Document plugin helper agent workflow
This commit is contained in:
@@ -1,15 +1,19 @@
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---
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name: install-beatsaber-plugin
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description: Install or update a Beat Saber plugin in the plugin-helper repo by using the local helper workflow. Use when the user asks to add, install, update, bump, lock, or manage a Beat Saber plugin release for a BSManager instance. The user must provide an explicit GitHub release URL in the prompt; if no release URL is present, ask for one and do not infer, search for, or substitute a different repository.
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description: Install or update a Beat Saber plugin in the plugin-helper repo by using the local helper workflow. Use when the user asks to add, install, update, bump, lock, bootstrap BSIPA, or manage a Beat Saber plugin release for a BSManager instance. Prefer upstream GitHub release artifacts for normal plugins; use BeatMods primarily as compatibility/dependency metadata, with CDN artifacts only for inaccessible upstream assets, BeatMods-only packages, or framework/library dependencies.
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---
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# Install Beat Saber Plugin
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Use the repository's own `plugin-helper` commands to manage plugins for BSManager instances. Do not manually copy release files into the game instance except to undo your own mistaken install before rerunning the helper.
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Use the repository's own `plugin-helper` commands to manage plugins for BSManager instances whenever the helper supports the operation. Do not manually copy release files into the game instance except:
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- to bootstrap BSIPA/core packages before the helper has a first-class bootstrap command
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- to undo your own mistaken install before rerunning the helper
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## Hard Guardrail
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Require an explicit GitHub release URL from the user's prompt before selecting any release or repository.
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For ordinary GitHub-hosted plugins, require an explicit GitHub release URL from
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the user's prompt before selecting any release or repository.
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- If the prompt does not contain a GitHub release URL, stop and ask the user for it.
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- Do not search the web to discover a repository or "correct" release URL.
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@@ -17,6 +21,17 @@ Require an explicit GitHub release URL from the user's prompt before selecting a
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- If the provided URL is a general releases page, use that repo's release API and choose the latest non-draft, non-prerelease release unless the user asks for a specific tag/version.
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- If the provided URL is a tag URL, use that exact tag.
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Exception: if the user explicitly asks to bootstrap a Beat Saber version or
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install verified mods without providing GitHub URLs, use BeatMods metadata to
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identify compatible versions and dependency closure. Still prefer upstream
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GitHub release artifacts when BeatMods exposes a `gitUrl` and a matching
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release/asset can be found. Use BeatMods CDN artifacts only when the upstream
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artifact is inaccessible, no matching upstream release asset exists, the package
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is effectively BeatMods-only, or the package is a framework/library dependency
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such as .NET assemblies. Record the artifact source plus BeatMods `modVersion`,
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version id, `zipHash`, dependencies, and supported game version in the repo
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notes/lock data.
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Accepted URL shapes include:
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```text
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@@ -44,6 +59,7 @@ https://github.com/<owner>/<repo>/releases/download/<tag>/<asset>
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sed -n '1,220p' src/plugin_helper/models.py
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sed -n '1,220p' registry/plugins.toml
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sed -n '1,220p' locks/<instance>.lock.toml
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sed -n '1,220p' docs/SMOKETEST.md
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```
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3. Determine the instance.
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@@ -54,9 +70,42 @@ https://github.com/<owner>/<repo>/releases/download/<tag>/<asset>
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PYTHONPATH=src python -m plugin_helper instances
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```
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4. Resolve the release from the user-provided URL only.
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4. Resolve the release source.
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For GitHub URLs, derive `<owner>/<repo>` and optional `<tag>` from the URL. Query the GitHub API directly for metadata:
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For BeatMods bootstrap or verified packages, query BeatMods with a browser-like user agent:
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```bash
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python - <<'PY'
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import json, urllib.request
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game_version = "<instance>"
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url = f"https://beatmods.com/api/mods?status=verified&gameVersion={game_version}&gameName=BeatSaber&platform=steampc"
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req = urllib.request.Request(url, headers={"User-Agent": "Mozilla/5.0 plugin-helper"})
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with urllib.request.urlopen(req, timeout=20) as response:
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data = json.load(response)
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mods = data["mods"] if isinstance(data, dict) and "mods" in data else data
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print(json.dumps(mods, indent=2)[:20000])
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PY
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```
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BeatMods dependency entries are mod-version ids. Resolve the selected mod's
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dependency closure before downloading. For each resolved package, prefer its
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upstream `gitUrl` release artifacts when a matching release asset exists.
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Fall back to BeatMods CDN only for inaccessible/missing upstream assets,
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BeatMods-only packages, or framework/library dependencies. CDN URLs are:
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```text
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https://beatmods.com/cdn/mod/<zipHash>.zip
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```
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For BSIPA bootstrap, expect the archive to contain root-relative `IPA/` and
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`IPA.exe` files whether sourced from GitHub or BeatMods. Extract it into the
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instance root and run `IPA.exe -n` under the same Proton environment used by
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the smoketest. This creates/copies the root `winhttp.dll` and root `Libs/`
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substrate that IPA needs.
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For GitHub URLs, resolve the release from the user-provided URL only.
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Derive `<owner>/<repo>` and optional `<tag>` from the URL. Query the GitHub API directly for metadata:
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```bash
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curl -sS https://api.github.com/repos/<owner>/<repo>/releases
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@@ -85,7 +134,7 @@ https://github.com/<owner>/<repo>/releases/download/<tag>/<asset>
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- `dll-to-plugins`: asset is a single `.dll` that belongs in `Plugins/`.
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- `bsipa-zip`: zip top-level paths are only `IPA/`, `Libs/`, or `Plugins/`.
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- `root-zip`: zip contains valid game-root paths outside the BSIPA top-level set.
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- `root-zip`: zip contains valid game-root paths outside the BSIPA top-level set. Use this for BSIPA/bootstrap archives because `IPA.exe`, `IPA.runtimeconfig*.json`, and root `winhttp.dll` are game-root files.
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- `zip-to-pending`: only when the release is intended for `IPA/Pending/`.
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- `manual`: do not use for installable releases.
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@@ -140,6 +189,28 @@ https://github.com/<owner>/<repo>/releases/download/<tag>/<asset>
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Use `PYTHONPATH=src`; plain `python -m unittest` may fail in this source-layout repo.
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For live Beat Saber validation, follow `docs/SMOKETEST.md`. Do not rely on
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`timeout` to kill the full game process tree. Prefer the documented
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foreground Proton launch with a background watchdog that sleeps for the smoke
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window, then terminates Beat Saber by process name. Confirm `Logs/_latest.log`
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has the expected IPA/plugin lines. If the game remains open after the
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watchdog cleanup, say so and ask the user to close it manually rather than
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leaving the turn with Beat Saber running.
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For BSIPA/SongCore bootstrap, expected successful log lines include:
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```text
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Game version <version>
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Loading plugins from Plugins and found <n>
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Beat Saber IPA (BSIPA): <version>
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SongCore (SongCore): <version>
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```
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Warnings about older mod target game-version metadata can be acceptable when
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BeatMods verified that exact package for the target Beat Saber version, but
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record them in the tracker or roadmap. Also record when a BeatMods CDN
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artifact was used so it can be migrated to upstream GitHub later if possible.
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9. Final response.
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Include:
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@@ -0,0 +1,49 @@
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# AGENTS.md
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Guidance for coding agents working in this repo.
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## Project Shape
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- This repo manages Beat Saber plugins for BSManager instances.
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- Default instance roots are:
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- `/home/pleb/Windows/Users/pleb/BSManager/BSInstances`
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- `/home/pleb/.local/share/BSManager/BSInstances`
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- A local BSManager source checkout may be available at
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`/home/pleb/src/Zagrios/bs-manager`. Use it as a read-only reference when
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investigating launch behavior, inherited Steam arguments, instance layout, or
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Proton environment details unless the user explicitly asks for BSManager code
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changes.
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- Prefer repo-local state with `--state-dir .state` for planned installs unless
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the task explicitly targets the user's live default state.
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## Workflow Rules
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- Run commands from the repo root with `PYTHONPATH=src`.
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- For human-style inspection, prefer the menu with repo-local state:
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`PYTHONPATH=src python -m plugin_helper --state-dir .state menu`.
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- When targeting the local Linux BSManager install rather than the Windows
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mirror, pass `--instances-root /home/pleb/.local/share/BSManager/BSInstances`
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or choose that path explicitly in the menu.
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- Use the helper commands instead of manually copying plugin files into an
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instance.
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- Treat BSIPA as a bootstrap phase:
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- `bootstrap` installs the locked BSIPA archive and records generated files.
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- ordinary plugin plans should depend on healthy bootstrap state.
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- Be careful with duplicate instance names across Windows and local roots. Use
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the menu or pass `--instances-root` explicitly when targeting one install.
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## Validation
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- Run `PYTHONPATH=src python -m unittest discover -s tests` after code changes.
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- Run `PYTHONPATH=src python -m compileall -q src tests` for syntax/import
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checks.
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- For live game validation, follow `docs/SMOKETEST.md` and tear down Beat Saber
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processes afterward.
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## Launch Notes
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- BSManager may inherit Beat Saber launch arguments configured in Steam.
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- Do not assume a black screen is a plugin failure until checking
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`Logs/_latest.log`, Unity `Player.log`, and the live process command line.
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- Duplicate launch args such as `--no-yeet fpfc --no-yeet fpfc` can trigger a
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fatal command-line parse error after BSIPA/plugin loading succeeds.
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@@ -0,0 +1,144 @@
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# Beat Saber Smoketest Workflow
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Use this workflow after installing or removing a plugin batch. It is adapted
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from the Setlist repo's working Proton/BSManager smoketest notes.
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The routine smoketest should be short: about 10 seconds wall time for launch and
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log check, followed by immediate teardown. If expected plugin log lines do not
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appear inside that window, treat that as a failure to investigate instead of
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stretching the timeout.
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## Preconditions
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- Run from the target BSManager instance directory, for example:
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```sh
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cd "$HOME/.local/share/BSManager/BSInstances/1.44.1"
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```
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- The instance should contain BSIPA (`IPA/`, `IPA.exe`, `winhttp.dll`, and
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`Plugins/`).
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- If those files are absent, the run can still produce Unity `Player.log`
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output, but it will not produce `Logs/_latest.log` or any IPA plugin-loading
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evidence. Run `plugin-helper bootstrap --instance <version>` before using
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this workflow to validate plugins.
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- On Plasma + Wayland, the shell needs working desktop session variables:
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`DISPLAY`, `WAYLAND_DISPLAY`, and `XDG_RUNTIME_DIR`. If the IDE terminal is
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missing them, copy values from the logged-in desktop session.
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## Launch
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Run the Proton launch in the foreground with a short watchdog. Backgrounding
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the Proton launch itself from an IDE terminal has been observed to exit early
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before Beat Saber writes useful `_latest.log` lines.
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Important: `timeout` may stop the launcher wrapper without killing the full
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Beat Saber/Proton process tree. Prefer a watchdog that sleeps for the smoke
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window and then kills the game process by name.
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```sh
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export SteamAppId=620980 SteamOverlayGameId=620980 SteamGameId=620980
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export WINEDLLOVERRIDES='winhttp=n,b'
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export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/BSManager/SharedContent/compatdata"
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export STEAM_COMPAT_INSTALL_PATH="$PWD"
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export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam"
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export STEAM_COMPAT_APP_ID=620980
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export SteamEnv=1
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export OXR_PARALLEL_VIEWS=1
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(
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sleep 10
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pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
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sleep 2
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pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
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) &
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smoke_watchdog_pid=$!
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trap 'kill "$smoke_watchdog_pid" 2>/dev/null || true' EXIT
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steam-run "$HOME/.local/share/Steam/steamapps/common/Proton - Experimental/proton" \
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run "$PWD/Beat Saber.exe" --no-yeet fpfc 2>&1 | tee /tmp/bs-smoke.log
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wait "$smoke_watchdog_pid" 2>/dev/null || true
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trap - EXIT
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```
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Useful launch arguments:
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| Argument | Use |
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| --- | --- |
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| `--verbose` | Opens the BSIPA console window. |
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| `--debug` | Promotes debug logs to console output. |
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| `--trace` | Enables very noisy BSIPA/internal traces. |
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| `fpfc` | First-Person Flying Controller, useful for non-VR menu testing. |
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| `--auto_play` | Built-in autoplayer for gameplay checks. |
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## Log Checks
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In another terminal, or immediately after the launch returns:
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```sh
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tail -F Logs/_latest.log
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```
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For a batch install, check for:
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- BSIPA startup reaches plugin loading.
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- the expected plugin names and versions appear in `Logs/_latest.log`.
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- there are no missing assembly or dependency-resolution failures.
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- there are no repeated unhandled exceptions from newly installed plugins.
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- the game reaches the main menu.
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After the first successful launch, `plugin-helper bootstrap-check --instance
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<version>` should pass. Ordinary plugin plans for lockfiles that include BSIPA
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depend on that recorded bootstrap state and the latest IPA log.
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For Setlist specifically:
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```sh
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grep Setlist Logs/_latest.log
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```
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Expected Setlist signals include `platformUserId=...`, playlist lines with
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`hasSyncUrl=...`, and `beatLeaderOwnerConfirmed=...`. When testing real playlist
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sync, adding a map to an owned BeatLeader-synced playlist should log an HTTP
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success line.
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## Teardown
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When the expected log lines are present before the watchdog fires, stop Beat
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Saber immediately from a second terminal instead of waiting for the smoke window
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to expire.
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```sh
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pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
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sleep 2
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pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
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```
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The bracketed pattern avoids matching the shell command that is running the
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cleanup. If Beat Saber still remains open, close the game window manually and
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then check for leftovers:
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```sh
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ps -eo pid,ppid,stat,comm,args | rg -i '[B]eat Saber|[P]roton.*Beat Saber|[w]ineserver|[s]team-run'
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```
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If the smoketest fails, kill leftover Beat Saber, Wine, or Proton processes
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before retrying, then inspect `/tmp/bs-smoke.log`, Unity `Player.log` in the
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Proton compatdata, and the timestamped files under `Logs/`.
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## Plugin Development Notes From Setlist
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These are relevant when `plugin-helper` installs locally built personal plugins.
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- PC BSIPA plugins are .NET Framework class libraries loaded by BSIPA. Linux
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`dotnet build` output is CIL and can be loaded by the Proton game instance.
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- BSMT-style builds may copy the DLL directly into `<BeatSaberDir>/Plugins/`;
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use `-p:DisableCopyToPlugins=True` when a build should not mutate the game
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tree.
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- `BeatSaberDir` in project user files or hint paths should point at the exact
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BSManager instance being targeted.
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- If a plugin build produces a shipped artifact, bump the plugin version before
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the successful build so the IPA log line identifies the artifact under test.
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- Setlist depends on BeatLeader being installed and signed in, PlaylistManager,
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and BeatSaberPlaylistsLib. Its normal install target is `Plugins/Setlist.dll`.
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Reference in New Issue
Block a user