85 lines
4.3 KiB
Markdown
85 lines
4.3 KiB
Markdown
# AGENTS.md
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Guidance for coding agents working in this repo.
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## Project Shape
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- This repo manages Beat Saber plugins for BSManager instances.
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- Default instance roots are:
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- `~/Windows/Users/pleb/BSManager/BSInstances`
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- `~/.local/share/BSManager/BSInstances`
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- A local BSManager source checkout may be available at
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`~/src/Zagrios/bs-manager`. Use it as a read-only reference when
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investigating launch behavior, inherited Steam arguments, instance layout, or
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Proton environment details unless the user explicitly asks for BSManager code
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changes.
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- Keep plugin source checkouts under `~/src/<owner>/<repo>` when a
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locked or registry plugin has a GitHub source repo. Prefer checking out the
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upstream author/repo first, with `origin` pointing at upstream. If the user has
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an existing personal fork checkout, preserve it as a remote named `github`
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and set/add `origin` to the upstream repo instead of replacing local work.
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- Prefer repo-local state for planned installs unless the task explicitly
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targets the user's live default state. Use `--state-dir .state` for the local
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Linux install and `--state-dir .state-windows` for the mounted Windows install
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when both roots contain the same instance name.
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## Workflow Rules
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- Run commands from the repo root with `PYTHONPATH=src`.
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- A repo-local Python virtualenv is normally available at `.venv`; prefer
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`.venv/bin/python` for helper commands and tests when it exists.
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- For human-style inspection, prefer the menu with repo-local state:
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`PYTHONPATH=src .venv/bin/python -m plugin_helper --state-dir .state menu`.
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- When targeting the local Linux BSManager install, pass
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`--instances-root ~/.local/share/BSManager/BSInstances` and normally
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`--state-dir .state`.
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- When targeting the mounted Windows BSManager install, pass
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`--instances-root ~/Windows/Users/pleb/BSManager/BSInstances` and
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normally `--state-dir .state-windows`.
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- Use the helper commands instead of manually copying plugin files into an
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instance.
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- When adding, updating, building, or investigating a GitHub-hosted plugin,
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check for `~/src/<owner>/<repo>` and clone the upstream repo there if
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it is missing. Do not substitute forks or similar repos without explicit user
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direction.
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- Treat BSIPA as a bootstrap phase:
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- `bootstrap` installs the locked BSIPA archive and records generated files.
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- ordinary plugin plans should depend on healthy bootstrap state.
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- Be careful with duplicate instance names across Windows and local roots. Use
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the menu or pass `--instances-root` explicitly when targeting one install, and
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keep install/bootstrap state separate per target root.
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- After completing repo changes, suggest a concise commit message in the final
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response unless the user already asked you to commit.
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## Validation
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- Run `PYTHONPATH=src .venv/bin/python -m unittest discover -s tests` after
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code changes when `.venv` exists; otherwise use `python`.
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- Run `PYTHONPATH=src .venv/bin/python -m compileall -q src tests` for
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syntax/import checks when `.venv` exists; otherwise use `python`.
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- For live game validation, follow `docs/SMOKETEST.md` and tear down Beat Saber
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processes afterward.
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## Pull Requests
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- When the user asks for a PR against an upstream plugin, compose and submit a
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polite pull request using the user's existing `gh` session.
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- Keep upstream PRs small, focused, and easy for the maintainer to verify. Favor
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narrow compatibility fixes, clear commit messages, and minimal formatting or
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project-file churn.
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- Work from the upstream checkout under `~/src/<owner>/<repo>` when available.
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If the upstream remote is not writable, create or reuse the user's fork with
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`gh repo fork`, push a topic branch there, and open the PR against upstream.
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- Include concise verification notes in the PR body, especially the exact build
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or smoke-test command and any generated artifact name. Mention local-only
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build configuration separately if it was needed, and do not commit machine
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paths or helper state unless the user explicitly asks for it.
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## Launch Notes
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- BSManager may inherit Beat Saber launch arguments configured in Steam.
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- Do not assume a black screen is a plugin failure until checking
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`Logs/_latest.log`, Unity `Player.log`, and the live process command line.
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- Duplicate launch args such as `--no-yeet fpfc --no-yeet fpfc` can trigger a
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fatal command-line parse error after BSIPA/plugin loading succeeds.
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