127 lines
5.9 KiB
Markdown
127 lines
5.9 KiB
Markdown
---
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name: beatsaber-plugin-builder
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description: Build, test-compile, or package Beat Saber PC BSIPA plugin source on Linux from local checkouts, GitHub branches, or pull requests. Use when asked to build a Beat Saber plugin, compile a plugin PR, produce a DLL/zip artifact, configure BeatSaberDir/local refs for dotnet builds, or diagnose Linux build failures for .NET Framework BSIPA projects.
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---
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# Beat Saber Plugin Builder
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Use this skill to compile PC BSIPA plugin projects on this Linux host, especially from the `plugin-helper` repo. The workflow is adapted from the Setlist repo's Linux/Cursor build notes.
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For detailed Linux/BSMT behavior, read [linux-bsipa-build.md](references/linux-bsipa-build.md) when you need to configure a project, fix missing references, package artifacts, or explain a failure.
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## Core Workflow
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1. Confirm context.
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```bash
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pwd
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git status --short
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sed -n '1,220p' plugin-helper.local.toml
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```
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In `plugin-helper`, run commands from repo root. Treat
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`plugin-helper.local.toml` as the source of truth for profile
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`instances_root` and `state_dir` values, and keep temporary source checkouts
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under the chosen profile's `state_dir` such as
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`<state_dir>/build/<name>`. Do not disturb unrelated dirty files.
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2. Resolve source.
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For a GitHub PR, clone or reuse a checkout under the selected profile's
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`<state_dir>/build`, add/fetch the upstream remote if needed, and check out
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the PR head:
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```bash
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git clone https://github.com/<owner>/<repo>.git <state_dir>/build/<name>
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git -C <state_dir>/build/<name> fetch origin pull/<pr>/head:pr-<pr>
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git -C <state_dir>/build/<name> checkout pr-<pr>
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```
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If the PR is from a fork and the repo already has a fork remote, preserve it. Never overwrite local source changes without explicit approval.
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3. Inspect build shape.
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```bash
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find <checkout> -maxdepth 3 -name '*.sln' -o -name '*.csproj' -o -name 'manifest.json' -o -name 'Directory.Build.props'
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sed -n '1,240p' <project>.csproj
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```
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Note target framework, `BeatSaberDir`, `LocalRefsDir`, package references, and whether `DisableCopyToPlugins` is already set.
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4. Choose Beat Saber references.
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Prefer a BSManager instance matching the plugin or manifest `gameVersion`.
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Read `plugin-helper.local.toml` and select the intended profile, then use
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that profile's `instances_root` and matching `state_dir` instead of
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searching default BSManager paths manually:
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```bash
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PYTHONPATH=src .venv/bin/python -m plugin_helper --profile <profile-id> instances
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```
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Use a local `.csproj.user` or MSBuild properties rather than committing
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machine paths. For test builds, pass `-p:DisableCopyToPlugins=True` and, for
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BSMT projects that expose it, `-p:DisableCopyToGame=True` so compilation
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does not mutate the game install.
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5. Restore and build.
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Prefer the solution when present; otherwise build the plugin `.csproj`:
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```bash
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dotnet restore <solution-or-project>
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dotnet build <solution-or-project> -c Release -p:DisableCopyToPlugins=True -p:DisableCopyToGame=True
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```
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If the project lacks .NET Framework reference assemblies on Linux, add or
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pass the package matching the project's target framework, usually
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`Microsoft.NETFramework.ReferenceAssemblies.net48` for current BSIPA
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projects, as described in the reference file.
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6. Verify Beat Saber API changes before patching gameplay code.
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When a Beat Saber upgrade breaks a type/member reference, first determine
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whether the API moved assemblies before substituting another type. Inspect
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the target game DLLs and nearby mod sources:
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```bash
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strings "<BeatSaberDir>/Beat Saber_Data/Managed/Main.dll" | rg 'TypeOrMemberName'
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strings "<BeatSaberDir>/Beat Saber_Data/Managed/HMLib.dll" | rg 'TypeOrMemberName'
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ilspycmd -t TypeName "<BeatSaberDir>/Beat Saber_Data/Managed/Main.dll" | sed -n '1,220p'
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rg -n 'TypeOrMemberName|NearbyConcept' ~/src/<owner>/<repo> ~/src/Auros/SiraUtil ~/src/nike4613/BeatSaber-IPA-Reloaded
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```
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7. Collect artifacts.
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Find produced DLLs and release zips:
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```bash
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find <checkout> -path '*/bin/*' \( -name '*.dll' -o -name '*.zip' \) -print
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```
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Verify the DLL name, version, and manifest. If the result is meant for
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`plugin-helper`, place a copy under
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`<state_dir>/instances/<instance>/downloads/<plugin-id>/` for the selected
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profile and use the helper plan/apply workflow rather than hand-copying into
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a BSManager instance.
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8. Validate.
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For skill edits inside this repo, run:
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```bash
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python /home/pleb/.codex/skills/.system/skill-creator/scripts/quick_validate.py .agents/skills/beatsaber-plugin-builder
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PYTHONPATH=src .venv/bin/python -m compileall -q src tests
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PYTHONPATH=src .venv/bin/python -m unittest discover -s tests
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```
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For a plugin build, at minimum report the exact `dotnet build` result and artifact paths. For live game validation, use `docs/SMOKETEST.md` and tear down Beat Saber processes afterward.
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## Failure Triage
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- Missing `Microsoft.NETFramework.ReferenceAssemblies`: add the package matching the target framework, usually `Microsoft.NETFramework.ReferenceAssemblies.net48` for current projects, or pass an equivalent MSBuild/package restore fix.
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- Missing `Main.dll`, `HMUI.dll`, `IPA.Loader.dll`, `BSML.dll`, `SongCore.dll`, or similar: `BeatSaberDir` points at the wrong/unmodded instance, or dependencies are absent from `Plugins/`/`Libs/`.
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- BSMT copies to `IPA/Pending` or `Plugins` during build: rebuild with `-p:DisableCopyToPlugins=True -p:DisableCopyToGame=True` unless the user explicitly wants deployment.
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- NuGet package restore fails because a source is missing: inspect `NuGet.config` and installed package sources; use repo-local configuration where possible.
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- API compile errors from a PR: inspect the target game/dependency versions before changing code. Prefer one target version rather than compatibility branches unless the user asks for multi-version support.
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