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# Beat Saber Smoketest Workflow
Use this workflow after installing or removing a plugin batch. It is adapted
from the Setlist repo's working Proton/BSManager smoketest notes.
The routine smoketest should be short: about 20 seconds wall time for launch,
menu/UI initialization, and log check, followed by immediate teardown. If
expected plugin log lines do not appear inside that window, treat that as a
failure to investigate instead of repeatedly stretching the timeout.
## Preconditions
- Run from the target BSManager instance directory, for example:
```sh
cd "$HOME/.local/share/BSManager/BSInstances/1.44.1"
```
- The instance should contain BSIPA (`IPA/`, `IPA.exe`, `winhttp.dll`, and
`Plugins/`).
- If those files are absent, the run can still produce Unity `Player.log`
output, but it will not produce `Logs/_latest.log` or any IPA plugin-loading
evidence. Run `plugin-helper bootstrap --instance <version>` before using
this workflow to validate plugins.
- On Plasma + Wayland, the shell needs working desktop session variables:
`DISPLAY`, `WAYLAND_DISPLAY`, and `XDG_RUNTIME_DIR`. If the IDE terminal is
missing them, copy values from the logged-in desktop session.
## Launch
Run the Proton launch in the foreground with a short watchdog. Backgrounding
the Proton launch itself from an IDE terminal has been observed to exit early
before Beat Saber writes useful `_latest.log` lines.
Important: `timeout` may stop the launcher wrapper without killing the full
Beat Saber/Proton process tree. Prefer a watchdog that sleeps for the smoke
window and then kills the game process by name.
```sh
export SteamAppId=620980 SteamOverlayGameId=620980 SteamGameId=620980
export WINEDLLOVERRIDES='winhttp=n,b'
export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/BSManager/SharedContent/compatdata"
export STEAM_COMPAT_INSTALL_PATH="$PWD"
export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam"
export STEAM_COMPAT_APP_ID=620980
export SteamEnv=1
export OXR_PARALLEL_VIEWS=1
(
sleep 20
pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
sleep 2
pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
) &
smoke_watchdog_pid=$!
trap 'kill "$smoke_watchdog_pid" 2>/dev/null || true' EXIT
steam-run "$HOME/.local/share/Steam/steamapps/common/Proton - Experimental/proton" \
run "$PWD/Beat Saber.exe" --no-yeet fpfc 2>&1 | tee /tmp/bs-smoke.log
wait "$smoke_watchdog_pid" 2>/dev/null || true
trap - EXIT
```
Useful launch arguments:
| Argument | Use |
| --- | --- |
| `--verbose` | Opens the BSIPA console window. |
| `--debug` | Promotes debug logs to console output. |
| `--trace` | Enables very noisy BSIPA/internal traces. |
| `fpfc` | First-Person Flying Controller, useful for non-VR menu testing. |
| `--auto_play` | Built-in autoplayer for gameplay checks. |
## Log Checks
In another terminal, or immediately after the launch returns:
```sh
tail -F Logs/_latest.log
```
For a batch install, check for:
- BSIPA startup reaches plugin loading.
- the expected plugin names and versions appear in `Logs/_latest.log`.
- there are no missing assembly or dependency-resolution failures.
- there are no repeated unhandled exceptions from newly installed plugins.
- the game reaches the main menu.
After the first successful launch, `plugin-helper bootstrap-check --instance
<version>` should pass. Ordinary plugin plans for lockfiles that include BSIPA
depend on that recorded bootstrap state and the latest IPA log.
For Setlist specifically:
```sh
grep Setlist Logs/_latest.log
```
Expected Setlist signals include `platformUserId=...`, playlist lines with
`hasSyncUrl=...`, and `beatLeaderOwnerConfirmed=...`. When testing real playlist
sync, adding a map to an owned BeatLeader-synced playlist should log an HTTP
success line.
## Teardown
When the expected log lines are present before the watchdog fires, stop Beat
Saber immediately from a second terminal instead of waiting for the smoke window
to expire.
```sh
pkill -TERM -f "[B]eat Saber.exe" || pkill -TERM -f "[B]eat Saber" || true
sleep 2
pkill -KILL -f "[B]eat Saber.exe" || pkill -KILL -f "[B]eat Saber" || true
```
The bracketed pattern avoids matching the shell command that is running the
cleanup. If Beat Saber still remains open, close the game window manually and
then check for leftovers:
```sh
ps -eo pid,ppid,stat,comm,args | rg -i '[B]eat Saber|[P]roton.*Beat Saber|[w]ineserver|[s]team-run'
```
If the smoketest fails, kill leftover Beat Saber, Wine, or Proton processes
before retrying, then inspect `/tmp/bs-smoke.log`, Unity `Player.log` in the
Proton compatdata, and the timestamped files under `Logs/`.
## Plugin Development Notes From Setlist
These are relevant when `plugin-helper` installs locally built personal plugins.
- PC BSIPA plugins are .NET Framework class libraries loaded by BSIPA. Linux
`dotnet build` output is CIL and can be loaded by the Proton game instance.
- BSMT-style builds may copy the DLL directly into `<BeatSaberDir>/Plugins/`;
use `-p:DisableCopyToPlugins=True` when a build should not mutate the game
tree.
- `BeatSaberDir` in project user files or hint paths should point at the exact
BSManager instance being targeted.
- If a plugin build produces a shipped artifact, bump the plugin version before
the successful build so the IPA log line identifies the artifact under test.
- Setlist depends on BeatLeader being installed and signed in, PlaylistManager,
and BeatSaberPlaylistsLib. Its normal install target is `Plugins/Setlist.dll`.