Prepare v0.0.2 pre-release
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This commit is contained in:
pleb
2026-07-21 10:27:02 -07:00
parent 456893415d
commit 266483f3cf
17 changed files with 578 additions and 58 deletions
+2
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@@ -12,6 +12,7 @@ pub const APP_DIRECTORY: &str = "mudmouth";
pub struct Config {
pub kokoro_url: String,
pub log_path: Option<PathBuf>,
pub game_directory: Option<PathBuf>,
pub volume: f32,
pub max_queue_length: usize,
pub repeat_window_seconds: u64,
@@ -32,6 +33,7 @@ impl Default for Config {
Self {
kokoro_url: "http://127.0.0.1:8880".into(),
log_path: None,
game_directory: None,
volume: 0.85,
max_queue_length: 10,
repeat_window_seconds: 15,
+208
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@@ -0,0 +1,208 @@
use std::{
collections::BTreeSet,
env, fs,
path::{Path, PathBuf},
};
const STEAM_GAME_FOLDERS: &[&str] = &["Everquest F2P", "EverQuest"];
const DAYBREAK_GAME_FOLDERS: &[&str] = &["EverQuest", "Everquest", "EverQuest Legends"];
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CharacterLog {
pub character: String,
pub server: Option<String>,
pub path: PathBuf,
pub game_directory: PathBuf,
}
impl CharacterLog {
pub fn display_name(&self) -> String {
self.server.as_ref().map_or_else(
|| self.character.clone(),
|server| format!("{}{server}", self.character),
)
}
}
pub fn discover_character_logs(configured_game_directory: Option<&Path>) -> Vec<CharacterLog> {
let mut game_directories = BTreeSet::new();
if let Some(directory) = configured_game_directory {
game_directories.insert(directory.to_path_buf());
}
game_directories.extend(default_game_directories());
let mut logs = game_directories
.into_iter()
.flat_map(|directory| logs_in_game_directory(&directory))
.collect::<Vec<_>>();
logs.sort_by_key(|log| log.display_name());
logs.dedup_by(|left, right| left.path == right.path);
logs
}
pub fn logs_in_game_directory(game_directory: &Path) -> Vec<CharacterLog> {
[game_directory.to_path_buf(), game_directory.join("Logs")]
.into_iter()
.flat_map(|directory| logs_in_directory(&directory, game_directory))
.collect()
}
fn logs_in_directory(directory: &Path, game_directory: &Path) -> Vec<CharacterLog> {
let Ok(entries) = fs::read_dir(directory) else {
return Vec::new();
};
entries
.filter_map(Result::ok)
.filter_map(|entry| {
let path = entry.path();
path.is_file()
.then(|| character_log_from_path(path, game_directory.to_path_buf()))
.flatten()
})
.collect()
}
fn character_log_from_path(path: PathBuf, game_directory: PathBuf) -> Option<CharacterLog> {
let file_name = path.file_name()?.to_string_lossy().into_owned();
let stem = file_name.strip_suffix(".txt")?;
let stem = stem
.strip_prefix("eqlog_")
.or_else(|| stem.strip_prefix("EQLOG_"))?;
if stem.is_empty() {
return None;
}
let (character, server) = stem
.split_once('_')
.map_or((stem, None), |(character, server)| {
(character, Some(server))
});
(!character.is_empty()).then(|| CharacterLog {
character: character.to_owned(),
server: server
.filter(|server| !server.is_empty())
.map(str::to_owned),
path,
game_directory,
})
}
fn default_game_directories() -> BTreeSet<PathBuf> {
let mut directories = BTreeSet::new();
for steam_library in steam_libraries() {
for game_folder in STEAM_GAME_FOLDERS {
directories.insert(steam_library.join("steamapps/common").join(game_folder));
}
}
if cfg!(target_os = "windows") {
for public_directory in windows_public_directories() {
for game_folder in DAYBREAK_GAME_FOLDERS {
directories.insert(
public_directory
.join("Daybreak Game Company/Installed Games")
.join(game_folder),
);
}
}
directories.insert(PathBuf::from(r"C:\EverQuest"));
directories.insert(PathBuf::from(r"C:\Program Files\EverQuest"));
directories.insert(PathBuf::from(r"C:\Program Files (x86)\EverQuest"));
for game_folder in DAYBREAK_GAME_FOLDERS {
directories.insert(
PathBuf::from(r"C:\Users\Public\Daybreak Game Company\Installed Games")
.join(game_folder),
);
}
}
directories
}
fn windows_public_directories() -> Vec<PathBuf> {
let mut directories = vec![PathBuf::from(r"C:\Users\Public")];
if let Some(directory) = env::var_os("PUBLIC") {
directories.push(PathBuf::from(directory));
}
directories
}
fn steam_libraries() -> BTreeSet<PathBuf> {
let mut libraries = BTreeSet::new();
let mut steam_roots = BTreeSet::new();
for variable in ["PROGRAMFILES(X86)", "PROGRAMFILES", "USERPROFILE"] {
if let Some(value) = env::var_os(variable) {
steam_roots.insert(PathBuf::from(value).join("Steam"));
}
}
if let Some(home) = dirs::home_dir() {
steam_roots.extend([
home.join(".steam/steam"),
home.join(".local/share/Steam"),
home.join(".var/app/com.valvesoftware.Steam/.local/share/Steam"),
]);
}
if cfg!(target_os = "windows") {
steam_roots.extend([
PathBuf::from(r"C:\Program Files (x86)\Steam"),
PathBuf::from(r"C:\Program Files\Steam"),
]);
}
for steam_root in steam_roots {
libraries.insert(steam_root.clone());
if let Ok(contents) = fs::read_to_string(steam_root.join("steamapps/libraryfolders.vdf")) {
libraries.extend(steam_library_paths_from_vdf(&contents));
}
}
libraries
}
fn steam_library_paths_from_vdf(contents: &str) -> Vec<PathBuf> {
contents
.lines()
.filter_map(|line| {
let quoted = line.split('"').skip(1).step_by(2).collect::<Vec<_>>();
(quoted.first() == Some(&"path") && quoted.get(1).is_some())
.then(|| PathBuf::from(quoted[1].replace(r"\\", r"\")))
})
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
use tempfile::tempdir;
#[test]
fn finds_character_logs_in_the_game_logs_directory() {
let temporary = tempdir().unwrap();
let game_directory = temporary.path().join("EverQuest");
let logs_directory = game_directory.join("Logs");
fs::create_dir_all(&logs_directory).unwrap();
fs::write(logs_directory.join("eqlog_Pleb_oggok.txt"), "").unwrap();
fs::write(game_directory.join("eqlog_Lucy_tunare.txt"), "").unwrap();
fs::write(game_directory.join("notes.txt"), "").unwrap();
let logs = logs_in_game_directory(&game_directory);
assert_eq!(logs.len(), 2);
assert!(logs.iter().any(|log| log.display_name() == "Pleb — oggok"));
assert!(logs.iter().any(|log| log.display_name() == "Lucy — tunare"));
}
#[test]
fn reads_steam_library_paths() {
let contents = r#"
"libraryfolders"
{
"0"
{
"path" "D:\\SteamLibrary"
}
}
"#;
assert_eq!(
steam_library_paths_from_vdf(contents),
vec![PathBuf::from(r"D:\SteamLibrary")]
);
}
}
+4 -6
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@@ -1,4 +1,5 @@
mod config;
mod eq_discovery;
mod events;
mod kokoro;
mod speakers;
@@ -76,15 +77,12 @@ async fn main() -> Result<()> {
);
let tailer_generation = Arc::new(AtomicUsize::new(0));
if let Some(path) = config.log_path.clone() {
if config.log_path.as_ref().is_some_and(|path| path.is_file()) {
let path = config.log_path.clone().expect("log path was checked");
spawn_log_tailer(path, worker_sender.clone(), tailer_generation.clone(), 0);
}
let mut app = App::new(config, speakers);
if app.config.log_path.is_none() {
app.activity
.push_front("First run: press [s] and configure your EverQuest log path.".into());
}
let channels = RuntimeChannels {
worker_receiver,
worker_sender,
@@ -128,7 +126,7 @@ async fn run_loop(
.audio_control
.send(AudioCommand::SetVolume(app.config.volume));
let generation = channels.tailer_generation.fetch_add(1, Ordering::Relaxed) + 1;
if let Some(path) = app.config.log_path.clone() {
if let Some(path) = app.config.log_path.clone().filter(|path| path.is_file()) {
spawn_log_tailer(
path,
channels.worker_sender.clone(),
+135 -5
View File
@@ -1,5 +1,6 @@
use crate::{
config::Config,
eq_discovery::{CharacterLog, discover_character_logs},
speakers::SpeakerStore,
workers::{KokoroStatus, WorkerEvent},
};
@@ -22,6 +23,7 @@ const LOGO: &str = r#"
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Screen {
Dashboard,
Setup,
Settings,
Speakers,
Help,
@@ -44,8 +46,10 @@ pub struct App {
pub activity: VecDeque<String>,
pub selected_speaker: usize,
pub selected_voice: usize,
pub selected_character_log: usize,
pub settings_cursor: usize,
pub speaker_filter: String,
pub character_logs: Vec<CharacterLog>,
pub splash_until: std::time::Instant,
pub input: Option<Input>,
}
@@ -53,27 +57,52 @@ pub struct App {
#[derive(Debug)]
pub enum Input {
Endpoint(String),
GameDirectory(String),
LogPath(String),
SpeakerSearch(String),
}
impl App {
pub fn new(config: Config, speakers: SpeakerStore) -> Self {
let character_logs = discover_character_logs(config.game_directory.as_deref());
let log_is_configured = config.log_path.as_ref().is_some_and(|path| path.is_file());
let setup_input = (!log_is_configured && character_logs.is_empty()).then(|| {
Input::GameDirectory(
config
.game_directory
.as_ref()
.map_or_else(String::new, |path| path.display().to_string()),
)
});
let mut activity = VecDeque::from(["The tavern is quiet. Waiting for log lines…".into()]);
if !log_is_configured {
activity.push_front(if character_logs.is_empty() {
"No EverQuest logs found. Enter your EverQuest game folder.".into()
} else {
format!("Found {} EverQuest character log(s).", character_logs.len())
});
}
Self {
config,
speakers,
screen: Screen::Dashboard,
screen: if log_is_configured {
Screen::Dashboard
} else {
Screen::Setup
},
kokoro_status: KokoroStatus::Checking,
voices: Vec::new(),
current_zone: None,
queue_depth: 0,
activity: VecDeque::from(["The tavern is quiet. Waiting for log lines…".into()]),
activity,
selected_speaker: 0,
selected_voice: 0,
selected_character_log: 0,
settings_cursor: 0,
speaker_filter: String::new(),
character_logs,
splash_until: std::time::Instant::now() + std::time::Duration::from_millis(1700),
input: None,
input: setup_input,
}
}
@@ -124,6 +153,7 @@ impl App {
None
}
_ => match self.screen {
Screen::Setup => self.handle_setup_key(key),
Screen::Settings => self.handle_settings_key(key),
Screen::Speakers => self.handle_speakers_key(key),
_ => None,
@@ -142,6 +172,12 @@ impl App {
self.config.kokoro_url = value.trim().trim_end_matches('/').to_string();
true
}
Input::GameDirectory(value) => {
self.config.game_directory = (!value.trim().is_empty())
.then(|| std::path::PathBuf::from(value.trim()));
self.refresh_character_logs();
true
}
Input::LogPath(value) => {
self.config.log_path = (!value.trim().is_empty())
.then(|| std::path::PathBuf::from(value.trim()));
@@ -162,12 +198,18 @@ impl App {
}
}
KeyCode::Backspace => match &mut input {
Input::Endpoint(value) | Input::LogPath(value) | Input::SpeakerSearch(value) => {
Input::Endpoint(value)
| Input::GameDirectory(value)
| Input::LogPath(value)
| Input::SpeakerSearch(value) => {
value.pop();
}
},
KeyCode::Char(character) => match &mut input {
Input::Endpoint(value) | Input::LogPath(value) | Input::SpeakerSearch(value) => {
Input::Endpoint(value)
| Input::GameDirectory(value)
| Input::LogPath(value)
| Input::SpeakerSearch(value) => {
value.push(character);
}
},
@@ -218,6 +260,53 @@ impl App {
None
}
fn handle_setup_key(&mut self, key: KeyEvent) -> Option<UiAction> {
match key.code {
KeyCode::Up | KeyCode::Char('k') => {
self.selected_character_log = self.selected_character_log.saturating_sub(1)
}
KeyCode::Down | KeyCode::Char('j') => {
self.selected_character_log = (self.selected_character_log + 1)
.min(self.character_logs.len().saturating_sub(1))
}
KeyCode::Enter => {
if let Some(log) = self.character_logs.get(self.selected_character_log) {
self.config.log_path = Some(log.path.clone());
self.config.game_directory = Some(log.game_directory.clone());
self.screen = Screen::Dashboard;
self.activity
.push_front(format!("Following {}", log.display_name()));
return Some(UiAction::ConfigChanged);
}
}
KeyCode::Char('p') => {
self.input = Some(Input::GameDirectory(
self.config
.game_directory
.as_ref()
.map_or_else(String::new, |path| path.display().to_string()),
));
}
KeyCode::Char('r') => self.refresh_character_logs(),
_ => {}
}
None
}
fn refresh_character_logs(&mut self) {
self.character_logs = discover_character_logs(self.config.game_directory.as_deref());
self.selected_character_log = 0;
self.activity.push_front(if self.character_logs.is_empty() {
"No character logs found. In EverQuest, enable logging with /log on, then press [r]."
.into()
} else {
format!(
"Found {} EverQuest character log(s).",
self.character_logs.len()
)
});
}
fn handle_speakers_key(&mut self, key: KeyEvent) -> Option<UiAction> {
let keys = self.speaker_keys();
match key.code {
@@ -291,6 +380,7 @@ pub fn draw(frame: &mut Frame, app: &App) {
draw_header(frame, app, sections[0]);
match app.screen {
Screen::Dashboard => draw_dashboard(frame, app, sections[1]),
Screen::Setup => draw_setup(frame, app, sections[1]),
Screen::Settings => draw_settings(frame, app, sections[1]),
Screen::Speakers => draw_speakers(frame, app, sections[1]),
Screen::Help => draw_help(frame, sections[1]),
@@ -305,6 +395,45 @@ pub fn draw(frame: &mut Frame, app: &App) {
}
}
fn draw_setup(frame: &mut Frame, app: &App, area: Rect) {
let logs = app
.character_logs
.iter()
.enumerate()
.map(|(index, log)| {
ListItem::new(format!("{} {}", log.display_name(), log.path.display())).style(
if index == app.selected_character_log {
Style::default().fg(Color::Yellow).bold()
} else {
Style::default()
},
)
})
.collect::<Vec<_>>();
let title = if logs.is_empty() {
" FIRST-TIME SETUP — [p] folder [r] rescan "
} else {
" FIRST-TIME SETUP — ↑↓ select character, Enter continue; [p] folder [r] rescan "
};
let empty = "No character logs found yet. Enter your EverQuest game folder.\n\n\
After logging into a character, use /log on and press [r] here.";
frame.render_widget(
List::new(logs).block(Block::default().title(title).borders(Borders::ALL)),
area,
);
if app.character_logs.is_empty() {
frame.render_widget(
Paragraph::new(empty)
.style(Style::default().fg(Color::Gray))
.wrap(Wrap { trim: true }),
area.inner(Margin {
vertical: 1,
horizontal: 2,
}),
);
}
}
fn draw_splash(frame: &mut Frame) {
let layout = Layout::vertical([
Constraint::Percentage(25),
@@ -518,6 +647,7 @@ fn draw_input(frame: &mut Frame, input: &Input) {
let area = centered_rect(80, 20, frame.area());
let (label, value) = match input {
Input::Endpoint(value) => ("Kokoro endpoint", value),
Input::GameDirectory(value) => ("EverQuest game folder", value),
Input::LogPath(value) => ("EverQuest log path", value),
Input::SpeakerSearch(value) => ("Search NPC", value),
};