beatsaber-overlay/AGENTS.md
2026-04-11 17:45:13 -07:00

3.2 KiB

AGENTS.md

OBS/browser overlay that reads Beat Saber Plus Song Overlay events over WebSocket (ws://localhost:2947/socket). Serve the folder with deno task serve (see src/server/serve.ts) so the request-queue JSON loads from the same origin; configure the BS+ database path via CHAT_REQUEST_DATABASE or chat-request-database.path.

Preference: HTTP only, no file://

Do not add or maintain code paths for opening the overlay as file://. The client assumes http: / https: for fetching JSON (cache-busted fetch). Do not reintroduce XHR/file: fallbacks or docs that suggest local file URLs—one supported way: serve with Deno (or another HTTP server) per README.md.

Files of interest

  • index.html — Page shell: markup for map info, time bar, score, settings dialog; pulls index.css and bundled index.js module.
  • src/client/index.ts — Main overlay source in TypeScript; connects to BS+ WebSocket, parses events (gameState, mapInfo, pause, resume, score), updates DOM, and manages settings/hash state.
  • src/client/types.ts — Shared TypeScript types for BS+ payloads/events and chat request JSON.
  • index.js — Bundled browser output generated from src/client/index.ts via deno task build.
  • index.css — Layout, theming, visibility toggles driven by body classes and CSS variables from settings.
  • src/server/serve.ts — Deno static server + optional mapping of ChatRequest.json / database.json to the real BS+ Database.json path.
  • deno.json — Deno tasks and TypeScript compiler options (build, serve, dev).
  • images/ — Cover fallback (unknown.svg), characteristic icons under images/characteristic/ (filenames match BS+ characteristic strings).
  • README.md — User-facing usage (Deno, OBS URL, BS+ module).
  • dprint.json — Formatter config for the repo.
  • .editorconfig — Basic indent/charset rules for editors.

Out of scope here

Beat Saber Plus itself (game mod) exposes the socket; this repo is only the HTML/CSS/TS client.

Recent implementation notes (2026-04)

  • Live API calls must be runtime-proxied: browser/OBS hits CORS on BeatLeader/BeatSaver. Keep live requests same-origin via src/server/serve.ts:
    • /api/beatleader?path=/...
    • /api/beatsaver?path=/...
  • Map correlation is hash-based: resolve BeatSaver map/hash first, then BeatLeader leaderboards via /leaderboards/hash/{hash}.
  • Score source for friend matching: use /leaderboard/{leaderboardId} scores for stable playerId fields; do not rely on v5 score payload shape for player IDs.
  • Mutual friends definition: intersection of /player/{id}/followers?type=Following and type=Followers (paged by page + count only).
  • Overlay feature added: #friendScores panel shows best accuracy per mutual friend for current map, sorted DESC.
  • Debug defaults:
    • mock map key: 4f4e4
    • debug BeatLeader player id: 76561199407393962
    • both debug inputs must have no effect when debug is disabled.