# Agent notes — Beat Saber / this repo ## Repo - Modding workflow and references live in `docs/pc-modding.md` (Linux + Cursor + `dotnet` CLI; no VS/Rider BSMT extension). - `docs/pc-modding.md` §References (wiki paths, BSMT templates, BSIPA, SongCore, etc.) match local git checkouts under `~/src/…` on this machine (same layout as the guide’s `../../../src/…` links from here). Read those directories first; only fetch upstream (raw GitHub, bsmg.wiki) if a checkout is missing. - BSMG wiki (Modding section): Available on disk at `~/src/bsmg/wiki` (also opened via `bs-modding-tools.code-workspace`). Prefer that tree over web mirrors for static wiki content. ## Game install (BSManager) - Path: `/home/pleb/.local/share/BSManager/BSInstances/1.40.8` - Version pin: `1.40.8` (managed copy; launch modded build from BSManager, not Steam’s live folder). - BSIPA: Present (`IPA/`, `IPA.exe`, `winhttp.dll`, `Plugins/`). ## Plugins currently in `Plugins/` BeatSaverDownloader, BeatSaverUpdater, BSML, BS_Utils, PlaylistManager, SiraUtil, SongCore (+ manifests/libs as shipped). ## Host toolchain - dotnet: `9.0.312` (SDK 6+ is fine for `net472` plugin builds per guide). - ilspycmd: `9.1.0.0` (decompile/reference game or plugin assemblies from CLI). - NuGet: Installed (per user setup). ## Conventions agents should respect - Plugin projects are .NET Framework 4.7.2 class libraries loaded by BSIPA; builds are CIL — Linux `dotnet build` output is valid for the Proton game instance. - Point `BeatSaberDir` / game references at the BSManager instance path above when editing project user files or HintPaths.