setlist/Setlist/BeatLeaderPlaylistOwnership.cs
2026-04-18 21:40:23 -07:00

344 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
#if false
using BeatLeader.Utils;
using Newtonsoft.Json;
using UnityEngine.Networking;
#endif
using IPALogger = IPA.Logging.Logger;
namespace Setlist
{
/// <summary>
/// Parses BeatLeader-style sync URLs for logging. Ownership is determined in
/// <see cref="Plugin.FormatPlaylistLogLine"/> from playlist JSON only (no network).
/// </summary>
internal static class BeatLeaderPlaylistOwnership
{
private const float PlatformUserPollStepSeconds = 0.5f;
/// <summary>How long to wait for <see cref="PlatformLeaderboardsModel"/> to appear and populate <c>playerId</c> (plugin runs before menu init).</summary>
private const float PlatformUserWaitTimeoutSeconds = 30f;
private const float PlatformUserGetUserInfoRetrySeconds = 3f;
internal static bool TryExtractBeatLeaderPlaylistGuid(string syncUrl, out string guid)
{
guid = string.Empty;
if (string.IsNullOrWhiteSpace(syncUrl))
{
return false;
}
if (!Uri.TryCreate(syncUrl.Trim(), UriKind.Absolute, out var uri))
{
return false;
}
if (!string.Equals(uri.Host, "api.beatleader.com", StringComparison.OrdinalIgnoreCase))
{
return false;
}
var segments = uri.AbsolutePath.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
if (segments.Length != 3)
{
return false;
}
if (!string.Equals(segments[0], "playlist", StringComparison.OrdinalIgnoreCase)
|| !string.Equals(segments[1], "guid", StringComparison.OrdinalIgnoreCase))
{
return false;
}
var id = segments[2];
if (id.Length != 32 || !id.All(Uri.IsHexDigit))
{
return false;
}
guid = id;
return true;
}
/// <summary>
/// Spawns a hidden coroutine runner that resolves the platform user id, then logs per-playlist
/// ownership from playlist JSON. Must be called from the Unity main thread (BSIPA <c>OnApplicationStart</c> is fine).
/// </summary>
internal static void ScheduleVerifyAndLog(
List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> entries,
IPALogger log)
{
var go = new GameObject("Setlist.OwnershipRunner");
UnityEngine.Object.DontDestroyOnLoad(go);
go.hideFlags = HideFlags.HideAndDontSave;
var runner = go.AddComponent<OwnershipRunner>();
runner.Initialize(entries, log);
}
/// <summary>
/// Component that drives the logging coroutine; self-destroys when finished.
/// </summary>
private sealed class OwnershipRunner : MonoBehaviour
{
private List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> _entries;
private IPALogger _log;
public void Initialize(
List<(string Title, bool HasSyncUrl, string BeatLeaderGuid, string OwnerId)> entries,
IPALogger log)
{
_entries = entries;
_log = log;
StartCoroutine(Run());
}
private IEnumerator Run()
{
string platformUserId = null;
yield return StartCoroutine(FetchPlatformUserId(id => { platformUserId = id; }));
_log.Info(string.IsNullOrEmpty(platformUserId)
? "platformUserId=(unknown)"
: $"platformUserId={platformUserId}");
foreach (var e in _entries)
{
_log.Info(Plugin.FormatPlaylistLogLine(
e.Title,
e.HasSyncUrl,
e.BeatLeaderGuid,
e.OwnerId,
platformUserId));
}
Destroy(gameObject);
}
/// <summary>
/// BSIPA runs us very early; <see cref="PlatformLeaderboardsModel"/> may not exist yet and its
/// async init may not have set <see cref="PlatformLeaderboardsModel.playerId"/>. Poll until ready.
/// </summary>
private static IEnumerator FetchPlatformUserId(Action<string> onDone)
{
var waited = 0f;
var lastGetUserInfoAttempt = -PlatformUserGetUserInfoRetrySeconds;
while (waited < PlatformUserWaitTimeoutSeconds)
{
foreach (var plm in EnumerateLeaderboardModels())
{
var pid = plm.playerId;
if (!string.IsNullOrEmpty(pid))
{
onDone(pid.Trim());
yield break;
}
}
if (waited - lastGetUserInfoAttempt >= PlatformUserGetUserInfoRetrySeconds)
{
lastGetUserInfoAttempt = waited;
var model = ResolvePlatformUserModel();
if (model != null)
{
Task<UserInfo> task;
try
{
task = model.GetUserInfo(CancellationToken.None);
}
catch (Exception)
{
task = null;
}
if (task != null)
{
while (!task.IsCompleted)
{
yield return null;
}
if (!task.IsFaulted)
{
var uid = task.Result?.platformUserId;
if (!string.IsNullOrEmpty(uid))
{
onDone(uid.Trim());
yield break;
}
}
}
}
}
waited += PlatformUserPollStepSeconds;
yield return new WaitForSeconds(PlatformUserPollStepSeconds);
}
onDone(null);
}
/// <summary>
/// <see cref="Resources.FindObjectsOfTypeAll{T}"/> can miss very early; <see cref="Object.FindObjectOfType{T}()"/> sometimes finds the scene instance sooner.
/// </summary>
private static IEnumerable<PlatformLeaderboardsModel> EnumerateLeaderboardModels()
{
var seen = new HashSet<PlatformLeaderboardsModel>();
foreach (var plm in Resources.FindObjectsOfTypeAll<PlatformLeaderboardsModel>())
{
if (plm != null && seen.Add(plm))
{
yield return plm;
}
}
var active = UnityEngine.Object.FindObjectOfType<PlatformLeaderboardsModel>();
if (active != null && seen.Add(active))
{
yield return active;
}
}
private static IPlatformUserModel ResolvePlatformUserModel()
{
var field = typeof(PlatformLeaderboardsModel).GetField(
"_platformUserModel",
BindingFlags.Instance | BindingFlags.NonPublic);
if (field == null)
{
return null;
}
IPlatformUserModel last = null;
foreach (var plm in EnumerateLeaderboardModels())
{
if (field.GetValue(plm) is IPlatformUserModel m)
{
last = m;
}
}
return last;
}
// SETLIST: Remove the entire #if false region below once we no longer need the old
// BeatLeader GET /user/playlists + login-wait verification path for reference.
#if false
private const string AuthenticationTypeName = "BeatLeader.API.Authentication";
private const string SignedInFieldName = "_signedIn";
private const float LoginWaitTimeoutSeconds = 90f;
private const int RequestTimeoutSeconds = 30;
private sealed class UserPlaylistSummary
{
[JsonProperty("guid")]
public string Guid { get; set; }
}
private struct FetchResult
{
public HashSet<string> OwnedGuids;
public string Failure;
}
private IEnumerator FetchOwnedGuids(Action<FetchResult> onDone)
{
var url = BLConstants.BEATLEADER_API_URL + "/user/playlists";
using (var request = UnityWebRequest.Get(url))
{
request.timeout = RequestTimeoutSeconds;
request.SetRequestHeader("User-Agent", "Setlist/" + GetAssemblyVersion());
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError)
{
onDone(new FetchResult { Failure = "network error: " + request.error });
yield break;
}
if (request.result == UnityWebRequest.Result.ProtocolError)
{
onDone(new FetchResult
{
Failure = $"HTTP {request.responseCode} (cookie session not shared? "
+ "check BeatLeader login completed)",
});
yield break;
}
var body = request.downloadHandler != null ? request.downloadHandler.text : null;
if (string.IsNullOrEmpty(body))
{
onDone(new FetchResult { OwnedGuids = new HashSet<string>(StringComparer.OrdinalIgnoreCase) });
yield break;
}
HashSet<string> set;
try
{
var summaries = JsonConvert.DeserializeObject<List<UserPlaylistSummary>>(body);
set = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
if (summaries != null)
{
foreach (var s in summaries)
{
if (!string.IsNullOrEmpty(s?.Guid))
{
set.Add(s.Guid);
}
}
}
}
catch (Exception ex)
{
onDone(new FetchResult { Failure = "JSON parse failed: " + ex.Message });
yield break;
}
onDone(new FetchResult { OwnedGuids = set });
}
}
private static FieldInfo ResolveSignedInField(IPALogger log)
{
var beatLeaderAssembly = typeof(BLConstants).Assembly;
var authType = beatLeaderAssembly.GetType(AuthenticationTypeName);
if (authType == null)
{
log.Info($"BeatLeader assembly has no {AuthenticationTypeName} type; cannot detect login state.");
return null;
}
var field = authType.GetField(SignedInFieldName, BindingFlags.NonPublic | BindingFlags.Static);
if (field == null)
{
log.Info($"{AuthenticationTypeName} has no static field '{SignedInFieldName}'; "
+ "BeatLeader may have changed its API.");
return null;
}
return field;
}
private static bool IsSignedIn(FieldInfo signedInField)
{
var value = signedInField.GetValue(null);
return value is bool b && b;
}
private static string GetAssemblyVersion()
{
var asm = typeof(BeatLeaderPlaylistOwnership).Assembly;
return asm.GetName().Version?.ToString() ?? "0.0.0";
}
#endif
}
}
}