsNullOrWhiteSpace(syncUrl))
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{
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return false;
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}
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if (!Uri.TryCreate(syncUrl.Trim(), UriKind.Absolute, out var uri))
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{
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return false;
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}
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if (!string.Equals(uri.Host, "api.beatleader.com", StringComparison.OrdinalIgnoreCase))
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{
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return false;
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}
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var segments = uri.AbsolutePath.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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if (segments.Length != 3)
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{
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return false;
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}
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if (!string.Equals(segments[0], "playlist", StringComparison.OrdinalIgnoreCase)
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|| !string.Equals(segments[1], "guid", StringComparison.OrdinalIgnoreCase))
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{
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return false;
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}
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var id = segments[2];
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if (id.Length != 32 || !id.All(Uri.IsHexDigit))
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{
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return false;
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}
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guid = id;
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return true;
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}
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/// <summary>
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/// Spawns a hidden coroutine runner that waits for BeatLeader sign-in,
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/// fetches <c>/user/playlists</c>, then logs the per-playlist ownership.
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/// Must be called from the Unity main thread (BSIPA's <c>OnApplicationStart</c> is fine).
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/// </summary>
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internal static void ScheduleVerifyAndLog(
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> entries,
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IPALogger log)
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{
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var go = new GameObject("Setlist.OwnershipRunner");
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UnityEngine.Object.DontDestroyOnLoad(go);
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go.hideFlags = HideFlags.HideAndDontSave;
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var runner = go.AddComponent<OwnershipRunner>();
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runner.Initialize(entries, log);
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}
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/// <summary>
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/// Component that drives the verification coroutine; self-destroys when finished.
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/// </summary>
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private sealed class OwnershipRunner : MonoBehaviour
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{
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private List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> _entries;
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private IPALogger _log;
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public void Initialize(
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> entries,
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IPALogger log)
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{
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_entries = entries;
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_log = log;
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StartCoroutine(Run());
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}
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private IEnumerator Run()
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{
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HashSet<string> owned = null;
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string failure = null;
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FieldInfo signedInField;
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try
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{
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signedInField = ResolveSignedInField(_log);
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}
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catch (Exception ex)
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{
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signedInField = null;
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failure = "reflecting BeatLeader Authentication failed: " + ex.Message;
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}
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if (signedInField != null)
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{
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var waitedSeconds = 0f;
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while (!IsSignedIn(signedInField))
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{
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if (waitedSeconds >= LoginWaitTimeoutSeconds)
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{
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failure = $"BeatLeader login did not complete within {LoginWaitTimeoutSeconds:F0}s; "
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+ "is the BeatLeader mod actually signing in (check BeatLeader log lines)?";
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break;
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}
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yield return new WaitForSeconds(1f);
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waitedSeconds += 1f;
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}
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if (failure == null)
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{
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var fetchEnumerator = FetchOwnedGuids(result =>
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{
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owned = result.OwnedGuids;
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failure = result.Failure;
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});
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yield return StartCoroutine(fetchEnumerator);
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}
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}
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if (owned == null && failure != null)
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{
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_log.Info("BeatLeader /user/playlists: " + failure);
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}
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foreach (var e in _entries)
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{
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_log.Info(Plugin.FormatPlaylistLogLine(e.Title, e.HasSyncUrl, e.BeatLeaderGuid, owned));
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}
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Destroy(gameObject);
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}
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private struct FetchResult
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{
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public HashSet<string> OwnedGuids;
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public string Failure;
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}
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private IEnumerator FetchOwnedGuids(Action<FetchResult> onDone)
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{
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var url = BLConstants.BEATLEADER_API_URL + "/user/playlists";
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using (var request = UnityWebRequest.Get(url))
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{
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request.timeout = RequestTimeoutSeconds;
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request.SetRequestHeader("User-Agent", "Setlist/" + GetAssemblyVersion());
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.ConnectionError)
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{
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onDone(new FetchResult { Failure = "network error: " + request.error });
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yield break;
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}
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if (request.result == UnityWebRequest.Result.ProtocolError)
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{
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onDone(new FetchResult
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{
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Failure = $"HTTP {request.responseCode} (cookie session not shared? "
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+ "check BeatLeader login completed)",
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});
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yield break;
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}
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var body = request.downloadHandler != null ? request.downloadHandler.text : null;
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if (string.IsNullOrEmpty(body))
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{
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onDone(new FetchResult { OwnedGuids = new HashSet<string>(StringComparer.OrdinalIgnoreCase) });
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yield break;
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}
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HashSet<string> set;
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try
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{
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var summaries = JsonConvert.DeserializeObject<List<UserPlaylistSummary>>(body);
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set = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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if (summaries != null)
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{
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foreach (var s in summaries)
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{
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if (!string.IsNullOrEmpty(s?.Guid))
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{
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set.Add(s.Guid);
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}
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}
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}
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}
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catch (Exception ex)
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{
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onDone(new FetchResult { Failure = "JSON parse failed: " + ex.Message });
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yield break;
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}
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onDone(new FetchResult { OwnedGuids = set });
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}
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}
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private static FieldInfo ResolveSignedInField(IPALogger log)
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{
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var beatLeaderAssembly = typeof(BLConstants).Assembly;
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var authType = beatLeaderAssembly.GetType(AuthenticationTypeName);
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if (authType == null)
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{
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log.Info($"BeatLeader assembly has no {AuthenticationTypeName} type; cannot detect login state.");
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return null;
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}
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var field = authType.GetField(SignedInFieldName, BindingFlags.NonPublic | BindingFlags.Static);
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if (field == null)
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{
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log.Info($"{AuthenticationTypeName} has no static field '{SignedInFieldName}'; "
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+ "BeatLeader may have changed its API.");
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return null;
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}
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return field;
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}
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private static bool IsSignedIn(FieldInfo signedInField)
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{
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var value = signedInField.GetValue(null);
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return value is bool b && b;
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}
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private static string GetAssemblyVersion()
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{
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var asm = typeof(BeatLeaderPlaylistOwnership).Assembly;
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return asm.GetName().Version?.ToString() ?? "0.0.0";
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}
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}
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}
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}
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