Get the user id from the platform, so now we can identify the user in the playlists customData.owner field
This commit is contained in:
@@ -3,6 +3,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using BeatLeader.Utils;
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using Newtonsoft.Json;
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using UnityEngine;
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@@ -24,6 +26,10 @@ namespace Setlist
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private const string AuthenticationTypeName = "BeatLeader.API.Authentication";
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private const string SignedInFieldName = "_signedIn";
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private const float LoginWaitTimeoutSeconds = 90f;
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private const float PlatformUserPollStepSeconds = 0.5f;
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/// <summary>How long to wait for <see cref="PlatformLeaderboardsModel"/> to appear and populate <c>playerId</c> (plugin runs before menu init).</summary>
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private const float PlatformUserWaitTimeoutSeconds = 30f;
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private const float PlatformUserGetUserInfoRetrySeconds = 3f;
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private const int RequestTimeoutSeconds = 30;
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private sealed class UserPlaylistSummary
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@@ -78,7 +84,7 @@ namespace Setlist
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/// Must be called from the Unity main thread (BSIPA's <c>OnApplicationStart</c> is fine).
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/// </summary>
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internal static void ScheduleVerifyAndLog(
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> entries,
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> entries,
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IPALogger log)
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{
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var go = new GameObject("Setlist.OwnershipRunner");
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@@ -93,11 +99,11 @@ namespace Setlist
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/// </summary>
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private sealed class OwnershipRunner : MonoBehaviour
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{
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private List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> _entries;
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private List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> _entries;
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private IPALogger _log;
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public void Initialize(
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid)> entries,
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List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> entries,
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IPALogger log)
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{
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_entries = entries;
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@@ -107,43 +113,52 @@ namespace Setlist
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private IEnumerator Run()
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{
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string platformUserId = null;
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yield return StartCoroutine(FetchPlatformUserId(id => { platformUserId = id; }));
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_log.Info(string.IsNullOrEmpty(platformUserId)
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? "platformUserId=(unknown)"
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: $"platformUserId={platformUserId}");
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HashSet<string> owned = null;
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string failure = null;
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FieldInfo signedInField;
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try
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if (_entries.Any(e => e.BeatLeaderGuid != null))
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{
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signedInField = ResolveSignedInField(_log);
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}
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catch (Exception ex)
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{
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signedInField = null;
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failure = "reflecting BeatLeader Authentication failed: " + ex.Message;
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}
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if (signedInField != null)
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{
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var waitedSeconds = 0f;
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while (!IsSignedIn(signedInField))
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FieldInfo signedInField;
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try
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{
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if (waitedSeconds >= LoginWaitTimeoutSeconds)
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{
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failure = $"BeatLeader login did not complete within {LoginWaitTimeoutSeconds:F0}s; "
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+ "is the BeatLeader mod actually signing in (check BeatLeader log lines)?";
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break;
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}
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yield return new WaitForSeconds(1f);
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waitedSeconds += 1f;
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signedInField = ResolveSignedInField(_log);
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}
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catch (Exception ex)
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{
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signedInField = null;
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failure = "reflecting BeatLeader Authentication failed: " + ex.Message;
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}
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if (failure == null)
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if (signedInField != null)
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{
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var fetchEnumerator = FetchOwnedGuids(result =>
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var waitedSeconds = 0f;
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while (!IsSignedIn(signedInField))
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{
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owned = result.OwnedGuids;
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failure = result.Failure;
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});
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yield return StartCoroutine(fetchEnumerator);
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if (waitedSeconds >= LoginWaitTimeoutSeconds)
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{
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failure = $"BeatLeader login did not complete within {LoginWaitTimeoutSeconds:F0}s; "
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+ "is the BeatLeader mod actually signing in (check BeatLeader log lines)?";
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break;
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}
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yield return new WaitForSeconds(1f);
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waitedSeconds += 1f;
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}
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if (failure == null)
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{
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var fetchEnumerator = FetchOwnedGuids(result =>
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{
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owned = result.OwnedGuids;
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failure = result.Failure;
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});
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yield return StartCoroutine(fetchEnumerator);
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}
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}
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}
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@@ -154,12 +169,124 @@ namespace Setlist
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foreach (var e in _entries)
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{
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_log.Info(Plugin.FormatPlaylistLogLine(e.Title, e.HasSyncUrl, e.BeatLeaderGuid, owned));
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_log.Info(Plugin.FormatPlaylistLogLine(
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e.Title,
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e.HasSyncUrl,
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e.BeatLeaderGuid,
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e.OwnerId,
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platformUserId,
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owned));
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}
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Destroy(gameObject);
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}
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/// <summary>
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/// BSIPA runs us very early; <see cref="PlatformLeaderboardsModel"/> may not exist yet and its
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/// async init may not have set <see cref="PlatformLeaderboardsModel.playerId"/>. Poll until ready.
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/// </summary>
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private static IEnumerator FetchPlatformUserId(Action<string> onDone)
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{
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var waited = 0f;
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var lastGetUserInfoAttempt = -PlatformUserGetUserInfoRetrySeconds;
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while (waited < PlatformUserWaitTimeoutSeconds)
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{
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foreach (var plm in EnumerateLeaderboardModels())
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{
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var pid = plm.playerId;
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if (!string.IsNullOrEmpty(pid))
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{
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onDone(pid.Trim());
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yield break;
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}
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}
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if (waited - lastGetUserInfoAttempt >= PlatformUserGetUserInfoRetrySeconds)
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{
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lastGetUserInfoAttempt = waited;
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var model = ResolvePlatformUserModel();
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if (model != null)
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{
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Task<UserInfo> task;
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try
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{
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task = model.GetUserInfo(CancellationToken.None);
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}
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catch (Exception)
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{
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task = null;
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}
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if (task != null)
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{
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while (!task.IsCompleted)
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{
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yield return null;
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}
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if (!task.IsFaulted)
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{
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var uid = task.Result?.platformUserId;
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if (!string.IsNullOrEmpty(uid))
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{
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onDone(uid.Trim());
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yield break;
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}
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}
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}
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}
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}
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waited += PlatformUserPollStepSeconds;
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yield return new WaitForSeconds(PlatformUserPollStepSeconds);
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}
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onDone(null);
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}
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/// <summary>
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/// <see cref="Resources.FindObjectsOfTypeAll{T}"/> can miss very early; <see cref="Object.FindObjectOfType{T}()"/> sometimes finds the scene instance sooner.
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/// </summary>
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private static IEnumerable<PlatformLeaderboardsModel> EnumerateLeaderboardModels()
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{
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var seen = new HashSet<PlatformLeaderboardsModel>();
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foreach (var plm in Resources.FindObjectsOfTypeAll<PlatformLeaderboardsModel>())
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{
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if (plm != null && seen.Add(plm))
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{
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yield return plm;
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}
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}
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var active = UnityEngine.Object.FindObjectOfType<PlatformLeaderboardsModel>();
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if (active != null && seen.Add(active))
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{
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yield return active;
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}
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}
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private static IPlatformUserModel ResolvePlatformUserModel()
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{
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var field = typeof(PlatformLeaderboardsModel).GetField(
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"_platformUserModel",
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BindingFlags.Instance | BindingFlags.NonPublic);
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if (field == null)
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{
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return null;
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}
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IPlatformUserModel last = null;
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foreach (var plm in EnumerateLeaderboardModels())
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{
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if (field.GetValue(plm) is IPlatformUserModel m)
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{
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last = m;
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}
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}
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return last;
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}
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private struct FetchResult
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{
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public HashSet<string> OwnedGuids;
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