Files
mudmouth/src/eq_discovery.rs
T
pleb 266483f3cf
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Prepare v0.0.2 pre-release
2026-07-21 10:27:02 -07:00

209 lines
6.6 KiB
Rust

use std::{
collections::BTreeSet,
env, fs,
path::{Path, PathBuf},
};
const STEAM_GAME_FOLDERS: &[&str] = &["Everquest F2P", "EverQuest"];
const DAYBREAK_GAME_FOLDERS: &[&str] = &["EverQuest", "Everquest", "EverQuest Legends"];
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CharacterLog {
pub character: String,
pub server: Option<String>,
pub path: PathBuf,
pub game_directory: PathBuf,
}
impl CharacterLog {
pub fn display_name(&self) -> String {
self.server.as_ref().map_or_else(
|| self.character.clone(),
|server| format!("{}{server}", self.character),
)
}
}
pub fn discover_character_logs(configured_game_directory: Option<&Path>) -> Vec<CharacterLog> {
let mut game_directories = BTreeSet::new();
if let Some(directory) = configured_game_directory {
game_directories.insert(directory.to_path_buf());
}
game_directories.extend(default_game_directories());
let mut logs = game_directories
.into_iter()
.flat_map(|directory| logs_in_game_directory(&directory))
.collect::<Vec<_>>();
logs.sort_by_key(|log| log.display_name());
logs.dedup_by(|left, right| left.path == right.path);
logs
}
pub fn logs_in_game_directory(game_directory: &Path) -> Vec<CharacterLog> {
[game_directory.to_path_buf(), game_directory.join("Logs")]
.into_iter()
.flat_map(|directory| logs_in_directory(&directory, game_directory))
.collect()
}
fn logs_in_directory(directory: &Path, game_directory: &Path) -> Vec<CharacterLog> {
let Ok(entries) = fs::read_dir(directory) else {
return Vec::new();
};
entries
.filter_map(Result::ok)
.filter_map(|entry| {
let path = entry.path();
path.is_file()
.then(|| character_log_from_path(path, game_directory.to_path_buf()))
.flatten()
})
.collect()
}
fn character_log_from_path(path: PathBuf, game_directory: PathBuf) -> Option<CharacterLog> {
let file_name = path.file_name()?.to_string_lossy().into_owned();
let stem = file_name.strip_suffix(".txt")?;
let stem = stem
.strip_prefix("eqlog_")
.or_else(|| stem.strip_prefix("EQLOG_"))?;
if stem.is_empty() {
return None;
}
let (character, server) = stem
.split_once('_')
.map_or((stem, None), |(character, server)| {
(character, Some(server))
});
(!character.is_empty()).then(|| CharacterLog {
character: character.to_owned(),
server: server
.filter(|server| !server.is_empty())
.map(str::to_owned),
path,
game_directory,
})
}
fn default_game_directories() -> BTreeSet<PathBuf> {
let mut directories = BTreeSet::new();
for steam_library in steam_libraries() {
for game_folder in STEAM_GAME_FOLDERS {
directories.insert(steam_library.join("steamapps/common").join(game_folder));
}
}
if cfg!(target_os = "windows") {
for public_directory in windows_public_directories() {
for game_folder in DAYBREAK_GAME_FOLDERS {
directories.insert(
public_directory
.join("Daybreak Game Company/Installed Games")
.join(game_folder),
);
}
}
directories.insert(PathBuf::from(r"C:\EverQuest"));
directories.insert(PathBuf::from(r"C:\Program Files\EverQuest"));
directories.insert(PathBuf::from(r"C:\Program Files (x86)\EverQuest"));
for game_folder in DAYBREAK_GAME_FOLDERS {
directories.insert(
PathBuf::from(r"C:\Users\Public\Daybreak Game Company\Installed Games")
.join(game_folder),
);
}
}
directories
}
fn windows_public_directories() -> Vec<PathBuf> {
let mut directories = vec![PathBuf::from(r"C:\Users\Public")];
if let Some(directory) = env::var_os("PUBLIC") {
directories.push(PathBuf::from(directory));
}
directories
}
fn steam_libraries() -> BTreeSet<PathBuf> {
let mut libraries = BTreeSet::new();
let mut steam_roots = BTreeSet::new();
for variable in ["PROGRAMFILES(X86)", "PROGRAMFILES", "USERPROFILE"] {
if let Some(value) = env::var_os(variable) {
steam_roots.insert(PathBuf::from(value).join("Steam"));
}
}
if let Some(home) = dirs::home_dir() {
steam_roots.extend([
home.join(".steam/steam"),
home.join(".local/share/Steam"),
home.join(".var/app/com.valvesoftware.Steam/.local/share/Steam"),
]);
}
if cfg!(target_os = "windows") {
steam_roots.extend([
PathBuf::from(r"C:\Program Files (x86)\Steam"),
PathBuf::from(r"C:\Program Files\Steam"),
]);
}
for steam_root in steam_roots {
libraries.insert(steam_root.clone());
if let Ok(contents) = fs::read_to_string(steam_root.join("steamapps/libraryfolders.vdf")) {
libraries.extend(steam_library_paths_from_vdf(&contents));
}
}
libraries
}
fn steam_library_paths_from_vdf(contents: &str) -> Vec<PathBuf> {
contents
.lines()
.filter_map(|line| {
let quoted = line.split('"').skip(1).step_by(2).collect::<Vec<_>>();
(quoted.first() == Some(&"path") && quoted.get(1).is_some())
.then(|| PathBuf::from(quoted[1].replace(r"\\", r"\")))
})
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
use tempfile::tempdir;
#[test]
fn finds_character_logs_in_the_game_logs_directory() {
let temporary = tempdir().unwrap();
let game_directory = temporary.path().join("EverQuest");
let logs_directory = game_directory.join("Logs");
fs::create_dir_all(&logs_directory).unwrap();
fs::write(logs_directory.join("eqlog_Pleb_oggok.txt"), "").unwrap();
fs::write(game_directory.join("eqlog_Lucy_tunare.txt"), "").unwrap();
fs::write(game_directory.join("notes.txt"), "").unwrap();
let logs = logs_in_game_directory(&game_directory);
assert_eq!(logs.len(), 2);
assert!(logs.iter().any(|log| log.display_name() == "Pleb — oggok"));
assert!(logs.iter().any(|log| log.display_name() == "Lucy — tunare"));
}
#[test]
fn reads_steam_library_paths() {
let contents = r#"
"libraryfolders"
{
"0"
{
"path" "D:\\SteamLibrary"
}
}
"#;
assert_eq!(
steam_library_paths_from_vdf(contents),
vec![PathBuf::from(r"D:\SteamLibrary")]
);
}
}