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eqclient-conf/EverQuestLive/ui/eq-path.sh
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# Shared EverQuest install root detection. Source from other ui/*.sh scripts.
find_game_path() {
if [[ -n "${EQ_GAME_PATH:-}" && -f "${EQ_GAME_PATH}/eqgame.exe" ]]; then
echo "${EQ_GAME_PATH}"
return 0
fi
local steam_linux="${HOME}/.local/share/Steam/steamapps/common/Everquest F2P"
if [[ -f "${steam_linux}/eqgame.exe" ]]; then
echo "${steam_linux}"
return 0
fi
if [[ -f "/mnt/d/EverQuest/eqgame.exe" ]]; then
echo "/mnt/d/EverQuest"
return 0
fi
local game_location
game_location=$(find /mnt -type f -name eqgame.exe ! -path '*RECYCLE.BIN*' 2>/dev/null | head -n1)
if [[ -n "${game_location}" ]]; then
dirname "${game_location}"
return 0
fi
return 1
}
resolve_game_path() {
local game_path="${EQ_GAME_PATH:-}"
if [[ -z "${game_path}" ]] || [[ ! -f "${game_path}/eqgame.exe" ]]; then
if ! game_path=$(find_game_path); then
echo "Error: EverQuest was not found! Set EQ_GAME_PATH to your install root." >&2
return 1
fi
echo "Using GAME_PATH=${game_path}" >&2
fi
echo "${game_path}"
}