Prepare v0.0.2 pre-release
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@@ -0,0 +1,208 @@
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use std::{
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collections::BTreeSet,
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env, fs,
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path::{Path, PathBuf},
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};
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const STEAM_GAME_FOLDERS: &[&str] = &["Everquest F2P", "EverQuest"];
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const DAYBREAK_GAME_FOLDERS: &[&str] = &["EverQuest", "Everquest", "EverQuest Legends"];
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct CharacterLog {
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pub character: String,
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pub server: Option<String>,
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pub path: PathBuf,
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pub game_directory: PathBuf,
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}
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impl CharacterLog {
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pub fn display_name(&self) -> String {
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self.server.as_ref().map_or_else(
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|| self.character.clone(),
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|server| format!("{} — {server}", self.character),
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)
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}
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}
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pub fn discover_character_logs(configured_game_directory: Option<&Path>) -> Vec<CharacterLog> {
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let mut game_directories = BTreeSet::new();
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if let Some(directory) = configured_game_directory {
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game_directories.insert(directory.to_path_buf());
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}
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game_directories.extend(default_game_directories());
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let mut logs = game_directories
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.into_iter()
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.flat_map(|directory| logs_in_game_directory(&directory))
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.collect::<Vec<_>>();
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logs.sort_by_key(|log| log.display_name());
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logs.dedup_by(|left, right| left.path == right.path);
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logs
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}
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pub fn logs_in_game_directory(game_directory: &Path) -> Vec<CharacterLog> {
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[game_directory.to_path_buf(), game_directory.join("Logs")]
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.into_iter()
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.flat_map(|directory| logs_in_directory(&directory, game_directory))
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.collect()
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}
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fn logs_in_directory(directory: &Path, game_directory: &Path) -> Vec<CharacterLog> {
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let Ok(entries) = fs::read_dir(directory) else {
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return Vec::new();
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};
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entries
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.filter_map(Result::ok)
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.filter_map(|entry| {
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let path = entry.path();
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path.is_file()
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.then(|| character_log_from_path(path, game_directory.to_path_buf()))
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.flatten()
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})
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.collect()
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}
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fn character_log_from_path(path: PathBuf, game_directory: PathBuf) -> Option<CharacterLog> {
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let file_name = path.file_name()?.to_string_lossy().into_owned();
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let stem = file_name.strip_suffix(".txt")?;
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let stem = stem
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.strip_prefix("eqlog_")
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.or_else(|| stem.strip_prefix("EQLOG_"))?;
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if stem.is_empty() {
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return None;
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}
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let (character, server) = stem
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.split_once('_')
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.map_or((stem, None), |(character, server)| {
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(character, Some(server))
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});
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(!character.is_empty()).then(|| CharacterLog {
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character: character.to_owned(),
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server: server
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.filter(|server| !server.is_empty())
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.map(str::to_owned),
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path,
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game_directory,
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})
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}
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fn default_game_directories() -> BTreeSet<PathBuf> {
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let mut directories = BTreeSet::new();
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for steam_library in steam_libraries() {
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for game_folder in STEAM_GAME_FOLDERS {
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directories.insert(steam_library.join("steamapps/common").join(game_folder));
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}
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}
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if cfg!(target_os = "windows") {
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for public_directory in windows_public_directories() {
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for game_folder in DAYBREAK_GAME_FOLDERS {
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directories.insert(
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public_directory
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.join("Daybreak Game Company/Installed Games")
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.join(game_folder),
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);
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}
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}
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directories.insert(PathBuf::from(r"C:\EverQuest"));
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directories.insert(PathBuf::from(r"C:\Program Files\EverQuest"));
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directories.insert(PathBuf::from(r"C:\Program Files (x86)\EverQuest"));
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for game_folder in DAYBREAK_GAME_FOLDERS {
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directories.insert(
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PathBuf::from(r"C:\Users\Public\Daybreak Game Company\Installed Games")
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.join(game_folder),
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);
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}
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}
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directories
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}
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fn windows_public_directories() -> Vec<PathBuf> {
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let mut directories = vec![PathBuf::from(r"C:\Users\Public")];
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if let Some(directory) = env::var_os("PUBLIC") {
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directories.push(PathBuf::from(directory));
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}
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directories
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}
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fn steam_libraries() -> BTreeSet<PathBuf> {
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let mut libraries = BTreeSet::new();
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let mut steam_roots = BTreeSet::new();
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for variable in ["PROGRAMFILES(X86)", "PROGRAMFILES", "USERPROFILE"] {
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if let Some(value) = env::var_os(variable) {
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steam_roots.insert(PathBuf::from(value).join("Steam"));
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}
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}
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if let Some(home) = dirs::home_dir() {
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steam_roots.extend([
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home.join(".steam/steam"),
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home.join(".local/share/Steam"),
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home.join(".var/app/com.valvesoftware.Steam/.local/share/Steam"),
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]);
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}
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if cfg!(target_os = "windows") {
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steam_roots.extend([
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PathBuf::from(r"C:\Program Files (x86)\Steam"),
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PathBuf::from(r"C:\Program Files\Steam"),
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]);
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}
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for steam_root in steam_roots {
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libraries.insert(steam_root.clone());
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if let Ok(contents) = fs::read_to_string(steam_root.join("steamapps/libraryfolders.vdf")) {
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libraries.extend(steam_library_paths_from_vdf(&contents));
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}
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}
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libraries
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}
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fn steam_library_paths_from_vdf(contents: &str) -> Vec<PathBuf> {
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contents
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.lines()
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.filter_map(|line| {
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let quoted = line.split('"').skip(1).step_by(2).collect::<Vec<_>>();
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(quoted.first() == Some(&"path") && quoted.get(1).is_some())
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.then(|| PathBuf::from(quoted[1].replace(r"\\", r"\")))
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})
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.collect()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use tempfile::tempdir;
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#[test]
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fn finds_character_logs_in_the_game_logs_directory() {
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let temporary = tempdir().unwrap();
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let game_directory = temporary.path().join("EverQuest");
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let logs_directory = game_directory.join("Logs");
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fs::create_dir_all(&logs_directory).unwrap();
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fs::write(logs_directory.join("eqlog_Pleb_oggok.txt"), "").unwrap();
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fs::write(game_directory.join("eqlog_Lucy_tunare.txt"), "").unwrap();
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fs::write(game_directory.join("notes.txt"), "").unwrap();
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let logs = logs_in_game_directory(&game_directory);
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assert_eq!(logs.len(), 2);
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assert!(logs.iter().any(|log| log.display_name() == "Pleb — oggok"));
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assert!(logs.iter().any(|log| log.display_name() == "Lucy — tunare"));
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}
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#[test]
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fn reads_steam_library_paths() {
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let contents = r#"
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"libraryfolders"
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{
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"0"
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{
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"path" "D:\\SteamLibrary"
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}
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}
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"#;
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assert_eq!(
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steam_library_paths_from_vdf(contents),
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vec![PathBuf::from(r"D:\SteamLibrary")]
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);
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}
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}
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