Add plugin helper with agent skill for updating plugins
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# plugin-helper Roadmap
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This roadmap tracks ideas that are useful but not part of the first safe CLI slice.
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## Current Direction
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The initial tool should stay conservative:
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- Python owns instance discovery, dry-run plans, activation, install state, uninstall, and `UserData` backups.
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- Release assets are selected through registry and lockfile data.
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- Mutating operations apply an explicit plan and record exact file hashes.
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- Nix packages `plugin-helper`, but does not directly manage the mutable Beat Saber tree.
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This works well while Beat Saber is still launched from a Windows install or a mounted Windows filesystem.
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## Future: Nix-Orchestrated Plugin Sets
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Once Beat Saber is running on Linux through Steam Proton, it may make sense to let Nix orchestrate the plugin payload itself.
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The core idea:
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```text
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Nix flake / plugin set
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fetch exact GitHub release assets
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verify hashes
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unpack and normalize Plugins/, Libs/, IPA/Pending/
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produce /nix/store/...-beatsaber-plugins-<game-version>/
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plugin-helper
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run nix build .#pluginSets.<game-version>
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compare the resulting tree to the target Beat Saber instance
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create a normal dry-run plan
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copy or link files into the instance
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record activation state
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```
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In that model, the plugin folder effectively gets a reproducible lock:
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- `flake.lock` pins Nix inputs.
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- A plugin-set definition pins plugin repositories, tags, release assets, and hashes.
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- The generated Nix output is a canonical, immutable plugin tree for one Beat Saber version.
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- `plugin-helper` remains the safety layer around activation and rollback.
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## Why Wait For Proton
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For the current dual-boot Windows path, a pure Nix-store plugin tree is awkward:
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- Windows cannot use `/nix/store` paths directly.
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- Linux symlinks inside a mounted Windows filesystem may not behave the way native Windows Beat Saber expects.
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- Some plugins may create or expect colocated mutable files.
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When running through Proton on Linux, Nix-store outputs and symlink activation become much more practical. Even then, `copy` mode should remain available for plugins that expect writable colocated files.
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## Activation Modes
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A future Nix-backed planner should support at least these activation modes:
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- `copy`: materialize files into the Beat Saber instance. Best compatibility, including mounted Windows trees.
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- `symlink`: link plugin files from the Nix output. Best reproducibility and cleanup on Linux/Proton.
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- `materialize`: link immutable files where safe and copy known-mutable files.
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All modes should still produce the same kind of explicit plan before applying.
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## Proposed Milestones
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1. Keep the Python safety harness stable: scan, plan, apply, uninstall, and backups.
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2. Model one real plugin end to end with the current TOML lockfile and local asset planning.
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3. Add a Nix function that fetches and unpacks one locked plugin asset into a normalized tree.
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4. Generate a full plugin-set derivation for one Beat Saber version.
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5. Teach `plugin-helper plan` to compare a Nix output tree against an instance.
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6. Add `--activation-mode copy|symlink|materialize`.
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7. Move compatibility and dependency metadata toward shared data that both Python and Nix can consume.
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## Open Questions
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- Should the human-edited source of truth be TOML, Nix, or TOML that generates Nix?
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- How should plugin-specific unpack rules be represented without making Nix expressions too noisy?
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- Which plugin files are known to need mutability after install?
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- Should the Nix output include BSIPA itself, or continue assuming BSIPA is provided by the game instance manager?
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- How should updates be proposed: Python querying GitHub, Nix update scripts, or both?
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