87 lines
3.2 KiB
Markdown
87 lines
3.2 KiB
Markdown
# Mudmouth
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```text
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_ _ _
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_ __ ___ _ _ __| |_ __ ___ ___ | | | |_ ____
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| '_ ` _ \| | | |/ _` | '_ ` _ \ / _ \| |_| | '_ /
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| | | | | | |_| | (_| | | | | | | (_) | _ | | | |
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|_| |_| |_|\__,_|\__,_|_| |_| |_|\___/|_| |_|_| |_|
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```
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Mudmouth is a cross-platform, classic-MUD-inspired TUI for EverQuest Legends.
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It follows an EverQuest log, gives NPC dialogue a Kokoro-FastAPI voice, and
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remembers the chosen voice for each NPC. It is entirely local: your log,
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speaker mappings, generated audio, and TTS endpoint stay on your computer.
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<video controls preload="metadata" width="960" src="docs/mudmouth-demo-01.mp4">
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Your browser does not support HTML5 video.
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</video>
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## What it does
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- Watches an EverQuest log without replaying historical lines on startup.
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- Speaks `Name says, '…'` NPC dialogue by default.
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- Calls `GET /health`, shows live Kokoro connectivity in the status bar, and
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refreshes its selectable voice catalog from `GET /v1/audio/voices`.
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- Sends non-streaming WAV requests to `POST /v1/audio/speech` and plays clips
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sequentially with native audio support.
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- Repeats an NPC's identical line at 1.5x speed, then 2x speed when each repeat
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arrives within 15 seconds; a later line returns to normal speed.
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- Picks a real voice from your Kokoro server for a newly seen NPC and saves it.
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- Lets you pin an NPC to a particular voice, reroll a persistent random voice,
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or set the NPC to get a new random voice for every line.
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- Can optionally narrate zone entries (`You have entered Lake Rathetear.`).
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This is disabled by default, as are future optional message categories.
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## Requirements
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- A reachable [Kokoro-FastAPI](https://github.com/remsky/Kokoro-FastAPI) instance. Install and
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run it using the upstream instructions; Mudmouth uses `http://127.0.0.1:8880` by default.
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- An EverQuest log with `/log on`.
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No `ffplay`, `mpv`, PipeWire command, or other external audio player is
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required; Mudmouth plays returned WAV audio itself.
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## Build and run
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See [development and build notes](docs/development.md) for local setup,
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running Mudmouth, validation, and multi-platform release packaging.
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## TUI controls
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| Key | Action |
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| --- | --- |
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| `d` | Dashboard / live tavern scroll |
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| `s` | Settings |
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| `p` | Choose EverQuest game folder during first-time setup |
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| `r` | Rescan for character logs during first-time setup |
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| `v` | NPC voice manager |
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| `?` | Help |
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| `q` | Quit |
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| `↑` / `↓`, `j` / `k` | Move selection |
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| `Enter`, `Space` | Edit or toggle a setting |
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| `←` / `→`, `h` / `l` | Choose a voice |
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| `p` | Pin selected NPC to selected voice |
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| `r` | Random voice every NPC line |
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| `x` | Choose a fresh persistent random voice |
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| `Esc` | Close a menu or edit box |
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## Data and privacy
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Mudmouth writes only two human-readable files in the operating system's
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standard application-data directory:
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- `config.toml` — endpoint, log path, event toggles, and playback settings
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- `speakers.json` — NPC names, voice modes, and last-seen context
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On Linux this is normally `~/.local/share/mudmouth`; the equivalent platform
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directory is used on macOS and Windows.
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The repeat behavior can be adjusted in `config.toml`:
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```toml
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repeat_window_seconds = 15
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repeat_second_speed = 1.5
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repeat_third_plus_speed = 2.0
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```
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